The next GvG Season brings a bunch of exciting changes and additional content.
This post is all about these new changes. If you want to know more about the Season dates in detail, you can check out this thread: Season 7 Schedule
New Content
Castle Outposts
For the next Season we want to increase the number of Open world objectives for guilds, so we are adding new Castle Outposts to the Outlands.

Daily Season Points generated:
Guild Challenge:
To further increase the number of guilds taking part in the season, and to put more emphasis on individual member contribution, we are adding a variation of the Adventurer's Challenge on a guild level. This will allow every guild to earn some Season Points with all kinds of activities.

Changes
GvGs & Territory Control:
To make it more difficult for one team to fight at multiple fronts and encourage guilds to have more GvG players, we have made the following changes:
Cities:
Castles:
Crystal Realm:
For comparison, here are the old season values:
Reward Brackets
With the new activities and all these changes, we have also adjusted the reward brackets for Season 7 to the following:
Cheers,
Retro
This post is all about these new changes. If you want to know more about the Season dates in detail, you can check out this thread: Season 7 Schedule
New Content
Castle Outposts
For the next Season we want to increase the number of Open world objectives for guilds, so we are adding new Castle Outposts to the Outlands.
- Castle Outposts are essentially small versions of castles
- They are independent entities and can be conquered independently of castle ownership
- Each Castle Outpost gives Season Points and has a chest in the center
- The rewarded Season Points and the rewards from the chest are 1/4 of the rewards of a castle
- The whole process of taking over a Castle Outpost should be possible in under 10 minutes
- To conquer a Castle Outpost, a guild needs to take down the castle gates with a demolition hammer and clear all mobs inside
- We will add 4 Castle Outposts for each Castle. This means in total there will be 56 new Castle Outposts spread over the Outlands
- Castles and Castle Outposts will score at the same time. This should encourage more guilds to take part in the activity. If big groups want to take multiple entities they will need to split forces.

Daily Season Points generated:
Region | Territory | Castle | Castle Outpost |
Outlands High | 216 | 648 | 162 |
Outlands Mid | 168 | 504 | 126 |
Outlands Low | 120 | 360 | 90 |
Royal | 96 | 0 | 0 |
Guild Challenge:
To further increase the number of guilds taking part in the season, and to put more emphasis on individual member contribution, we are adding a variation of the Adventurer's Challenge on a guild level. This will allow every guild to earn some Season Points with all kinds of activities.
- All guild members contribute to the Guild Challenge by earning Challenge Points (like the "keys" from the Adventurer's Challenge)
- Each Challenge point generated by a guild member fills the guild's Challenge Progress bar
- When the progress bar is filled, the Guild Challenge Level increases by one and the guild gets a fixed amount of season points
- Each level gets progressively harder, but the reward for each level stays the same
- The Daily Bonus of 50,000 Adventurer's Challenge Points DOES NOT contribute to Guild Challenge Progress - it ONLY counts for the Adventurer's Challenge
- Level 1 - Required Challenge Points: 100,000 - Rewarded Season Points: 300
- Level 2 - Required Challenge Points: 200,000 - Rewarded Season Points: 300
- Level 3 - Required Challenge Points: 300,000 - Rewarded Season Points: 300

Changes
GvGs & Territory Control:
To make it more difficult for one team to fight at multiple fronts and encourage guilds to have more GvG players, we have made the following changes:
- Mercenaries will be disabled for all territorial GvGs. (They will only stay allowed for Crystal Realm Battles.)
- GvG Fight Times are consolidated. This means GvG fights are now more likely to happen simultaneously, making it more difficult for one team to fight at multiple fronts.
- Siphoning Mages have also learned some new spells to make the fight more interesting and a little more challenging.
Old Time Slot | New Time Slot |
0:00 UTC | 1:00 UTC |
1:00 UTC | 1:00 UTC |
2:00 UTC | 1:00 UTC |
3:00 UTC | 4:00 UTC |
4:00 UTC | 4:00 UTC |
5:00 UTC | 4:00 UTC |
12:00 UTC | 16:00 UTC |
14:00 UTC | 16:00 UTC |
16:00 UTC | 16:00 UTC |
17:00 UTC | 20:00 UTC |
18:00 UTC | 20:00 UTC |
19:00 UTC | 20:00 UTC |
20:00 UTC | 20:00 UTC |
21:00 UTC | 20:00 UTC |
22:00 UTC | 1:00 UTC |
23:00 UTC | 1:00 UTC |
Cities:
- Maximum income tax rate for cities: 25% -> 10%
- Time Slots consolidated
- Introduced various Soft Item Power Caps
- The attacker needs to score at least 5 points to get the attack money back
Caerleon | Fort Sterling | Lymhurst | Thetford | Bridgewatch | Martlock | |
Time Zone (old) | 22 UTC | 3 UTC | 16 UTC | 0 UTC | 18 UTC | 22 UTC |
Time Zone (new) | 20 UTC | 1 UTC | 20 UTC | 1 UTC | 20 UTC | 1 UTC |
Item Power Soft Cap | uncapped | 1200 IP (50% soft cap) | 1200 IP (50% soft cap) | 1000 IP (50% soft cap) | 1000 IP (50% soft cap) | 1000 IP (50% soft cap) |
Castles:
- We are reducing the time between each castle guard wave down to 3 minutes. So taking a castle can be done in a matter of minutes now, making it more difficult for one group to defend multiple castles at once.
- We will also fix some quality-of-life issues, like allowing alliance members to use castle doors.
Crystal Realm:
- We are increasing the number of tower levels to 7, to emphasize the performance of one team instead of the sheer amount of towers alone.
- Crystal Realm Battles are now also available in the Off-Season, i.e. between Season 6 and Season 7
Season 7 | |||
Level | Win Bonus | Points scored Bonus | Match Max Value |
1 | 72 | 72 | 144 |
2 | 96 | 96 | 192 |
3 | 120 | 120 | 240 |
4 | 144 | 144 | 288 |
5 | 168 | 168 | 336 |
6 | 192 | 192 | 384 |
7 | 216 | 216 | 432 |
For comparison, here are the old season values:
Season 6 | |||
Level | Win Bonus | Points scored Bonus | Match Max Value |
1 | 48 | 144 | 192 |
2 | 60 | 180 | 240 |
3 | 72 | 216 | 288 |
Reward Brackets
With the new activities and all these changes, we have also adjusted the reward brackets for Season 7 to the following:
- Crystal Threshold: 180,000
- Gold Threshold: 60,000
- Silver Threshold: 15,000
- Bronze Threshold: 3,500
- Iron Threshold: 1,000
Cheers,
Retro