Cleric robe + graveguard helm everywhere

    • tabooshka wrote:

      Ну, вы, ребята, хотели GG Helm Nerf, теперь целитель природы получил огромный NERF из-за этого

      Жертвоприношение (Могильный защитный шлем)
      • Количество исцеления теперь не зависит от эффектов исцеления.
      отдых в пепперони
      Хранитель + 5%
    • Rixlette wrote:

      Basically everyone i run into in solo dungeons is running this. Often with the swords for even more shields.

      The thing is: Why would anyone use a merc jacket or hellion jacket when a cleric robe + graveguard helm heals so much more and increases the damage output too?
      Cleric robe + graveguard beats leather with the selfheal AND damage output. So this is why everyone and their mom is running the same boring build and if i don't run the same build too i won't be able to really compete. So here i am playing cleric robe + graveguard just because i have to. Please nerf.

      ... or buff leather selfheals.
      So this is where it begins.

      Player X requests nerf.

      Player X gets lucky as their suggestion is accepted, not Graveguard Helmet is nerfed. Lol
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ «
    • PenguinSniper wrote:

      Rixlette wrote:

      Basically everyone i run into in solo dungeons is running this. Often with the swords for even more shields.

      The thing is: Why would anyone use a merc jacket or hellion jacket when a cleric robe + graveguard helm heals so much more and increases the damage output too?
      Cleric robe + graveguard beats leather with the selfheal AND damage output. So this is why everyone and their mom is running the same boring build and if i don't run the same build too i won't be able to really compete. So here i am playing cleric robe + graveguard just because i have to. Please nerf.

      ... or buff leather selfheals.
      So this is where it begins.
      Player X requests nerf.

      Player X gets lucky as their suggestion is accepted, not Graveguard Helmet is nerfed. Lol
      Maybe we should all shut up about over powered items and maybe the game will retain some actual balance. Cause I noticed since Beta everytime they change something it not only shifts the gvg scene and PvP in general with meta but it also makes crafters pull their hair out with their investments into certain gear items and when a change is made they are forced to spec into a completely different crafting tier of item that is too low to make a profit from. So lets just stop posting here about what is strong or weak and let SBI find a new balance team. A team that is interested in balancing items based on PVP AND CRAFTING
      *lifts tail* Nya :x
    • Yea, tbh it’s not like they post their NDA changes weeks in advance. there’s not enough time in the day to change or adapt at all with so many RDs and Aspects. As far as balance they should just let OP weapons stay OP and UP weapons fade into oblivion. I’ll know exactly what to wear every day forever and that’s important for refining the game to balance. if you were to incrementally adjust and tune the weapons to balance like every other game you’d really just be breaking the out the gate balance that was pristine.

      It’s like when you get new tires it can break your car cause they’re out of balance so now you need to go to the shop. If you’d just stuck with your 10 year old stock tires everything would be already balanced! :thumbup:
    • Psycha wrote:

      PenguinSniper wrote:

      Rixlette wrote:

      Basically everyone i run into in solo dungeons is running this. Often with the swords for even more shields.

      The thing is: Why would anyone use a merc jacket or hellion jacket when a cleric robe + graveguard helm heals so much more and increases the damage output too?
      Cleric robe + graveguard beats leather with the selfheal AND damage output. So this is why everyone and their mom is running the same boring build and if i don't run the same build too i won't be able to really compete. So here i am playing cleric robe + graveguard just because i have to. Please nerf.

      ... or buff leather selfheals.
      So this is where it begins.Player X requests nerf.

      Player X gets lucky as their suggestion is accepted, not Graveguard Helmet is nerfed. Lol
      Maybe we should all shut up about over powered items and maybe the game will retain some actual balance. Cause I noticed since Beta everytime they change something it not only shifts the gvg scene and PvP in general with meta but it also makes crafters pull their hair out with their investments into certain gear items and when a change is made they are forced to spec into a completely different crafting tier of item that is too low to make a profit from. So lets just stop posting here about what is strong or weak and let SBI find a new balance team. A team that is interested in balancing items based on PVP AND CRAFTING
      Oh, common. The graveguard helm crafter is not gonna go broke now. There is still plenty demand for plate helmets of all kind.

      Good this nerf actually happened. Shakes the meta up again which is always good so the game doesn't go stale. Well done, SBI.
      Head of the 'Traders and merchants guild'
    • Rixlette wrote:

      Psycha wrote:

      PenguinSniper wrote:

      Rixlette wrote:

      Basically everyone i run into in solo dungeons is running this. Often with the swords for even more shields.

      The thing is: Why would anyone use a merc jacket or hellion jacket when a cleric robe + graveguard helm heals so much more and increases the damage output too?
      Cleric robe + graveguard beats leather with the selfheal AND damage output. So this is why everyone and their mom is running the same boring build and if i don't run the same build too i won't be able to really compete. So here i am playing cleric robe + graveguard just because i have to. Please nerf.

      ... or buff leather selfheals.
      So this is where it begins.Player X requests nerf.
      Player X gets lucky as their suggestion is accepted, not Graveguard Helmet is nerfed. Lol
      Maybe we should all shut up about over powered items and maybe the game will retain some actual balance. Cause I noticed since Beta everytime they change something it not only shifts the gvg scene and PvP in general with meta but it also makes crafters pull their hair out with their investments into certain gear items and when a change is made they are forced to spec into a completely different crafting tier of item that is too low to make a profit from. So lets just stop posting here about what is strong or weak and let SBI find a new balance team. A team that is interested in balancing items based on PVP AND CRAFTING
      Oh, common. The graveguard helm crafter is not gonna go broke now. There is still plenty demand for plate helmets of all kind.
      Good this nerf actually happened. Shakes the meta up again which is always good so the game doesn't go stale. Well done, SBI.
      It'd still be more interesting and fair if SBI doesnt nerf items at all but instead if a OP build like cleric and GG helm was in, they buff other armor abilities to counter it since people can come up with retarded builds out of their asses like no tomorrow. So that way, each time a new OP meta build pops out of someones ass they instead just buff a few other pieces of armor or change how a skill works on a weapon to counter the issue. Keeps the creep the same and keeps power change minimal without ruining peoples fun items and build they buy or make. I hate being that person but if you spend all your time spec'ing armor and a wep you like to use and it gets nerfed to the ground every other patch, why bother doing combat anymore?
      *lifts tail* Nya :x
    • Rixlette wrote:

      So you're saying they'd be better off reworking 80 items instead of one?

      Trust me, my main builds have also been nerfed many times. Guess you'll have to get over it.
      If you spec into an OP build you always have the risk of a nerf. That's just the nature of the beast.
      Player skill should come before gear. Until an MMORPG with PvP gets this right I dont think anyone will be happy. Thus my salty entitled reply I put above is validated.
      *lifts tail* Nya :x
    • Psycha wrote:

      Rixlette wrote:

      So you're saying they'd be better off reworking 80 items instead of one?

      Trust me, my main builds have also been nerfed many times. Guess you'll have to get over it.
      If you spec into an OP build you always have the risk of a nerf. That's just the nature of the beast.
      Player skill should come before gear. Until an MMORPG with PvP gets this right I dont think anyone will be happy. Thus my salty entitled reply I put above is validated.
      its funny you say that, because ceric + gg took little to no skill.
    • Psycha wrote:

      Rixlette wrote:

      Psycha wrote:

      PenguinSniper wrote:

      Rixlette wrote:

      Basically everyone i run into in solo dungeons is running this. Often with the swords for even more shields.

      The thing is: Why would anyone use a merc jacket or hellion jacket when a cleric robe + graveguard helm heals so much more and increases the damage output too?
      Cleric robe + graveguard beats leather with the selfheal AND damage output. So this is why everyone and their mom is running the same boring build and if i don't run the same build too i won't be able to really compete. So here i am playing cleric robe + graveguard just because i have to. Please nerf.

      ... or buff leather selfheals.
      So this is where it begins.Player X requests nerf.Player X gets lucky as their suggestion is accepted, not Graveguard Helmet is nerfed. Lol
      Maybe we should all shut up about over powered items and maybe the game will retain some actual balance. Cause I noticed since Beta everytime they change something it not only shifts the gvg scene and PvP in general with meta but it also makes crafters pull their hair out with their investments into certain gear items and when a change is made they are forced to spec into a completely different crafting tier of item that is too low to make a profit from. So lets just stop posting here about what is strong or weak and let SBI find a new balance team. A team that is interested in balancing items based on PVP AND CRAFTING
      Oh, common. The graveguard helm crafter is not gonna go broke now. There is still plenty demand for plate helmets of all kind.Good this nerf actually happened. Shakes the meta up again which is always good so the game doesn't go stale. Well done, SBI.
      It'd still be more interesting and fair if SBI doesnt nerf items at all but instead if a OP build like cleric and GG helm was in, they buff other armor abilities to counter it since people can come up with retarded builds out of their asses like no tomorrow. So that way, each time a new OP meta build pops out of someones ass they instead just buff a few other pieces of armor or change how a skill works on a weapon to counter the issue. Keeps the creep the same and keeps power change minimal without ruining peoples fun items and build they buy or make. I hate being that person but if you spend all your time spec'ing armor and a wep you like to use and it gets nerfed to the ground every other patch, why bother doing combat anymore?
      i actually agree with this
      » ᴘ ᴇ ɴ ɢ ᴜ ɪ ɴ • s ɴ ɪ ᴘ ᴇ ʀ «
    • Life is movement. Do not try to stop what is endless, there will always be an OP tool. Even if the administration finds a middle ground and society says: now it works like a clock, (which I do not believe, never) after a couple of seasons they will again find a flaw or for their own purposes they will begin to move the chariot.
      If the albion stands still he will just get bored ...
      I used the keeper’s helmet in every build before it became mainstream, and I felt that nothing has changed. The new combination is not cooler and worse, it just is. You shouldn’t humiliate the Grave helmet in such a way (you could at least allow them to be damaged by mobs)
      ?( clap