Random Dungeons, Spys + Counter Play

    • Random Dungeons, Spys + Counter Play

      Why is there no counter play to being ganked in a random dungeon ? for example if I start a group and take them to a black zone dungeon, during tanking the boss while the tank is on low hp at this critical moment is when a spy will tell his other group to push forward and kill/gank the first group that went in the dungeon. Again why is there no counter measure in place to give the players inside the dungeon a fighting chance ?

      There is already visual mechanics in place that show us on the local map where pkers and large groups are located, the local mini map will even show how many flagged players or pkers are on that tile. Yet when it comes to entering a dungeon there is no chance for a group to counter play a ganker group who has received information that there is another group inside the dungeon.

      This has happened to me several times while im tanking a boss, during the boss fight when im low HP that's when the other group will take action and pounce on our group that has no chance for counter play. Consider that the tank already has all the Aggro from the boss and trash + other players ganking at that critical moment, its just not fair.

      I would like to see some changes made to random dungeons to give people inside a fighting chance from being ganked due to information being passed on to another group, Even resource farmers have counter play on there gathering gear in the form of skills to aid them in stealth, movement speed, purges so on so forth.

      Im not asking for much just a simple indication to let people in higher tier dungeons know that another group has entered, so they can prepare for a fight.

      What do you guys think ? and has this ever happened to you while you where fighting a boss inside a random dungeon, and if you have any suggestions/ideas please post them bellow along with your experiences with being ganked inside a dungeon.

      The post was edited 1 time, last by skesoul ().

    • skesoul wrote:

      Why is there no counter play to being ganked in a random dungeon ? for example if I start a group and take them to a black zone dungeon, during tanking the boss while the tank is on low hp at this critical moment is when a spy will tell his other group to push forward and kill/gank the first group that went in the dungeon. Again why is there no counter measure in place to give the players inside the dungeon a fighting chance ?

      There is already visual mechanics in place that show us on the local map where pkers and large groups are located, the local mini map will even show how many flagged players or pkers are on that tile. Yet when it comes to entering a dungeon there is no chance for a group to counter play a ganker group who has received information that there is another group inside the dungeon.

      This has happened to me several times while im tanking a boss, during the boss fight when im low HP that's when the other group will take action and pounce on our group that has no chance for counter play. Consider that the tank already has all the Aggro from the boss and trash + other players ganking at that critical moment, its just not fair.

      I would like to see some changes made to random dungeons to give people inside a fighting chance from being ganked due to information being passed on to another group, Even resource farmers have counter play on there gathering gear in the form of skills to aid them in stealth, movement speed, purges so on so forth.

      Im not asking for much just a simple indication to let people in higher tier dungeons know that another group has entered, so they can prepare for a fight.

      What do you guys think ? and has this ever happened to you while you where fighting a boss inside a random dungeon, and if you have any suggestions/ideas please post them bellow along with your experiences with being ganked inside a dungeon.
      I understand where you coming from, you keeping an eye on the counter in red zone [you are in black zone as you said], you making sure you good, out of no where 14pk shows up, if they flag in the beginning of the dungeon they wouldnt be there couple second behind your ass...



      like this one lol... poor group , they were just trying red zone for the 2nd time [my core is in black zone]....

      Now the things that you said, i feel you, but i don't think they will put something in there since now, it's mention that it is the responsibility of the player to handle this...

      Like you said SPY!..

      They use spy, some with specific build like , specter boots, royal chest [cd reduction by 50%] and specter helm... not always the case but some use invisible build to get to you so that when they see that you are all fighting. they get just enough distance to flag and be behind your ass....

      The counter play is getting your self a scout...

      I heard money guild pays their scout 1mill per hour i think...

      some people i knew started to pay their scout 500k/h

      I never had a scout... but if i wanted to i could ask everyone in group to pay the scout via every single silver BAG we get.. so let say we found 21 blue silver bag.. that 210k for him per run.. or let say that run was just 72silver silver bag... that would be 72k forthat first run [not per hour]. However, it would have to be a great friend that we trust...

      though the market could of been open for this in majority of the royal and black zone content, the problem of getting or hiring a pug scout, is the betrayel of that scout actually sending info to their guild...

      SO let say you are in a guild, ask your guild for a scout and tell him one of the above method of pay [my method seems fine because you are still getting loot from the boss, a while while while back. silver bag wasn't my profit, it was imgur.com/a/ULWW9k0 the loot that i sold.. it helped to have those silver bag but it was the loot that brought my margin extremely high.... so high that i started buying 7.2 to whoever joined my run and can only use those equipment for my run....

      TL:DR

      GETSCOUT choose method above of payment. scout will tell you who has entered and how many.
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    • Random dungeons aren't designed to give people a even fighting chance. It's similar to open-world content in that it is extremely unfair with almost no rules. Some people enjoy it. Making random dungeons have more fair PvP fights does sound nice, but we already have fair PvP content with Hell gates. Trying to make random dungeons be more fair just makes it closer to Hell gates and excludes people that love unfair content with no rules.

      Lastly, if you want it make it easier for the group inside to avoid gankers, that's unfair toward gankers.

      The post was edited 1 time, last by Hastix ().

    • Qolkkalom wrote:

      well, have a scout to protect urself?
      They usually charge +1m/h
      we did one and he was fine with the silver bag. why? cause he was a newbie and we took the opportunity of him making some dough plus in teh end it was actually more than 1mill he earned.. because each of us would get alot o fsilver bag per dungeon and we would melt it.. this was only for couple t7 that we wanted to test. we never returned cause that t7 we saw alot of divers. and our scout died with a t4 naked XD
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Qolkkalom wrote:

      And newbies are very good for it, as they may gain some reputation in way of community - if they care (personally i would, as i considare my character as merc anyway).
      Not only that they have 0 silver and some struggle hard, even with my guide a player said im struggling cause i can't be a healer like you, or gathering is overcrowded or i dont have money to invest. so the above works wonders for them
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • ive seen 2w ago lots of full nodes of rescources in T4 and below maps in lymhurst region.
      In other hands it could be understandable, why i get instantly 9999 T1 wood from my order for 4 or 5 (dont remember corectly) silver per wood xD
      I guess it because newbies dont know clearly how to find them or so...
      But why they cant be healers?

      The post was edited 4 times, last by Qolkkalom ().

    • Qolkkalom wrote:

      ive seen 2w ago lots of full nodes of rescources in T4 and below maps in lymhurst region.
      In other hands it could be understandable, why i get instantly 9999 T1 wood from my order for 4 or 5 (dont remember corectly) silver per wood xD
      I guess it because newbies dont know clearly how to find them or so...
      But why they cant be healers


      toward the end i think i talk about healer...

      let me give a short run down.. holy was known as the zzz heals... 10 second holy beam .. so basically generous heal, holy beam ----> go grab a drink some cookies, divine shield or life touch short quick heals per second.... It was so overpower the heals, that when we ask about balance on druid, we showed that a high spec druid maybe 200 or so can be defeated by a lower tier healer with 0 spec.. I literally test the heals when the boss [archfiend] was not nerfed... You cannot heal this boss without some spec, atleast 200 as a good weapon with druid chest stacked up..



      as you open the vid and see the fight, tank was great spec. However, if the tank saved his last cd he would of survived for maybe a 1-2 more second and all my cd would be downed and he would of died either way...... Unless he went in in 8.1 rofl.... he was t6....

      THAT SAME SPEC, I TRIED IT WITH A LIFE TOUCH.

      imgur.com/a/8UZDRNm

      forget about the other item in this picture, those item are for what i bought these player for joining my core run, but they are only allow to use those gear during my run only...
      after healing the archfiend boss [BEFORE IT WAS NERFED]... i healed it with a 4.1 life touch... i was like... WTF... MY DRUID IS 6.2 200SPEC THE F*****???? and i can do this 4.1 life touch? is holy beam this powerfull?

      It was shown some where in the forum, in my post that i showed this to the dev, with other player agreeing that holy beam was to powerfull for random dungeon..... guess what happen when you show enough facts to the devs....

      PARAPING PARABOOMB BABY!, nerfed to 6 second.... , so from 10 second to 16 second... what came next was obvious. even i called it when i saw the NDA.. forum.albiononline.com/index.p…am%2Bto%2Blong#post873988 yep.. that was coming.... you nerfed the easy zz heals... i even bough a master quality for easy runs....after nerf i sold the staff XD the life touch but i kept on mastering druid staff... you really need to see the story that people never knew XD....

      holy staff are the easy heals and nature staff the hard heals.. holy has long range on heals, druid has to be close... holy has big instant heals. druid need graveguard or they will get raped, [i notice about graveguard the days of expedition on march 13, were everyone who i went through said, nope sorry only heals].......

      Understand that nature is not holy and this is why player are saying i can't heal. it's not easy peazy to master and that why i made that guide



      which showed every little tiny detail and tips on cd rotations for best and maximum heals...

      nature was always persecuted, in expedition and after expedition the same mentality was passed through random dungeon.. trust me. people would kick me out , but i found some newbies to start with, i took ironm first as a dps and transform him into a hybrid tank.. then i took cmax, willsuckforcash, etc [these two left in the end] then i took jericoh, magus came back to playing this game [aka captainrussia], keyteen and turutu joined who were t4 newbies and by the end of the april9 they were t8.1... than april 10 came. some issue arrived where im not going over it and i quit the game XD..[meaning in only come to test runs make some guides and help some player if i have time]....

      nature=hard
      holy=easy,

      there is alot of thread in here to show you that fact.. hell if you watch that story even i almost respected.. thank god i didnt or i wouldnt never discover the random dungeon skip guide. because with enough runs i notice the mob couldn't kill me, and if my ironm just tank for me with aoe q and e, than we can skip it.. which we started to do those run 1h before every reset ^,^... remember how people use to do skip runs in expedition with scent of the wild. specter shoes and the helm that makes you go 0 mana usage so that you can use specter boots without losing mana? plus a axe for speed?.... yeah.....
      scent of the wild got NERFED cause of skip runs in expedition.... I though druid might of gotten nerf for revealing this guide.. but hell IM NOT PLAYING SERIOUSLY ANYMORE XD LOL..



      THE END

      Disclaimer: this story post is rated R for Awsome intelligent player.. viewer discretion is advice..
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      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • damn, i totally forgot about royal cloth head xD
      It is good combo with spectral shoes xD

      Dunno too much about healers, as for my they doesnt run out of mana (in duels).
      Arent you overall in better situation in nature + cleric hood? You have anyway all time hots on you, but with cleric hood + cape, you have invarnurability, under which you can heal without any demage?
      Cleric + graves is solid combo, but it can easly be countered.
    • Qolkkalom wrote:

      damn, i totally forgot about royal cloth head xD
      It is good combo with spectral shoes xD

      Dunno too much about healers, as for my they doesnt run out of mana (in duels).
      Arent you overall in better situation in nature + cleric hood? You have anyway all time hots on you, but with cleric hood + cape, you have invarnurability, under which you can heal without any demage?
      Cleric + graves is solid combo, but it can easly be countered.
      Yeah part of the old skip run that has nothing to do with heals, but it was the original skip run set. and for cheaper version you would use scent of the wild after using speed on axe [W-spell], etc...

      That is probably cause they using EYE instead, i use horn for lower cd, if i use EYE i never run out of mana no matter what.

      You mean cleric cowl for ice block? In random dungeon that would be a horrible idea, in hellgate for DRUID ONLY would also be a horrible idea.. IF SBI wanted to ever nerf the druid, just kill the graveguard, they are nothing without it.. None of my run would be possible without it as a druid healer. Unlike holy healer who can heal awsomely without it ^,^.

      Cleric+grave guard even in hellgate is still a great combo, is probably why is being used alot, and with gigantify potion you dont have to worry about the counters or silences. since you can still use gigantify potion under silence. not sure if it can be purged like the guardian boots gigantify but either way double gigantify XD...
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs