FIX this Bullsh*t Tactic in Solo Dungeons

    • If he had waited for his cooldowns, he may have stood a chance, actually. A last moment hunter hood got them all to ~70%.

      Counterplay would be porting in with invis stuff, waiting for cooldowns, and going invis into the mobs to generate some distance from them.

      (It's not impossible to kill 2-3 players solo.)
      Fusionbomb - GM of Morbidly_Obese

      T8 Gatherer
      T7 Fishing
      700 Holy Spec
    • Clip is bugged for me. All I see is him going in, saying "Oh God" and then he is in his house.
      there s no piddle in the game. are you banned? are you a developer, an ex moderator or what? i asked the same before in another thread. what is your problem? afraid to reply.
    • McDobs wrote:

      Can't believe people are defending this or "Trying" to find counters... The ONLY counter is for SBI to fix this and let you port out before bubble runs out. Simple as that!
      I am normally one who defends open world pvp but this is indeed BS. Still not sure i would sit in a SRDs for ages waiting for one person to come in though, all a bit tedious.

      Apparently some people in my guild tried this and 5 ganker dropped in diving the SRDs, our guys died, I laughed a lot.

      The post was edited 2 times, last by Moosius ().

    • Moosius wrote:

      McDobs wrote:

      Can't believe people are defending this or "Trying" to find counters... The ONLY counter is for SBI to fix this and let you port out before bubble runs out. Simple as that!
      I am normally one who depends open world pvp but this is indeed BS. Still not sure i would sit in a SRDs for ages waiting for one person to come in though, all a bit tedious.
      I'm impressed aswell that SBI either didn't think about the bubble and port timers or that this is idd intended. It might be tedious, but in a scenario shown in the clip it is an almost guarantueed item strip for the solo player entering the solo dungeon. I doubt that this is what SBI really had in mind, but I'm too new to judge this properly... :D

      [Edit]

      Probably this will be a feature that's used by almost noone beyond blue / yellow zones. It's a nice feature for new players in those zones though, since it's a good way to level your specs without having to wait for Expedition Groups (and you gain some small loot along the way, which is nice aswell), but beyond that I wouldn't use it due to the absolute death trap character of this feature.
      Oblivion, holy empress
      In your lap we crave to heal
      Abiding by your every command
      We have long forgotten ourselves

      The post was edited 1 time, last by MorbidDreamer ().

    • I don't get why peoples would stand in a solo dungeon, wait for someone to come in. They sure have time on their hands. But this is definitely
      an issue. Hopefully they increase the bubble time, so solo peeps that goes in, can at least gtfo, when they see 3 bandits waiting in line for them.
    • Player112 wrote:

      Why can't you counter it with a logout spell?
      Because the log out spell has a standby of staying in game for 300second inside of a dungeon or 1minute out side of a dungeon, that spell has been nerfed to prevent player from logging out.. even worst they added a new spell. revive storage.. this spell allow the oppponent to gain any thing you discarded right before you die... or trashed right before you die.. it will appear in your death inventory....

      spell is underpower so no thanks
      goo.gl/xPMhXU
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    • Zbrkesbris wrote:

      Why didnt he try to use default "A" return skill instead of portal? It works...
      If you only would of done one dungeon you would know that any spell takes away a bubble. and that includes the Exist channeling spell imgur.com/a/6payuDI

      see what i did there?
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • owensssss wrote:

      yea this was flagged and brought up before when players tried it on test server.

      copy normal RD entrance so you can walk out and it’s fixed.
      best easy fix.

      even portal group has walk out option
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Finalhecate wrote:

      owensssss wrote:

      yea this was flagged and brought up before when players tried it on test server.

      copy normal RD entrance so you can walk out and it’s fixed.
      best easy fix.
      even portal group has walk out option
      Im not sure i they did it on purpose, so that you cant kite/run forever... essentially having to channel "A out" is kind of the same as it is in Hellgates. People cant just "insta-escape" (does not mean that some people still cant get far enough to channel A out and escape safely, but at least it provides some mechanics to stop abusive run/kite builds).

      But either way, DEV will fix it if something was unintended (entrance/exit channel were intended Im pretty sure), and leave it as is if its intended.
    • Captainrussia wrote:

      Finalhecate wrote:

      owensssss wrote:

      yea this was flagged and brought up before when players tried it on test server.

      copy normal RD entrance so you can walk out and it’s fixed.
      best easy fix.even portal group has walk out option
      Im not sure i they did it on purpose, so that you cant kite/run forever... essentially having to channel "A out" is kind of the same as it is in Hellgates. People cant just "insta-escape" (does not mean that some people still cant get far enough to channel A out and escape safely, but at least it provides some mechanics to stop abusive run/kite builds).
      But either way, DEV will fix it if something was unintended (entrance/exit channel were intended Im pretty sure), and leave it as is if its intended.
      even if it was n purpose they would lose their bubble if they kite out and in.. no? you can literally wait couple of second unless the player literally stays out side to wait for the cd of the bubble to come out. caues if he comes in. instant rekt... in either way solo is not meant for a hellgate design.. but we will see what happends either way ^,^
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Fusionbomb wrote:

      If he had waited for his cooldowns, he may have stood a chance, actually. A last moment hunter hood got them all to ~70%.

      Counterplay would be porting in with invis stuff, waiting for cooldowns, and going invis into the mobs to generate some distance from them.

      (It's not impossible to kill 2-3 players solo.)
      Lol at this comment

      Dont you see the fucking issue here? Who cares if he couldve killed them or not? How the hell would he know they were inside to port invis? Master tactician.

      What a plain retard.