So...there's ZERO profit in the black market?

    • So...there's ZERO profit in the black market?

      I just spent about an hour or so looking through the black market and NEVER found, in a SINGLE category, ANYTHING being bought for even REMOTELY close to its true value in likely ANY other marketplace on the ENTIRE continent.

      What gives?

      There's an order for over a hundred T7 skinner packs on the BM but they're being bought for 1,009 silver each? Uuuuhh...what kind of retarded shit is that? I've been playing for about 1-2 months now, really just building my characters skills without a lot of time to play. Not to piss and moan, but now that I'm looking at actually trying to turn a profit, I've found out the following:

      Crafting is completely unprofitable.
      Raising mounts is completely unprofitable.
      Refining the materials you gather is completely unprofitable.
      Trading through the marketplaces is only profitable if you're going through red zones, and then you're really just transporting, and with just one gank in 10 trips, it becomes completely unprofitable.

      I've seen various guides on focus refining, etc, which seems all well and good when you have 100 spec in something, but is there ANYTHING that is even close to being profitable that isn't just swinging a hammer at the ground? It seems to me that the only activities worth actually doing are the ones that magically create stuff rather than move that stuff around in a meaningful way. Maybe I'm just in some kind of T6 character purgatory where I don't have high enough spec to make the activities worthwhile yet?

      The game's alright, but it just seems like EVERY activity, even the ones designed to be boring work just ends up costing my character money. My chars are just going broke, slowly but surely and that's a pretty whack thing to happen in a game like this. Not sure I'll be playing all that much longer at this rate, if I'm being honest. It's just kinda dumb to keep buying gold when it's not making my characters more successful, it's just buying them a little more time before they eventually run out of money. :/

      I imagine it was probably a lot better before f2p.
      1.23.40b patch UO Feluccian from Minoc, Pacifica.

      The post was edited 2 times, last by TheArimatheus ().

    • Crafting artifact equipment is usually profitable. Incubus Maces are usually not bad profit since they are used in random dungeons. The cheapest source of steel bars are in Thetford, and Thetford has bonus resource return for mace crafting. Plus, I see a 4% Warrior's Forge in Thetford right now.
    • TheArimatheus wrote:

      I just spent about an hour or so looking through the black market and NEVER found, in a SINGLE category, ANYTHING being bought for even REMOTELY close to its true value in likely ANY other marketplace on the ENTIRE continent.

      What gives?
      BM is profitable. I was going to make a video guide on it, but seeing how there are already so many guides out there I kind of put that project on the back burner. I guess there are still people who might benefit from yet another guide, so I will make one now.

      TheArimatheus wrote:

      Crafting is completely unprofitable.
      Thats not true at all. Crafting takes a lot of investment (in terms of skill, time[market research] and knowledge) - but its no where near "unprofitable". There should be guides out there (maybe a bit outdated?), but I suppose I can look into making one for 2019 edition.

      TheArimatheus wrote:

      Raising mounts is completely unprofitable.
      Just like crafting - it takes some investment. But you can make good money. I hope I dont need to elaborate how you can make millions per month on any kind of T8 mounts?
      And it takes about 9 days and 9 million worth of investment (after selling back excess harvest) to go from 0 to 100 in breeding mastery with 4 islands (18 days with just 2 islands, and about 36 days with just 1 island):


      TheArimatheus wrote:

      Refining the materials you gather is completely unprofitable.
      Not true. There should be plenty of guides on YT - plus there is now a refining calculator which makes it super easy (back in a day I had to do it manually via a spreadsheet):
      albiononline2d.com/en/tools/refining-profit-calculator/hide

      TheArimatheus wrote:

      Trading through the marketplaces is only profitable if you're going through red zones, and then you're really just transporting, and with just one gank in 10 trips, it becomes completely unprofitable.
      Also not true. You can just "flip" on the same market. No travel required. I think there are guides on Youtube on that as well. Of course you will make more money if you transport. You get more reward = more risk.
      Here is a guide on how to make good silver without ever leaving the town:

      TheArimatheus wrote:

      It's just kinda dumb to keep buying gold when it's not making my characters more successful, it's just buying them a little more time before they eventually run out of money.
      Oh and my advice is to not buy gold. Pay premium via a subscription if you must (that way you cap yourself at $10/mo or 2500 gold, and don't end up overspending "on a binge"), but better figure out a way to keep premium for free (via getting silver ingame).

      I can answer more specific questions via a PM (did not have time to find a video or a link to answer every one of your questions)

      The post was edited 1 time, last by Captainrussia ().

    • I've watched/read a fair number of guides (some of them yours, some others), and like I said, I only spent about an hour kinda digging around in the BM but the few areas I went looking just all seemed ridiculously underpriced.

      I understand that yes - when you have 100 spec in anything it becomes profitable, but does that have to mean that there's seemingly no money to be made at any level below maybe 80? Again, I'm not here trying to outright bitch/wail/moan about "unfairness" or anything ridiculous like that, but it's just my observations. I'll just assume it's because I'm not COMPLETELY spec'd out.

      It just seems to me that in theory, there should at least be SOME profit in a crafted item (of any level) beyond the refined resources it takes to craft it, which in turn are worth less than the raw resources it took to produce them...

      It's like a newer player seemingly has NO CHOICE but to just burn through millions and millions of silver and hours and hours of time just to get the spec they need to get any kind of value out of their efforts.

      There's no linear progression to the game, it's just "bust your ass doing the most boring things imaginable for at least about a week in RL time (logged in)" and then your character will then start turning the SLIMMEST of profits, so you'll recoup that whole first week after maybe another month of time logged in, then you start making money almost exponentially.

      I know that's not all THAT dissimilar to how the real world works (and when you factor in student loan debt IRL it's even worse I suppose), but even a trade apprentice gets a paycheck every week, so they're at least a LITTLE profitable during the entirety of their careers. Again, don't quote my math on all that because I was just plucking numbers from the sky, but that's just the way it seems to me. || . Perhaps I should have been more narrowly-focused on fewer skills in the beginning. Maybe I just needed to vent frustrations, who knows.
      1.23.40b patch UO Feluccian from Minoc, Pacifica.

      The post was edited 3 times, last by TheArimatheus ().

    • One of the major problems new players have is spreading themselves out too much in different trades/areas. If you want to make money in something specific, you need to focus on that.

      When I first started Albion, I made my money by Dungeon Diving. I played every night with some friends I met in LFG, and we would go out in 4.1 and flat 6 gear to kill relic groups in the static dungeons.

      There are literally so many different ways to make money in this game. If you like pvp you can duel for money, run HGs, gank, fight for relic lockers, etc. If you want to go out in cheap gear you can chest rat, hunt hidden treasures, run transports, or hover around ZvZs and try to nab some loot while the fight is going on. These options only scratch the surface.
      Fusionbomb - GM of Morbidly_Obese

      T8 Gatherer
      T7 Fishing
      700 Holy Spec
    • One big thing i want to tell you:
      Spec does not make the difference between something being profitable or not.
      Spec only makes your focus points worth more.

      If refining something costs you money - no amount of spec will make that profitable. The difference is, if you make 20 silver per focus point or 150.
    • Below is a really good point actually:

      Lucifen wrote:

      If refining something costs you money - no amount of spec will make that profitable. The difference is, if you make 20 silver per focus point or 150.

      TheArimatheus wrote:

      It's like a newer player seemingly has NO CHOICE but to just burn through millions and millions of silver and hours and hours of time just to get the spec they need to get any kind of value out of their efforts.
      Which kind of invalidates what is being assumed above ^.

      But anyway, not trying to be rude or anything... there are a lot of ways:

      EDIT:
      Daddynight one of the greatest trader in Albion
      and
      Little trader adventures

      The post was edited 1 time, last by Captainrussia ().

    • I have to agree with a lot of the above. Since buying the game just before the second alpha I have had to continually adapt my play to make silver. But without doubt it can be done. I have friends that are making millions (better than me then obviously). Don't quit because you can't see the woods for the tree's right now (hint). Rome wasn't built in a day. Just do some gathering to fund your characters sell the stuff to replace gear etc, keep good drops etc. Play the game more and make a plan of how to make this game work around your lifestyle. And what you enjoy.

      Trust me it's possible. The people posting above are trying to guide you in the right direction, it's about learning what's best for you.

      As for the Black Market. So the buy order prices always start at 1 silver. And then work their way up until they hit a sell price. It's actually the best place to sell low tier items alot of the time. So the buy prices you look at are in constant flux. At the moment I am learning to craft holy staffs and getting 3x more money by listing on the black market than using the market place.

      Hope I've been of some use,

      Happy gaming and don't give up,

      U_M
    • This is troll post.
      The guides that you are looking at are kinda for new players.
      And also this is 100% player driven economy!
      Which mean that when Person X make guild how to make money for example on BM.
      100 people start doing the same thing so if there was 1 mil profit now there are 100 players trying to get this 1 mil profit. And they end up competing for it so in the end this profit is gone.
      Also it takes a lot of time to build up your economy.
      For example:
      T8 flat cloth is around 30k
      T8 flat cloth armor is selling for 190k
      T8 cloth armor require 16 cloth with 46% return rate you get 6-7 cloth back so total cost is 9-10 lets take the better outcome of the dice roll so we say 9 cloth.
      9x30k+tax=270k+ per cloth armor T8 crafted.
      So yea at first glance it seems that there is no profit here even with focus.
      But there are Journals and laborers. But T8 laborers take time and investment.
      So filling the T8 journals is covering the loss and giving you the profit.
      Also right now we are having economic crisis that was caused by the 25% fame bonus.
      during that period of time a lot of people bought out all the resources possible to refine/craft artificialy creating huge demand for raw mats so all the prices went up(on some things up to 2 time example T8.3 fiber was all bought out at 35k ea. now it sells for 70k) this also rised the T8.3 cloth from 200k on avarage to up to 400k.
      Ok the people that bought out the raw resources used them all to craft a lot of gear, this made huge disbalance between demand and supply. So now there are either no margins or small margins.
      Another example I can make 3 mil profit refining per 10k focus, so that is everyday.
      Tho this is a lot of resources every day around 300 T8 flat per day.
      Is there such demand tho? The reality is that I'm not the only supplier and I don't have monopoly so I just sacrifice the 3 mil raw profit from just refining(around 10k per refined mat), So instead of 30k it now cost me 20k.
      9x20 = 180k per T8 cloth armor. so 10k profit + the books. And also higher quality is higher profit.
    • AcOrP wrote:

      Is there such demand tho? The reality is that I'm not the only supplier and I don't have monopoly so I just sacrifice the 3 mil raw profit from just refining(around 10k per refined mat), So instead of 30k it now cost me 20k.
      9x20 = 180k per T8 cloth armor. so 10k profit + the books. And also higher quality is higher profit.
      I don't get it sorry. The T8 cloth costs 30k to buy from the auction house so it's not profitable. You'll make way more profit refining the T8 Fiber and selling the T8 cloth.

      Sell 9 T8 Cloth = 9 * 30k = 270k silver gain
      Sell T8 Cloth Armor = 180k silver gain
    • If someone thought I was being a "troll" with this post, then they can go screw themselves.

      Perhaps I was being a bit dishonest, because in the last 15-20 days I haven't really done much but manage farms and I am actually now kinda "racing" to fill the monthly challenge. So I've been pretty lazy because I just haven't had the time but all these "easy ways to make money quickly" are not as quick and not quite as easy to accomplish sometimes I suppose if you don't have the heart/time/energy to really focus on a game like this.

      That's probably the thing that's really irking me, is that I wanted to play and enjoy a game like this as I did years ago and I'm just a different person than I was then, so it can't keep my interest. I'm a casual, not HC anymore. I need to join a guild.
      1.23.40b patch UO Feluccian from Minoc, Pacifica.

      The post was edited 1 time, last by TheArimatheus ().

    • Perhaps I've just been hoarding too much.

      And I was never, EVER talking about T8 stuff.

      I'm a T6 player with T5 skills that's been gathering in the RC in YZ or BluZ. The point I was originally trying to make is that there's not profit in a character like mine "stuck" like that in taking the raw resources and doing anything with them. :-/

      I haven't "guilded up" yet, I'm still trying to just build a strong character that is of value to a decent guild and then expand from there, but at the same time, I can't make tons of time commitments to a video game when my RL is as busy as it is. :(
      1.23.40b patch UO Feluccian from Minoc, Pacifica.

      The post was edited 3 times, last by TheArimatheus ().

    • TheArimatheus wrote:

      Crafting is completely unprofitable.
      Raising mounts is completely unprofitable.
      Refining the materials you gather is completely unprofitable.
      Trying to do them all, or any of them at low skill level for that matter is unprofitable. The profits come with specialisation and good use of focus. People who are good at these things with a high spec can sell much lower than you can, and still make a good profit.

      Working as intended.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter