It's there in the rare case that you unlock it. 
- Lino

- Lino
H4n1baL wrote:
It's there in the rare case that you unlock it.![]()
- Lino
H4n1baL wrote:
It's there in the rare case that you unlock it.![]()
- Lino
The post was edited 1 time, last by outfit ().
MrsLove wrote:
Are there other Hidden Skins?H4n1baL wrote:
It's there in the rare case that you unlock it.![]()
- Lino
Drake_IronHeart wrote:
Spend some silver and you will find out
Ravenar wrote:
Do you know something we don't? Spend silver on what?Drake_IronHeart wrote:
Spend some silver and you will find out
![]()
Ravenar wrote:
Do you know something we don't? Spend silver on what?Drake_IronHeart wrote:
Spend some silver and you will find out
Dacunetc wrote:
Probably he meant that if you buy the skin (with silver) and unlock it, it will be visible to you.Ravenar wrote:
Do you know something we don't? Spend silver on what?Drake_IronHeart wrote:
Spend some silver and you will find out
![]()
Ravenar wrote:
WTB Hidden Skin Token!!!!![]()
H4n1baL wrote:
@CaptainCheesy
No, the guild warhorses are NOT converted into skin-unlock items. You will be able to unlock a permanent skin for gold once Percival goes live and you'll be able to salvage the current mounts for their original gold cost.
- Lino
Ravenar wrote:
was it?
Ravenar wrote:
I don't remember the original cost but I am almost certain that it was not this:H4n1baL wrote:
@CaptainCheesy
No, the guild warhorses are NOT converted into skin-unlock items. You will be able to unlock a permanent skin for gold once Percival goes live and you'll be able to salvage the current mounts for their original gold cost.
- Lino
was it?
Perchta wrote:
That's like real life, how open world also works: Some opportunities are unique in time and place. Either you are there and grab it - or you don't. That's no contradiction to an open world scenario at all. Your argument actually is less for an open world scenario but more for linear gameplay with "let the long-time people have it all at lesser cost". This system with time-locked rewards rewards regular attendence which it should.Nivrann wrote:
I heavily disagree with the game timegating certain items and achievements.
In a true sandbox game there should not be an advantage to people playing for longer (or paying more than others) that cannot be realistically caught up to, like referral mounts (which are also gated by either having to be an E-Personality or rigging the system) or exclusive Avatar(borders) which cannot be obtained at all anymore (exclusive founder-content, missed aventurer challenges).
(...)
I don't think there should be stuff you can't get at all or 2000% more difficult just because you took a long break or joined the game at a later date.
Second, there's no gameplay harm done here at all: this all is *skins*, so it's just looks without any change in any ability. So it's more like a badge of "I participated at this event / during this time" rather than an achievement in the sense of building up some experience.
Arguably it's a break in concept though that some stuff is bound to items, other is bound to accounts; it's not logically needed that skins are per-account instead of a tradable item.
outfit wrote:
we need the focus on what's not good enough to become excellent (like 2vs2 HG).
Bringing a whole new system while you guys can't fix easy stuff is just very disappointing.
I don't want to be all negative here, I can see good stuff as continuous weapon balance (altough you guys have a really bad hand for it) diversificating the meta.
New solo content, new mobs, new spells... but still sad to see the HG 2vs2 being kinda of a race instead of a fight, new horse won't make it less frustating...
The post was edited 4 times, last by Beddop ().