albion online pkers toxic af

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    • Manwe wrote:

      So there are two big things here, first you have to learn to run correctly. If you are being hit by mobs slowing you down, you aren’t doing it right. A good run is not in a straight line, but zig zagging around mobs, making the ganker play perfect to have a chance. If the ganker gets slowed you win. Know your exits, know the limitations of ganking. It’s actually really difficult to do. The best way to learn limitations is, go gank! You will quickly see, it’s quite difficult unless you have the system down to a science. However, by trying it, you will quickly see the limitations (there are many) a ganker has. Dismounting cooldowns, lengths of dashes, durations of runs etc all greatly impact gank ability.

      Second, this games economy is entirely sustained off dying. Literally if people didn’t die in vast quantities the economy would break very soon and the gear you would want would become very expensive. Crafters would become obsolete, gathering unnecessary. The solo dungeon you enjoy wouldn’t have loot, cause a lot of loot in the BM is loot people got while killing other people. Albion is a game of dying, dying and then getting that win that makes it all worth it. Learn when to fight and when to run. Learn how to run and learn the limitations of those trying to kill you. If you see a name bar with 2 bars, not the third yellow bar, immediately turn around, they are dismounted already, have no cooldowns and will attack and kill you if given the opportunity.

      The game is awesome as it is. Welcome to Albion.
      your post started with "learn to run"

      you don't understand his point.

      Remember what Captain Russia pointed out about 'roleplaying as a ganker killer?" Some players would want to play the game with a sense of honour if it reflects how they prefer to think. So the concept of running is no different to completely avoiding the red and black zone.

      He's talking abut having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff. Having to gear up and die within 5 mins of buying the stuff.


      Oh but the solution is, "Join ARCH bruh"
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion

      The post was edited 1 time, last by PenguinSniper ().

    • Spin13x wrote:

      for you to say that numbers are low because of ganking is hilarious there is no way for you to know that other than asking every single person why they stopped playing.
      Nah, THATS's STUPID.

      I'll explain why.

      I know that 80 members of a guild quit the game mostly because once they reach tier 5, without a black zone territory they feel they can't progress.

      This is because of... *drum roll* ganking.

      Not only that, I have many people on a friends list that just stopped logging in for 2 months or so. This clearly shows that SBI could do more for player retention, as they definitely have a playerbase leakage issue.

      They aren't really having a problem getting people to start playing the game, but it's keeping them that is the issue.

      The opening poster is merely making a suggestion that the developers need to make it a little more difficult for people to just win by having more players on their team.

      Secondly, many people seem to overlook this, but there are hundreds of threads almost identical to this one, showing the opening poster is not alone in his opinion.

      Just more or less alone in the community of people who stick with the game, usually.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion

      The post was edited 2 times, last by PenguinSniper ().

    • captnatsu wrote:

      forneus can you tell me how ganking is fair and how it helps the albion player base grow?
      You know what, I can answer that one!

      Ganking increases the playerbase because it attracts idiotic trolls with low IQs, who sit on this forum and wait for someone to make a thread highlighting the problem of ganking.

      Now the question is, does the rate of increase in playerbase reach a higher value than the rate of quitting players? I don't think so, and that would result in a falling playerbase, which is the main issue you were trying to raise awareness about.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • Player112 wrote:

      captnatsu wrote:

      player 112 try to tell me how ganking helps the game and how it will keep the game going plz i really would like to hear it so i can shut that down to. dont step to someone that knows more than you. i bet if we where face to face you couldnt hold a straight face and tell me ganking is fair.
      If more people lose stuff, SBI will be able to sell more gold. This will keep the game going.
      You don't know more than me. You keep dying because you know too little.
      That implies 'losing your stuff to a gank' results in the purchase of more gold.

      When in actual fact it tends to result in an uninstall and the playing of a Borderlands 3 instead.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion

      The post was edited 2 times, last by PenguinSniper ().

    • captnatsu wrote:

      but i find it funny in order to progress you need to go into the zones that are full loot lol so its not that they want to go into the red they have to lol so i dont want to go but the gankers do so whats even close to right about that? im not going to be thick headed about it and say take ganking out of the game but at least make it more 1v1 bc lets face when you grind like that most of the time your alone bc the game is set up to where nodes are shared by all so it would take forever to grind some mats with 5 people hitting the same bush. as you seen iv looked all around this topic and it comes down to one thing make the zones 1v1 for solo but if your in a group you can be attacked by all
      That's amazing!

      If you're not in a party, you can only be attacked by 1 player at a time (meaning combat mode is initiated by the first player you get hit by, and any other player's damage is nullified, until either the player who hit you first dies, or you die)

      That's a good system! It would force 1v1 if the player being attacked is not in party mode, but if the gatherer/player being attacked is in party mode, they can be attacked by as many as party mode allows.

      No joke, I would be in the black zone every day if that were the case.

      The problem is, that fucks up the GvG / ZvZ part of the game, which SBI want.

      So that unfortunately isn't the solution on its own, but it's an interesting idea anyway.

      We're halfway there.

      I suppose, if you have it so that GvG's and ZvZ require signup like how faction flagging does, that locks in the players who have agreed to the GvG or ZvZ to that mode, so the default forced 1v1 wouldn't apply to them.

      Would be nice if, only the players who have signed up for GvG / ZvZ are visible to each other on a red or black zone.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion

      The post was edited 5 times, last by PenguinSniper ().

    • Ravenar wrote:

      captnatsu wrote:

      seems like you care about yourself lol again players like you killing the game
      I like the way you think. It reminds me of myself 1-2 years ago.
      The sooner you realise this the better. The core playerbase are market manipulators and gankers. The rest are meat pushed through this grinder.

      This has been so since Beta 2. It seems this is how it will stay until someone presses the panic button. When there is no one left to gank and the sociopaths pulling the strings take their sheep to the next game.

      Lol, I did not mean to write this. But it has been stated before. Nothing new, really.

      edit: I should mention. This is where @Captainrussia enters and tells that everyone has said the same thing about Eve for like 15 years or something...
      I'm just gonna quote this sheer brilliance, I'm not even gonna add to it.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • DildoSwaggings wrote:

      captnatsu wrote:

      heres news for yall then your player base is lower than eve lol so i dont see more than a year or two more out of this game. yall player base is like 10k maybe at the most but i see it at like 2k to 5k most of the time. so i hope they add non multi combat zones for the solo players. so the group gankers will die out and move on to other content of the game or just ratt hell gates but thats getting fixed soon. the reason why its getting fixed is bc its broken lol but iv said what i need to in this forum and no one has has any ways of backing up the ganking system thanks for the few people that could see eye to eye about shit. hope to see yall on AO after the big update.
      Wow no shit dude like we didn’t know already.
      People have replied to you already, your just blind and a bad player.
      Are you a 'good player'?
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • PenguinSniper wrote:

      So that makes you 70-80% of the dumbest, by your logic.
      If you like. The most-most recent one was 10+ gankers over 3/4 of a map length - I was swamped, literally SWAMPED. Survived that one even though I was dismounted off my command mammoth on the final stretch. It was a bit dumb on my part. I had an "escort" following me from the starting point tagging my position. I ignored that and wanted to see what he could do. He did quite a bit but not enough.

      If I died on that occasion, I would not have complained, and quite happy to admit being dumb. It was a fair fight and by my choice.

      The post was edited 1 time, last by Player112 ().

    • TomatoBisque wrote:

      Everyone here got ganked at the beginning, and has learned their lesson. if you want to keep complaining and going out alone in dangerous areas understand there is risk involved. this game is designed with a high degree of risk corresponding with a high degree of reward. if you don't want to fight/die stick to the blue zones, or grind up and join a real guild where you can run 5 deep and fight people.
      So you think the problem is solved once you find 4 other people?

      What if it's 20 vs 5?
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • TomatoBisque wrote:

      DildoSwaggings wrote:

      captnatsu wrote:

      LMAO!! this game is dead af best look at the real numbers..go town to town and look at the number at add them up bud maybe 2k on a good day.why do you think F2P didnt help bc yall ran them off to l. again i have facts you have nothing.
      You are actually stupid “af”
      steam isnt accurate. I dont play on steam most people dont. Steam is like 10-15% of active accounts.
      He.Didn't.Say.Steam.Anywhere.In.His.Post.

      What the fuck is wrong with you?!

      He was talking about counting the numbers of players in cities (Which wouldn't necessarily tell you all the players who play the game in total, but he didn't even mention Steam).

      So why the fuck did you tell him Steam is inaccurate?
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • captnatsu wrote:

      most guilds suck and dont have that option so not everyone is in a good spot like you it its not like i want ganking to go away idk why people feel that way im talking about the mass ganking groups that are messing up the player base. like iv said before iv been ganked in 1v1 and was not salt at all he bested me. but thats the only time other than that multi gank everytime. if i waited to group up everytime to go ff i would never get anywhere bc the most guilds might do it once a day if your lucky so try again. and i see you guys in others forums trying to troll other people with your bullshit may work on them but not me so quit trying i will smash you with facts evertime. im just one of many with the same problems. new players come to these forums for help you guys just troll them maybe inv them to your guild? teach them instead of degrading them?
      The confusion comes about when we make the mistake of classifying 1v1 as 'ganking' or 'solo ganking'. It's a small gripe I have repeatedly with players on Abion. Even just yesterday I was trying to explain this to someone.

      Let me see if I can get Google to help me be accurate here.

      urbandictionary.com/define.php?term=Ganking

      I just found this, and I'll take it back, reluctantly.

      I can see how ganking can be solo as in 1v1.



      Sigh. It's a muddy term to use, but I can see why people would apply the word ganking to a 1v1 situation. The definer is the advantage over the victim is completely unfair.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • DildoSwaggings wrote:

      captnatsu wrote:

      most guilds suck and dont have that option so not everyone is in a good spot like you it its not like i want ganking to go away idk why people feel that way im talking about the mass ganking groups that are messing up the player base. like iv said before iv been ganked in 1v1 and was not salt at all he bested me. but thats the only time other than that multi gank everytime. if i waited to group up everytime to go ff i would never get anywhere bc the most guilds might do it once a day if your lucky so try again. and i see you guys in others forums trying to troll other people with your bullshit may work on them but not me so quit trying i will smash you with facts evertime. im just one of many with the same problems. new players come to these forums for help you guys just troll them maybe inv them to your guild? teach them instead of degrading them?
      We teach people that want to learn, not people that whine on the forums. I would suggest finding a guild that suits your playtimes so that you do group activities with it, better now?
      So does that mean "people who whine on the forums don't want to learn"

      Do you see how illogical your thinking is?

      The fact is, someone who whines on a forum can reach the conclusion that they need training, and then decide they want to learn.

      And secondly, in this possibly 85% toxic community, anyone in the minority has their alternative perspective classified as 'whining', when it sometimes isn't. Either way, calling it whining is subjective and depends on how much you agree or disagree with it.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • Player112 wrote:

      captnatsu wrote:

      player sorry bud ganking is not good dude just stop trying we have been over this. all red zones have toxic people like you so its not that people are idiots they just cant stop the simple ganking system. let me make this simple for you ganking is easy running is hard. bc players like you want it to be. you have zero skill thats why you want it to stay the way it is.
      I am a trader not a ganker. You are correct, I have zero fighting skills. Ganking is good for my business. More they die, more they buy. More of them can't get through, higher my selling price.

      Player112 wrote:

      captnatsu wrote:

      maybe inv them to your guild? teach them instead of degrading them?
      No, I refuse to inv bad player to my guild. Only pro's are allowed.
      fuck is this shit
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion
    • captnatsu wrote:

      do you agree the pkers in AO are toxic? if not wrong thread.
      I'm not so sure it's accurate to say the pkers in Albion Online are toxic, but the gankers? Yeah.

      I can imagine an exception, a player who is part of a ganking squad but is just doing what they have been taught to do by other players, and isn't really capable of thinking about the ethics of it, so that player would be a non-toxic ganker.

      One of the reasons I train, is because I want to become a pker. Not a ganker; a pker. I believe there is a difference.
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ « bit.ly/pokerface-albion