Just saw this.You may still be seeing your silver going up, but you are taking a loss by crafting. Meaning your silver would have gone up by more if you had just sold the materials, instead of taking a loss by crafting and selling the end item.If you're gathering or growing your own inputs, you still need to account for the value of those items if you were to sell them on the auction house. In most cases, it's often better to sell the inputs instead of crafting and selling the output, if you're not using focus for the additional resource return rate.That's a flat out lie. I can craft several of what I want keep the best and sell the rest and my silver keeps going up. Loss means I would lose silver in that endeavor, not gain. Therefore, your arbitrary definition either does not apply, you're simply mistaken, or you're being intentionally dishonest. I don't know which it is and I honestly don't care.
In actually, I don't have to account for the cost of those items if I sold them, if I'm not selling them. I only have to account for what those items cost ME. Besides, there's more than the ways you listed to get inputs, now, isn't there?
I'm sorry, but I'm not going to mention my methods, or even all of what I'm going to craft or sell, because that could lead others to copy my methods and reduce the profitability I gain for thinking outside of the box.
But, even gathering, there's ways to get more out of things than most people do when they consider costs. There's factors most people ignore. I don't ignore all of them. The only metric I do ignore is time, because the fact that I'm playing a game means I'm wasting time by default.
I could gather and refine to have 8 leather and even though i gathered it myself, it doesn't mean the value of that leather is 0. It's value is whatever someone will pay for it. If someone will pay more for the leather, than an item crafted from it (less whatever the value of the resources returned) you're losing money by crafting and selling the item, as opposed to the original 8 leather.
Anyway, this whole thread got off topic - of course there will be times where it's profitable to do things without premium or without focus, but those situations will be the exception not the norm.
Take the OP's question for example, using carrots. Carrot seeds cost ~1400-1500 silver. Without focus your average yield is only going to be 4-5 carrots, worth ~300 silver each, and you have 0% chance of getting a seed back without focus. So every time you plant a carrot without premium or focus, your best case is to break even and on average you'll lose silver.
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