PVE tank healing: holy VS divine

    • Lifetouch is the best holy staff for solo/duo pvp~

      I won't debate the point about incompetent players taking unnecessary damage, they're probably right in regards to most players/groups. I'm only basing my information off my experience maining holy staves (over 85m pve fame on Fusion), playing exclusively with guildies that I trained... so my information is probably biased.
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning/Stone
      T7 Fishing

      400 Holy Spec

      The post was edited 1 time, last by Fusionbomb ().

    • teopower89 wrote:

      Berzal wrote:

      Divine right now is one of the WORST heal staff.
      Really? That kinda collides with what other players have written earlier. Being the worst seems hard to believe considering how little played lifetouch staff is.
      Im not going to debate anything about divine..

      but i will say this, majority of the player WHo cried and whined about the nerf because it was justified nerf about the holy beam 10second to 16second.. [which mind you in a random dungeon march 21, we show proof that 7.2 druid had a hard time healing archfiend vs a t5 flat on a t7 dungeon with holy beam, druid has to calculate everything and a chance of tank still dying, holy had to press W go grab a bear and come back]....
      We told player that lifetouch is the way to go and i think some may agree with life touch but my not agree with the offhand i told them to go.. a offhand mistcaller with omelete would drop the 16second to 11second.. which allow healer to still zzzz snore heal bosses with Q W E, , Q Q W Q E Q Q W Q E etc.

      edit

      after going through 500+ screenshots i found the two

      imgur.com/ikH2aKv this is the gear using

      imgur.com/GxwH4kb <- this was the only weapon I was using to fight the powerfull archfiend [though in one of captainrussia i used the druid cause i let my holy staff at home] The holy staff is still the best for that boss [PRE-NERF] post nerf doesn't matter, the boss was nerf so bad he is a joke...

      but back then, i use the life touch and it was a breeze vs a druid staff. [think of it like holy= easy druid=hardmode]

      Just incase you want to see the differences of march vs present time

      march.


      t8 iron tank gear 7,2 weapon high spec armor [druid , not sure but maybe 350-400 not sure i forgot]

      Present time



      6.1 200/400 LEATHER spec, 400 heal druid.

      Holy would of won both easy fight without tank moving around by just Pressing W and dancing in real life.
      and life touch with horn and omelette would reduce the cd to 11second on a holy beam. hardly a nerf





      TL:DR
      Lifetouch is great with horn and omelette, my personal opinion, dont judge
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs

      The post was edited 4 times, last by Finalhecate ().

    • I see most of you have quite a lot of healing experience and different views, so I'd like to ask about armors as well.

      Do armor pieces (head chest and shoes) synergize differently with different holy staffs? (the way other weapons require certain armor pieces in order to do some attack combo)
      Or it depends only on the activity (pve, gvg, zvz) rather than the staff itself?

      I'm currently using full cleric set for the extra survivability I get especially in pve thanks to the head and chest, and the mobility from shoes that allow me to avoid certain skill shots and aoe from bosses and mobs
      Is it viable?
    • Dacunetc wrote:

      Graveguard helmet + cleric robe allows you to burst heal about 1k. Basically, you use the cleric robe and right after graveguard helmet someone. Keep in mind that if you do the combo at low HP without the cleric robe, you'll suicide (not get downed and lose durability, but get killed as if other player killed you).
      Isn't the purpose of cleric robe to keep me alive? It doesn't seem a smart choice to me to take such a risk neither in pve nor pvp. Personally I'd rather use Everlasting Spirit when I'm at risk of dying and take advantage of the 30% bonus to heal myself. At least to me this seems like the purpose of this spell, after all I'm the healer, I shouldn't die no matter what.
    • teopower89 wrote:

      Dacunetc wrote:

      Graveguard helmet + cleric robe allows you to burst heal about 1k. Basically, you use the cleric robe and right after graveguard helmet someone. Keep in mind that if you do the combo at low HP without the cleric robe, you'll suicide (not get downed and lose durability, but get killed as if other player killed you).
      Isn't the purpose of cleric robe to keep me alive? It doesn't seem a smart choice to me to take such a risk neither in pve nor pvp. Personally I'd rather use Everlasting Spirit when I'm at risk of dying and take advantage of the 30% bonus to heal myself. At least to me this seems like the purpose of this spell, after all I'm the healer, I shouldn't die no matter what.
      You will basically get use to the graveguard, alot of healer does it, infact the vid im working right now has a healer who got saved immediate because of it, I uses it as well as a druid [ i mean without graveguard there is no druid].. I seen healer wanting iceblock and some uses fiend robe to push player back [when they dont have greater holy staff].. Everything will depend on you, but what dacunetc said is right, the healing potential of the graveguard is awsome with the cleric robe. even dps hellgate player or some solo not all player uses the cleric robe graveguard..

      Play around with it ^,^ see what's your footing on it.
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Now that with percival update Desperate Prayer on the 1h Holy Staff will get a cooldown reduction to 10s (which brings it to the same length of Holy Blessing) do you think that 1h Holy Staff will see more play?
      Having both 10s CD means you can now ALWAYS cast Holy Blessing followed by Desperate Prayer every single time and if the target has health lower than 40% you do heal for a lot instantly without the need of standing still.
      To me looks like a great option for those encounters where mobility is key and you can effectively use Holy Beam without getting hurt.
      I'm thinking of switching divine staff to 1h and tome but I'd like to know more opinions.
    • Divine is still superior in PvE (imo) just because of how convenient it is for healing a good tank that knows how to pull.

      If you run the 1h Holy you'll probably want to use Eye of Secrets in your OH. The tome is great, but you'll run oop in fights that last more than 30 seconds.

      (1h Holy has always been my favorite healing staff)
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning/Stone
      T7 Fishing

      400 Holy Spec

      The post was edited 2 times, last by Fusionbomb ().

    • Fusionbomb wrote:

      If you run the 1h Holy you'll probably want to use Eye of Secrets in your OH. The tome is great, but you'll run oop in fights that last more than 30 seconds.

      (1h Holy has always been my favorite healing staff)
      You mean I'd run out of energy? How about using the energy saving passive in all cloth pieces? I normally uae full cleric set and from t6 you have access to the last passive which helps saving energy a lot. I prefer to use a higher tier of time than a lower tier of artifact but that's just my personal preference (I regularly play in flat t8).
    • teopower89 wrote:

      Now that with percival update Desperate Prayer on the 1h Holy Staff will get a cooldown reduction to 10s (which brings it to the same length of Holy Blessing) do you think that 1h Holy Staff will see more play?
      Having both 10s CD means you can now ALWAYS cast Holy Blessing followed by Desperate Prayer every single time and if the target has health lower than 40% you do heal for a lot instantly without the need of standing still.
      To me looks like a great option for those encounters where mobility is key and you can effectively use Holy Beam without getting hurt.
      I'm thinking of switching divine staff to 1h and tome but I'd like to know more opinions.


      he didnt wait for solo dungeon. but i think fusion might be right. eye is great for mana , the player in video used tome but holy is one area i stay away from cause im nature.. so yeah like fusion said.
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • teopower89 wrote:

      I was hoping to go for the extra healing passive in order to boost the burst healing of Holy Blessing + Desperate Prayer but let's see how it goes. Ty!
      That's a good point. The cast speed was more for PvP, but that bonus healing passive might work well now. I'll need to experiment, too. :thumbup:
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning/Stone
      T7 Fishing

      400 Holy Spec
    • I played DAoC for 15+ years, so I value Aggressive Caster (cast speed) for PvP… especially since Holy suffers from mobility issues and rupts. Shortens the enemy tanks' window of a rupt, and allows me to move around sooner/more often. (Doesn't matter how much you heal for, if you can't get a cast off.)

      Using flash heal, in certain PvE instances, you may want the heals to heal for a bit more... healing bonus passive.

      If you slacked on your cape and/or run out of crab omelettes/energy pots... then energy redux passive might be more beneficial.
      Fusionbomb - GM of Morbidly_Obese

      T8 Axe/Sickle/Pickaxe/Skinning/Stone
      T7 Fishing

      400 Holy Spec
    • In this game most of heals are instants, i think only the Q spells on holy really benefit from cast speed.
      Afaik cast speed does not help on channeled spells, might be wrong though.
      So for me its mostly the first passive which increases your healing power, and since i tend to use generous heal in pve, i can use autoattack to get some energy back between heals unless everything goes to hell and i need to spam all heals all over the place.
      In pvp castspeed is nice for flash spam.
      I did try playing around with the energy reduce but i just ended being full energy all time so wasted potential there, even after using healpower passive on weapon. In the end i swapped back to healpower on armors and manaproc on weapon since you want solid dependable healing not "random" bursts.