Firstly thank you @Retroman for responding to the issue on timers affecting SEA/OCE, even though the response is not favourable (at least for S7). At least we know that you have this on your mind.
We do hope that something can be done post-S7 on this - the impact of timegating end-game content is far-reaching.
Since f2p, many players have gone past the phase of faming up to a resonable level. What then is the point of continuing? Further grinding must be justified by a broader goal and aspiration - to participate in end-game content. Without the opportunity to do so in a sustainable fashion, there is little point to the daily grind. It is unhealthy for long term commitment
Secondly, it doesnt help that in a where a core feature is territory control, that the mechanics to do so lock out a meaningful (albeit not the largest) population. In the most extreme (hypothetical) case of elitism, why would top guilds take in SEA/OCE players when they can hardly attend GvG, WC, Castles? Why would players join SEA/OCE guilds when they cannot even have the chance to aim for end game objectives.
Why then, would SEA/OCE players continue to play? What can be made available for these players to aspire towards?
These are questions that deserve some thought.
To those with the narrative of "you guys are so new, you only started your accounts yesterday", don't. We are your guildmates, friends you play with, your rivals. Some of us have been here since pre-f2p. And we have silently spent our midnights or later, staying up as much as we can to try to contribute to our respective guilds. We choose to speak up now because with these changes, even our best efforts to try to include ourselves are being challenged.
We hope you understand.
We do hope that something can be done post-S7 on this - the impact of timegating end-game content is far-reaching.
Since f2p, many players have gone past the phase of faming up to a resonable level. What then is the point of continuing? Further grinding must be justified by a broader goal and aspiration - to participate in end-game content. Without the opportunity to do so in a sustainable fashion, there is little point to the daily grind. It is unhealthy for long term commitment
Secondly, it doesnt help that in a where a core feature is territory control, that the mechanics to do so lock out a meaningful (albeit not the largest) population. In the most extreme (hypothetical) case of elitism, why would top guilds take in SEA/OCE players when they can hardly attend GvG, WC, Castles? Why would players join SEA/OCE guilds when they cannot even have the chance to aim for end game objectives.
Why then, would SEA/OCE players continue to play? What can be made available for these players to aspire towards?
These are questions that deserve some thought.
To those with the narrative of "you guys are so new, you only started your accounts yesterday", don't. We are your guildmates, friends you play with, your rivals. Some of us have been here since pre-f2p. And we have silently spent our midnights or later, staying up as much as we can to try to contribute to our respective guilds. We choose to speak up now because with these changes, even our best efforts to try to include ourselves are being challenged.
We hope you understand.