Create a player death heatmap for the entire world map

    • Create a player death heatmap for the entire world map

      I love data in general, but I think that a really helpful and interesting feature (in-game or out) would be some place that gives an hourly or even daily heatmap of where player deaths are occurring.

      Sort of like this...



      Red would be the top 5% zones or some other arbitrary figure. Then it would just go down through the colors orange would be 5-10% most deadly etc.

      It would both help players looking to avoid conflict and those looking to embrace it.

      It would also just be cool.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Piddle wrote:

      I love data in general, but I think that a really helpful and interesting feature (in-game or out) would be some place that gives an hourly or even daily heatmap of where player deaths are occurring.

      Sort of like this...



      Red would be the top 5% zones or some other arbitrary figure. Then it would just go down through the colors orange would be 5-10% most deadly etc.

      It would both help players looking to avoid conflict and those looking to embrace it.

      It would also just be cool.
      Wouldn't be a bad idea as player would move to the cold area for less risk
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Piddle wrote:

      I love data in general, but I think that a really helpful and interesting feature (in-game or out) would be some place that gives an hourly or even daily heatmap of where player deaths are occurring.

      Sort of like this...



      Red would be the top 5% zones or some other arbitrary figure. Then it would just go down through the colors orange would be 5-10% most deadly etc.

      It would both help players looking to avoid conflict and those looking to embrace it.

      It would also just be cool.
      As both sides of the ganking debate would end up using this, I would suggest it being updated as much as every 10-15 minutes. That said, the update interval would ultimately be a balance issue.
    • Finalhecate wrote:

      Wouldn't be a bad idea as player would move to the cold area for less risk
      That is the eternal leveling question. Player one thinks player two will do X. So they anticipate X. Player Two thinks player one will anticipate X and so they do Y.

      It ends up that none of it matters. People will do more or less what they were going to do anyway.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Piddle wrote:

      Finalhecate wrote:

      Wouldn't be a bad idea as player would move to the cold area for less risk
      That is the eternal leveling question. Player one thinks player two will do X. So they anticipate X. Player Two thinks player one will anticipate X and so they do Y.
      It ends up that none of it matters. People will do more or less what they were going to do anyway.
      Would matter more in anglia vs mercia i can tell you that.... it would show player what has been said before.. anglia = newbie better for solo, move into cumbria for mid and then mercia for the big chaotic world [which should be common by now] either way it helps out in it's sort of ways....
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Finalhecate wrote:

      Would matter more in anglia vs mercia i can tell you that.... it would show player what has been said before.. anglia = newbie better for solo, move into cumbria for mid and then mercia for the big chaotic world [which should be common by now] either way it helps out in it's sort of ways....
      This was the primary thing I wanted it to do. Just give players an accurate* representation of reality in AO. So that they can then make their own choices.


      Hollywoodi wrote:

      You have to exclude castle and warcamps

      And reset days

      These will destroy u statistics
      Suicides was the big one I thought of. To be honest, I won't be the one doing any of the work and so I don't really want to get nit picky about it. Anything is better than nothing, and more accurate more differentiated data is better, than not. The rest I leave to the Devs, or someone who knows how to use the kill board data better than me.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper