CC handling isn't consistent?

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    • CC handling isn't consistent?

      So is there any particular reason why knockups are treated differently from other forms of hard CC? Why is it that potions aren't consumable during knockups like they are during stuns and silences? And, similarly, why aren't knockups or time freezes cleanse-able?

      Also, can the tooltips for certain abilities be updated to display when they resist CC and damage? Some are, others aren't. For example, tons of abilities resist the fear aura of fiend robe, but none of them say they do. For example, the auto attack of stun run will go through fear aura (combat log will say the player resisted the aura) and the E of bloodletter will go through the aura as well (combat log will say the player resisted the aura, too).