For thoses whinning about having their solo dungon being ratted, how about going on maps with low activity? How about rubbing your 2 braincells together to activate some brain activity?
Just avoid :
- High tier solo dungeon
- Blue and yellow zone
- Maps close to cities and bz portals
When i do 2h of solo dungeons daily on a specific map for 2 months and getting my dung ratted only one time...ya know that there is no issue at all with this situation. If you follow my steps trust me you're life will be better.
Also just for your knowledge guys. If somebody ratted some chest... well basically he entered the dungeon first so he's on his right to do wathever he want's with it. If you're not okay with it, flag up and kill the peasant.
If the guy enters after you and begin to rat your dungeon, it's because he's not okay about you doing the dungeon. Defend your dungeon, flag up and kill the peasant.
Dungeon is working perfectly and as intended.
Risk vs Reward
Skipping mobs is less risky but more rewarding while clearing the dungeon is more risky and less rewarding.
What is the point is having mobs in a dungeon if people will skip them?
Fame? But, if you skip dungeons, by the time you clear a dungeon normally a dungeon skipper would have enough silver to buy tomes and the fame they lost by not killing the mobs. So, yea whats the point of mobs then?
How is it people see it fair to make less risky more rewarding and more risky less rewarding?
So by saying dungeons work as intented means that you are ok with activitues that has lower risk to give more rewards? Then how about we buff arena reward by a lot? How about we buff expeditions by a lot then? Yea, lets make expeditions give more silver and fame than dungeons. Lets make arena give more silver than hellgates.
Thats basically what means giving more reward for lower risk.
The post was edited 1 time, last by Holoin ().