[10. July 2019] Percival Update

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    • [10. July 2019] Percival Update

      Percival Update - Ver. 1.15.382 / REV 145855 - 10 July 2019

      Features

      Solo Randomized Dungeons
      Randomized Dungeons balanced for solo players will now appear throughout the open world, and will be distinguishable from group randomized dungeons by their portal-like appearance. Higher-tier solo dungeons can be accessed via special Dungeon Maps, which can be obtained from mob drops or bought from other players through the Marketplace.

      New Character Customization Options
      Players now have a larger number of customization options for their characters, including numerous hair, beard, face, and underwear options. Character appearance can now be updated at any time, from anywhere in the world.
      For more details on character customization, please see this forum post: forum.albiononline.com/index.php/Thread/112754

      Mount Skins
      Mounts skins can now be used to alter the appearance of a player's active mount. Once unlocked, a mount skin is bound to the account and can be used by all characters. With Percival, numerous rare mounts will be converted to skins, and additional new skins will be unlockable with Gold.
      For more details, including a list of pre-Percival mounts that will be converted to skins, please see this forum post: forum.albiononline.com/index.php/Thread/112754

      New Mobs and Shrines
      New mob types have been added to solo and group Randomized Dungeons for all factions. These include new trap- and nest-type opponents, as well as environmental hazards like explosives. Solo Randomized Dungeons introduce small combat shrines, which give a random combat buff to the first player who activates them, offering advantages in both PvE and PvP.

      New Weapon Skills
      Seven new skills have been added to a range of player weapons:
      • Axes: Spinning Blades
      • Frost Staffs: Ice Shard
      • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
      • Nature Staffs: Rejuvenating Breeze
      • Quarterstaffs: Rising Blow
      • Spears: Impaler
      • Swords: Parry
      For details of these skills, see the Combat Balance Changes section below.

      Upgradeable Bank Tabs
      Additional tabs can now be added to both personal banks (i.e. those found in cities) AND guild / territory vaults, with the following specifications:
      • City Banks: up to 14 additional personal tabs can be purchased for Silver
      • Guild Banks: up to 14 additional personal tabs AND 14 additional guild tabs can be purchased for Silver
      • Territory Banks: new private tabs are not available, but 5 guild tabs can be purchased for a total of 14 tabs
      • Homeplot Banks are now structured like Guild Island Banks (same total weight and slots)
      • Siege Camps and Guild City Banks do not receive any additional tabs
      • The first personal bank tab is always the first to open in banks and guild vaults
      Improvements

      Audio Improvements
      • Polished and updated spell effect sounds for Quarterstaffs, Axes, Spears, Daggers, Hammers and Maces based on spell intensity
      • Master Volume fader added to Audio Settings UI
      • Added new voiceovers to Artifact Foundry NPC
      Other Improvements
      • Character appearance has been greatly improved for unclothed male and female character models
      • New language channels have been created for every supported language - players will join the channel that matches their client language
      • Date formats can now be set via the "Language" UI
      • Up to five emotes can now be assigned to Hotkeys in the Settings menu
      • Reworked character location markers and random dungeon markers on worldmap
      • Players can now choose whether to automatically transfer newly-purchased items directly from the Marketplace to their inventory (in cases where inventory is full, items will be sent to the "Completed" tab as normal)
      • New terrain and level templates created for Solo Randomized Dungeons have been added to Group Randomized Dungeons as well
      • Seven new achievements based on Randomized Dungeons and Customization have been added
      Changes

      Crystal and City GvG Changes
      Crystal Realm GvGs are now available between seasons. These between-season fights do not generate season points, but still offer loot and rewards.
      The threshold for which money invested in 20v20 city GvGs is returned has been adjusted from 149 points to 195 points. Since points are scored on a subtractive basis, this means that attackers now need to score fewer points to get their Silver back. Additionally, match length for city GvGs has been increased from 25 minutes to 30 minutes.

      City GvGs have been added to the practice GvG "scrims" available. To initiate a practice city fight, one party of 20 must invite another party of 20 using the regular chat commands (see here for more info). The new map name is "city".

      Mob Changes
      Higher-tier mobs now have more armor instead of more health to compensate for the player's Reaver bonus damage. This means player damage dealt to mobs will be more or less equal across tiers - for example, if you deal 100 damage versus a tier 4 mob you will deal 90 damage versus a tier 8 mob. Previously, if you dealt 100 damage versus Tier 4 you would deal 400 damage versus Tier 8.

      Along with this change, the damage of poison potions versus mobs has been reduced to one-third of its previous value. Other mob changes:
      • Fame rewarded by standard open-world ("roaming") mobs has been increased by 25%
      • It is no longer possible to prevent Siphoning Mages from casting Iceblock
      • The Undead Reaper's Summoned Shades no longer die after their target leaves their follow range, but their health and damage will both be decreased
      • The Keeper Earth Aspirant now uses her spells sooner after summoning her aides
      • The Morgana Elite Demon Prince now correctly summons Tier 8 portals and demons when he himself is Tier 8
      • The Morgana Archfiend will now use his spells as intended
      • Rhinos have evolved and learned Charge, a dash at the current target
      Mount Changes
      • Salvaging Guild Warhorses now grants their original gold cost
      • Adjusted crafting recipes for Spectral Bonehorse (now requires T8 Riding Horse + the T8 Upgrade item) and T8 Morgana Nightmare (now requires T8 Armored Horse + the T8 Upgrade item)
      • Morgana Mare and Bonehorse skin-unlock items can no longer be crafted at the stables, and have been moved to the Vanity Store
      • Clicking a mount multiple times to get into mounted state no longer cancels the initial mounting action
      Other Changes
      • Removed Item Power cap for Blue and Yellow Zone open-world clusters, including all fixed and randomized dungeons within those clusters
      • Increased the Fame reward from chests in 2v2 Hellgates
      • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
      Combat Balance Changes

      Changes to Life Steal Mechanics
      Rather than granting the attacker a set amount of HP, Life Steal now steals a percentage of damage dealt. Additionally, Life Steal no longer counts as healing, meaning it is now unaffected by Heal Modifier or Healing Sickness.
      • Life Leech (passive, numerous weapons):
        • Returns 15% of damage dealt to caster as HP
      • Life Steal Aura (Hellion Jacket) and Vampiric Strike (One-handed Axes): see changes in respective sections below
      Arcane Staffs
      • Arcane Purge (all Arcane Staffs):
        • Cast Time: 1s → 0.7s
      • Void (Malevolent Locus):
        • Cast Time: 0s → 0.5s
      Axes
      • Added new W-Spell: Spinning Blades
        • Caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 24 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s. (Stacks up to 10 times.)
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      • Vampiric Strike (One-handed Axes):
        • Removed the Self Heal - the ability now uses the new Life Steal mechanics:
          • 1 Rending Strike: steals 30% of the damage dealt
          • 2 Rending Strikes: steals 60% of the damage dealt
          • 3 Rending Strikes: steals 100% of the damage dealt



      Cursed Staffs


      • Enfeeble Blades (Lifecurse Staff):
        • Cast Time: 1.5s → 1s
        • Hit Delay: 0.4s → 0s
        • Standtime: 0.6s → 0s
        • Damage per tick: 31.3 → 33.0
      Daggers
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      Fire Staffs
      • Magma Sphere (Wildfire Staff):
        • Cast Time: 1s → 0.6s
      Frost Staffs
      • Added new Q-Spell: Ice Shard
        • Drop a big Ice Shard at a ground target. The impact deals 140 magic damage to all enemies in a 3m radius.
        • Cast Time: 1.2s
      • Shatter (all Frost Staffs):
        • First Area Damage: 93.60 → 80.00
        • Second Area Damage: 93.60 → 100.00
        • Third Area Damage: 93.60 → 120.00
      • Avalanche (Hoarfrost Staff):
        • Cast Time: 0.7s → 0s
        • Hit Delay: 0s → 0.2s
        • Standtime: 0s → 0.4s
      Hammers
      • Added new W-Spell: Inertia Ring (incorrectly listed as "Ring of Tar" prior to 11 July)
        • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
        • Cast Time: 0.5s
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      • Bash Knee (all Hammers):
        • Slow Strength: 32% → 30%
        • Slow Duration: 3s → 4s
      • Giant Steps (Forge Hammers):
        • Now also increases attack range by 50%
      Holy Staffs
      • Holy Blessing (all Holy Staffs):
        • Removed the Heal Over Time effect
        • Added a Physical Armor increase of 0.85
        • The buff now gives immunity to any displacement effects
        • Duration: 8s → 5s
        • Cooldown: 10s → 15s
      • Desperate Prayer (One-handed Holy Staff):
        • Cooldown: 15s → 10s
      Maces
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      • Deep Leap (normal Mace):
        • Close Range Damage: 147
        • Mid Range Damage: 184 → 203
        • Max Range Damage: 258 → 275
      • Vendetta (Camlann Mace):
        • Stun Duration: 1s → 0.8s
      Nature Staffs
      • Added new W-Spell: Rejuvenating Breeze
        • Increases the resistances of an ally by 0.44 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the amount of stacks active on the targeted ally.
      • Protection of Nature (all Nature Staffs):
        • Healing Increase: 50% → 40%
      Quarterstaffs
      • Added new W-Spell: Rising Blow
        • Hits enemies in a frontal cone, knocking them in the air for 1.25s and dealing 50 physical damage
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      • Cartwheel (all Quarterstaffs):
        • Armor Increase: 0.2 → 0.1
      • Separator (Quarterstaff):
        • Instead of being knocked in the air, enemies are now knocked back 14m (creatures are immune). Also applies a 40% slow for 5s.
        • Radius: 5m → 7m
      • Hurricane (Iron-Clad Staff):
        • Channel Duration: 3.5s → 3s
      Spears
      • Added new W Spell: Impaler
        • After 0.4s a giant spear will pierce through the ground. Deals 170 physical damage and slows enemies by 50% for 3s within the 2.5m radius impact area.
      • Life Leech (Passive):
        • Steals 15% of damage dealt
      • Rooting Smash (Pike):
        • No longer consumes Spirit Spear charges
        • Cast Range: 4m → 5.5m
        • Standtime: 1.4s → 0.7s
        • Energy cost: 16 → 14
      Swords
      • Added new W-Spell: Parry
        • For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel you hit all enemies around you in a 6m radius, dealing 104 physical damage and silencing for 0.8s.
      • Heroic Charge:
        • Attack and Move Speed Increase: 10% → 12%
      Armors
      • Frost Shield (all Cloth Armors):
        • Cooldown: 60s → 40s
      • Inferno Shield (all Leather Armors):
        • Cooldown: 60s → 40s
      • Life Steal Aura (Hellion Jacket):
        • Now the lower the health of the caster, the more damage the aura deals to enemies. Caster now steals 100% of damage dealt.
          • Min Damage: 20
          • Max Damage: 40
      • Fury (Soldier Armor):
        • Cooldown: 30s → 40s
      Shoes
      • Wanderlust (Soldier Boots):
        • Duration after Max Stack: 9s → 7s
      • Spectral Run (Specter Shoes):
        • Now IF the caster moves 20 meters or more, they can't attack other players for 3s after invisibility ends
      Fixes
      • Fixed an issue where, after crafting an item, the crafting UI would reset to the top
      • Fixed an issue where changing to equipment with a cooldown-reducing buff could be incorrectly used to shorten an existing cooldown
      • Fixed an issue where attempting to switch equipment with high ping would lock spells in cases where switching equipment is not allowed
      • Fixed missing GvG connection between home territory and farm territory in Elmcopse
      • Corrected the cooldown modifier in the Royal Banner tooltip
      • Fixed inconsistent display of Focus points between crafting and studying UI
      • Fixed an issue with sorting by category and enchantment level in the Marketplace UI
      • Fixed an issue where onscreen nametags would sometimes disappear when offscreen nametags were disabled
      • Fixed an issue where using mount spells caused durability loss on boots
      • Fixed an issue where players with "visitor access" level could add other players to the "no access" list
      • Fixed an issue where nametags would appear over UI windows in areas with many players
      • Numerous additional visual, animation, audio, terrain, and localization fixes