No, you're correct. The temporary result for new players is that you pay more per craft. And that is a short-term negative experience for you - especially if you don't understand the reason behind it. But argueably that would also be true for the gold-market beeing player-driven - going up. So if you pay any attention to the game mechanics at all - you should be aware that you are playing a game where this is a feature of the game-system(s) and not a bug.(....)
If I understand it correctly this means players who use Carleon for crafting etc have dramatically increased grinds to do anything. Does this affect players in big guilds or is this just a blow to the small time players?
The reason I'm asking is because one of the worst parts of any MMO is the grind and from my ill informed perspective Vasorts remarkable feat is to have dramatically increased the grind in this game for some players. Sort of like he gets rich by making the game worse for others. I guess you don't have to go to Caerleon but the newbie stuff I've read points you towards Caerleon as the place you base when you get your big boots on.
Explanation would be appreciated because from the cheap seats it looks like Vasort is a leech. Adds nothing and subtracts much.
Remarkable in a sense because of the scale and because it creates a worry that the generated income over the month is so massive due to the tax hike that they can force massive losses on anyone who wants to compete with them, however the whole plot-auction system is a feature that is (in my opinion) not well understood by the players, nor do enough people actually care about it enough. A lot of this is just drama and people making shit up for attention.
If the cartel can easily defend the cities indefinately, then its a long-term problem.
And that potentially is really an issue as I would estimate there need to be bids made where someone is just comfortable taking a 250m+ loss to break the monopoly (for fun).
The real numbers are somewhat like this: for a T6.0 item - that based on current market prices - costs about 50.000 (+-) Silver to make, a crafting station fee of maybe 300-500 silver per craft was the norm, now has about a 800-1000s stall fee (not exact, but ballpark). Food (and alchemy?) is impacted differently and maybe on a level described below.
The real relation of 50.000 vs 500 or vs 100 is overall seen not really big and it gets a bit worse at higher tiers (i believe?), but its in my mind not game-breaking bad. 300% + / 500% fees would probably actually be gamebreaking. 500s more per craft is just something you can put on top of your sales price and not care about it.
Another fact is that if you're a noob you shouldn't necessarily be in Caerleon yet - progression wise - if 500s more per craft breaks your bank. And in addition to that, why don't you pick a different place to craft?
i am also a new player and
1) isnt this a sandbox game? carleon is not the big bad endgame city as you make it out to be, i went to carleon right the first day i started playing the game, after seeing lewpacs video guides...
2) its not remarkable to form a cartell, as i understood correctly there were cartells already and there are real life examples to streal the idea from, nonetheless it is still VERY interesting, your choice of words shows your admiration towards the cartell,
and that i find very very shocking as you are a representative of albion online... imagine how this looks to other people? if the drug cartel takes over cnn and fox and all they re doing is praysing how awesome they are by selling drugs!
3) you on your high horse and deep pocket might not realize it, but as a new player 50% tax is already tooo high, it might not be game breaking high, but it certainly is up there