As things stand currently, when a player is downed by a mob or in a yellow zone regardless, their armor takes wear and the system drops 10% of the repair costs as well as some of whats in that player's inventory vanishing into nothingness. What I propose, is that instead of just vanishing into nothingness, at least some percentage, or even just a chance for some percentage of it to drop as loot instead. Even if the vanish rate was raised to compensate it wouldn't change the benefits.
- A player in a blue zone or downed by mobs alone could feel like they were picking up some of what they dropped (even if the rate was changed, that the amount that just vanished remained the same)
- It would make yellow zone PVP a little more rewarding and hence increase the value in doing it as the victor would get some loot, or at least a chance at some loot instead of just the server generated silver drop.
- Having more reason to engage in yellow zone PVP would more than likely increase yellow zone PVP, which would help bring those zones back to purpose - training.
- The increased PVP in the yellow zones would restore the risk-reward paradigm that is currently missing in yellow zones.