Guild Season 7 Schedule

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    • Guild Season 7 Schedule



      Guild Season 7 begins on Saturday, August 3rd. This means that there will be a three-week break between Seasons 6 and 7. Starting with the Percival update (launching July 10th), Crystal Realm Battles will be available between seasons. These non-season battles will not generate season points, but will still offer valuable rewards and Siphoned Energy.

      Season 7 Changes

      Guild Season 7 will bring a number of major changes to guild warfare in Albion. For a comprehensive rundown of these changes, please see this post by @Retroman: forum.albiononline.com/index.p…466-GvG-Season-7-Changes/

      Important Dates
      • 03.08.2019 (Saturday): Season 7 starts (reset, invasion)
      • 04.08.2019 (Sunday): Scoring starts (by timezone)
      • 05.08.2019 (Monday): First GvGs
      • 31.08.2019 (Saturday): Reset Day 1
      • 28.09.2019 (Saturday): Reset Day 2 (Final Reset), ALL SCORES DOUBLED
      • 25.10.2019 (Friday): Final GvGs
      • 26.10.2019 (Saturday): Season 7 ends
      Details

      03 August, 2019: Start of Season 7
      • Season kicks off after Saturday's downtime
      • After downtime, ownership of all resource territories (i.e. not home territories, farm territories, or city territories, as these three types are not affected by Seasons in any way) is reset, so all resource territories become unowned.
        • They go into an unclaimable state at this point, so no guild can reclaim them yet
        • Additionally, GvGs cannot take place or be scheduled until a later restart
      • Over Saturday and Sunday, you will have two opportunities to claim batches of territories:
        • Territories with a primetime starting at 12:00, 14:00, 16:00, 17:00, 18:00, 19:00, 20:00 and 21:00 UTC happen at 18:00 UTC on Saturday 03.08.2019.
        • Territories with a primetime starting at 22:00, 23:00, 00:00, 1:00, 2:00, 3:00, 4:00 and 5:00 UTC happen at 01:00 UTC on Sunday 04.08.2019.
        • These groups exist so that a) territories are always first claimable during their primetime, and b) as many territories as possible become claimable at the same moment, meaning if you want to claim numerous territories, you'll need to spread your forces out across the map
        • This is, in effect, a “do you have enough open-world PvP strength?” check for territory control
      • For this to work, claiming requires time and people, as in each of these territories a new boss will spawn to defend it:
        • The boss is balanced for groups of about 5, and requires around five minutes to kill
        • It has various tricks to stop larger groups from taking it down
        • Once the boss is gone, the territory can be claimed – which now takes a channel time similar to siege camps
      04 August: Scoring Begins
      • At the start of each resource territory’s primetime on 3-4 August, scoring is enabled for that territory
      • Daily points are as follows:
        • Red zone territories: 96 points
        • Anglia territories (low Outlands): 120 points
        • Cumbria territories (medium Outlands): 168 points
        • Mercia territories (high Outlands): 216 points
      • Points are scored at the end of each territory’s primetime
      • These territory points are generated by Siphoning Mages:
        • Mages draw the raw power from the territories, and collect it on their person before passing it on
        • They spawn dynamically (1.5h 2h, 3h, 6h), until the maximum of four are present
        • They position themselves around the GvG capture points in each territory
        • They can be killed by any player from a different Alliance
        • If you kill another Guild’s Mages, they drop some Siphoned Energy
        • Siphoned Energy can be withdrawn (and re-deposited) by Guild Masters and Right Hands
      05 August: GvGs start
      • No GvGs can take place between the start of the season and downtime on the 5th.
        • GvGs can be declared before this time, but they cannot start before downtime on the 5th.
        • This should ensure that every territory gets the same number of GvG slots throughout the season
      06 August onwards: Let the battles begin!
      • GvGs can be scheduled as normal, and territories will remain in the hands of the winners
      31 August: Reset Day 1
      • A month in, we do an in-season reset
      • This plays out like the start of the season:
        • GvGs can’t happen around this time
        • Claims are dropped at downtime on Saturday
        • Territories become claimable, and bosses spawn, in the same blocks throughout the day and into the next
        • Points start scoring during territory primetime on 01 September
        • GvGs start again on the 02 September
      • This is done to shake up the status quo, do another open-world strength check, and provide some additional structure to the season
      28 September: Reset Day 2 (Final Reset) + DOUBLE POINTS
      • This reset proceeds like the first reset described above
      • Additionally, from this point until the end of the season, all new points scored are doubled, so the final month is worth as much as the previous two combined
        • This prevents a winner from being crowned too early, and gives a good reason to really push in the last month, so activity is biased towards the end of the season rather than the start
      25 October: Last Call for GvGs
      • Point scoring for the season ends for each territory at the end of its downtime on 25-26 October, and GvGs can’t happen between this time and the end of the season
      26 October: End of Season 7
      • At downtime on the 26th, the season officially ends, and a winner is declared
    • Adrivan wrote:

      Eternalhaze wrote:

      It could just me, but three weeks in between seasons seems to be a bit much.

      The game just completely dies during this time, even with the nice addition of cgvgs during off season.

      Maybe lower it two weeks and see how it feels?
      Still lots to do outside guild seasons in my opinion
      It's just less activities overall with less active players. Of course there's still things to do, but it's just not nearly as appealing during off season.
    • Eternalhaze wrote:

      Adrivan wrote:

      Eternalhaze wrote:

      It could just me, but three weeks in between seasons seems to be a bit much.

      The game just completely dies during this time, even with the nice addition of cgvgs during off season.

      Maybe lower it two weeks and see how it feels?
      Still lots to do outside guild seasons in my opinion
      It's just less activities overall with less active players. Of course there's still things to do, but it's just not nearly as appealing during off season.
      This one particularly harsh with summer :D