Too many 4.0/4.1 farmers in red 5v5 HG's

    • Too many 4.0/4.1 farmers in red 5v5 HG's

      There is too many farmer teams in t4.0 doing red 5v5 hgs, trying to kill as many bosses as possible and then wanderlusting away. t4/t5 random dungeons wouldn't give them so much fame so they're coming to hellgates, playing only hellgates for 10 hours with my team 90% of enemies we meet are 4.1/4.0 that don't even try to fight back, they're getting easy fame and I think that people in 4.0/4.1 should do yellow HG's not the red 1s.

      fix idea 1 :

      make the small bosses give less fame so that 90% of the total fame goes to the last boss, so that people will actually have to fight for it or they will have to bring real PVP gear

      fix idea 2 :

      add a minimum IP cap to red 5v5 hgs that wouldn't be affected by your specs/overcharge so that only people in t6+ can go in these

      I think most of HG players will agree with that, don't get me wrong everyone is welcome in hellgates but people are just abusing them for easy fame and try to avoid fighting.
    • Towek wrote:

      There is too many farmer teams in t4.0 doing red 5v5 hgs, trying to kill as many bosses as possible and then wanderlusting away. t4/t5 random dungeons wouldn't give them so much fame so they're coming to hellgates, playing only hellgates for 10 hours with my team 90% of enemies we meet are 4.1/4.0 that don't even try to fight back, they're getting easy fame and I think that people in 4.0/4.1 should do yellow HG's not the red 1s.

      fix idea 1 :

      make the small bosses give less fame so that 90% of the total fame goes to the last boss, so that people will actually have to fight for it or they will have to bring real PVP gear

      fix idea 2 :

      add a minimum IP cap to red 5v5 hgs that wouldn't be affected by your specs/overcharge so that only people in t6+ can go in these

      I think most of HG players will agree with that, don't get me wrong everyone is welcome in hellgates but people are just abusing them for easy fame and try to avoid fighting.
      I have like 21 player so far agreeing with raise the cap or gear cap. t6 on a 5v5 is risk vs reward. t4 or 4.1400/400 spec= risk free

      this is the reason why player are joining my skip runs for cash XD.... i went to 5v5 and i have to admit.. i love the reward, i feel it's way better than random dungeon... with 4.1 400/400 i dont have to risk much [even though im artifact gear druid].....

      i admit it's low risk vs high reward... guess the cap isn't high enough XD still fun XD


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    • We'd all prefer 8.1 over 4.1 now for a few reasons. One being 8.1 is actually pretty cheap now, meaning it's manageable for people to buy and sustain, before it wasn't apart from the top 2 teams running HG's. Second reason being that Yellow HellGates have been updated to have a IP cap, before both Yellow AND Red were Un-Capped, meaning either you run good gear (7.1+) or you don't have a good shot Vs the best teams. All they need to do is make red gates un-capped and let people go in 7.1/ 8.1, and then have the Yellow gates Un-capped for people that prefer to run those. Right now something that is meant to be end game PvP is being run by 30 teams of new players that have no hope in hell of winning the 5v5 (Which is what HellGates are meant for) and don't improve or learn anything by running them over and over again. Shit's dumb af.
    • MrChuffington wrote:

      We'd all prefer 8.1 over 4.1 now for a few reasons. One being 8.1 is actually pretty cheap now,
      as a druid i will not agree. weapon at 3mill+. mistcaller is artifact. fiend robe or druid chest is also expensive so i may have to go with cleric robe sadly.. graveguard helm is needed for druid... and a cheap 8.1 mage sandals [even though i would like to use a better one]

      however i stop doing hellgates, did a couple for funs.. better then random dungeons i say..

      im sure it's cheap for other players with different set up i guess..
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    • Ok so you obviously were not playing the game when hellgates were "8.1", by this I mean 99% of the time people were in 7.1 and OCCASIONALLY you would see people running 8.1 on CHEAP slots, such as boots helm or sometimes maybe wep, things like cleric robes or guardian armor. You would obviously never see someone running a 8.1 full druid robe set when the gates were un-capped since it would be way too crazy. If gates were un-capped 99% of people would run 7.1 gear or 6.1 gear and not much would change, what WOULD change it that a lot less people would be running 4.1 / 5.1 Gear in HellGates, and this is all we want....
    • MrChuffington wrote:

      We'd all prefer 8.1 over 4.1 now for a few reasons. One being 8.1 is actually pretty cheap now, meaning it's manageable for people to buy and sustain, before it wasn't apart from the top 2 teams running HG's. Second reason being that Yellow HellGates have been updated to have a IP cap, before both Yellow AND Red were Un-Capped, meaning either you run good gear (7.1+) or you don't have a good shot Vs the best teams. All they need to do is make red gates un-capped and let people go in 7.1/ 8.1, and then have the Yellow gates Un-capped for people that prefer to run those. Right now something that is meant to be end game PvP is being run by 30 teams of new players that have no hope in hell of winning the 5v5 (Which is what HellGates are meant for) and don't improve or learn anything by running them over and over again. Shit's dumb af.
      Thats not true that 8.1 is cheap it's way more expensive than before the oberon patch but its dumb that so many Teams can run Hellgates in 4.1
    • MY simple fix - to help reduce number of 4.0/ 4.1 teams without faction capes + additional advice

      Option 1:
      You CANNOT enter a Red Hellgate without a Faction Cape.
      You CANNOT exit a hellgate except from the Middle Portal that spawns later.
      The Middle Exit despawns after 5 people use the portal.

      Outcome: Farmers will have to lose gear everytime they do a HG (from suicide or contact). Adding the requirment of faction capes to this means they are losing 100,000 + 4.0 gear every hellgate they do.
      Increases the price to do these 'Fame farms' and gives opponents more money by killing them.

      Option 2:
      You CANNOT enter a Red Hellgate without a Faction Cape.
      Also add mimimum IP to enter HG.

      Outcome: The Rats you have to chase (cause they have 'wanderlust' or 'run') now have 4.2 gear + faction capes on them. Making them more loot if you manage to kill them.

      Addtional Advice:
      People can keep interrupting you when you do the 'entry boss'. Also lets say you manage to kill the entry boss, they can interrupt some of the 5 from going into the gate and then the gate de-spawns too.
      Also I have experience ARCH gankers who camp near HG location in royals. So you have to fight 5v15 just to get into a gate in the royal, also without knowing how many people you are goning to have to fight.

      Solution:
      You could make it so that as soon as you start attacking the boss with 5 players in total, you get a invulnerability buff. If you leash the boss, the buff expires. A simple and easy fix.

      The post was edited 1 time, last by Wargorth ().

    • MrChuffington wrote:

      Ok so you obviously were not playing the game when hellgates were "8.1", by this I mean 99% of the time people were in 7.1 and OCCASIONALLY you would see people running 8.1 on CHEAP slots, such as boots helm or sometimes maybe wep, things like cleric robes or guardian armor. You would obviously never see someone running a 8.1 full druid robe set when the gates were un-capped since it would be way too crazy. If gates were un-capped 99% of people would run 7.1 gear or 6.1 gear and not much would change, what WOULD change it that a lot less people would be running 4.1 / 5.1 Gear in HellGates, and this is all we want....
      first bold. does it fucking matter? i played during 2015-2017 and quit close to the end i think of 2017.. 2018 i was already gone.. however we not talking about the past we talking about today derp derp.. so the changes would be either 6.1 7.1 or 8.1 which is what you want right? "We'd all prefer 8.1 over 4.1 now for a few reasons. One being 8.1 is actually pretty cheap now," we talking about now derp derp now not the pass so no reason to bring up the past.. we talking about cheap now.. and guess what, i have seen player win 89% of battle using expensive build artifict.. you know the one that cost 200k+ for a helm [1.5second stuns].. we also see artifact build inside of it [galatines].. we also saw blazing staff in some fights [that 500k for a t5flat]... as well as that beautifull combo with guardian chest,for reduce damage. mace for snare. and judicator helm for smoke bomb....

      each player that i fougth and some that i have lost had good money on them.....

      Now in my post i said druid right? not anything else i said druid so speaking for myself, a druid staff at a 8.1 does cost aloottt.. 7.1 maybe 400-500k [havent checked since last week but i bought my 7.2 on my video for 600k when i bought them 1 week ago... mistcaller... i go in , in fiendrobe [i love it]... i go in , in graveguard helm [a druid without will have trouble saving some players, they can go with another helm but that sacrifice combine with protect nature is huge]... and a simple mage shoes that cost cheap.. not to mention a 99k-112k depending where you buy it lymhurst cape..

      so yes i have done my

      now.. because we are speaking in the ["We'd all prefer 8.1 over 4.1 now for a few reasons. One being 8.1 is actually pretty cheap now," ] NOW tense.. not past tense...

      now lets see your other quote in here..


      MrChuffington wrote:

      8.1 Cleric robes are only 400k. That's super affordable for people that wins every gate they enter, mage robes 8.1 are 330k which is dirt cheap also.... It's about the same price for MOST 8.1 items excluding weapons if you compare it to before F2P or even back when HellGates were un-capped.
      key word on the cheap in red.....

      drop the past boy. no reason to think about the past, we want the changes to be of now, not of past

      I agree on discord on forum any where you can think that the cap should be raised.. mine would be around 6.1 atleast for starters and see how the community handles it.. 4.0 and 4.1 are not expensive are all cheap even in arfifact [well some artifact] gear.....

      8.1... mmm.. doubt it.... i feel like there would be an extreme uprising.....

      two thing with will happen with 8.1

      1.. the free to play player who want to do hell gate will rage in here until the revert the changes.
      2. I fee like the gvg pro [and this is my opinion which some agree in discord] will start doing them and rekt the hell gate world... [of course this is my opinion]...

      for now i say 6.0 or 6.1..... and remember what is cheap to you is not cheap to everyone. we are in the free to play, player are qqing about making money even though i spam them and taught them about random dungeon or other safe area to make money for hell gate fights... still , since the majority liked hell gate [in 4.1 lol] the majority still want to play hell gate now...

      anyway good luck XD


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    • Wargorth wrote:

      MY simple fix - to help reduce number of 4.0/ 4.1 teams without faction capes + additional advice

      Option 1:
      You CANNOT enter a Red Hellgate without a Faction Cape.
      You CANNOT exit a hellgate except from the Middle Portal that spawns later.
      The Middle Exit despawns after 5 people use the portal.


      Outcome: Farmers will have to lose gear everytime they do a HG (from suicide or contact). Adding the requirment of faction capes to this means they are losing 100,000 + 4.0 gear every hellgate they do.
      Increases the price to do these 'Fame farms' and gives opponents more money by killing them.

      Option 2:
      You CANNOT enter a Red Hellgate without a Faction Cape.
      Also add mimimum IP to enter HG. [atleast 6.0 or 6.1]

      Outcome: The Rats you have to chase (cause they have 'wanderlust' or 'run') now have 4.2 gear + faction capes on them. Making them more loot if you manage to kill them.

      Addtional Advice:
      People can keep interrupting you when you do the 'entry boss'. Also lets say you manage to kill the entry boss, they can interrupt some of the 5 from going into the gate and then the gate de-spawns too.
      Also I have experience ARCH gankers who camp near HG location in royals. So you have to fight 5v15 just to get into a gate in the royal, also without knowing how many people you are goning to have to fight.

      Solution:
      You could make it so that as soon as you start attacking the boss with 5 players in total, you get a invulnerability buff. If you leash the boss, the buff expires. A simple and easy fix.
      I love the red.. added the blue, saw the green XD
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    • my question is: why are you complaining about free gates? (If you want 5v5 scrims you should look for scrims). Also why is ratting hellgates an issue? if you don't like people being annoying you can counter them by bringing items that counter their "annoying builds". Albion is a sandbox, there's already enough restrictions, there is no need to stop people from playing 5v5 gates in 4.0 or 4.1 gear.

      Finally, ive watched streams where the streamer claps people in 6.1 gear while in a full party of 4.1 gear. So again, i see no reason why there should be any restrictions on red/black gates. If you're not willing to risk 6.1 gear vs 4.1 gear, then don't. Let people do what they want.
    • zezima911 wrote:

      my question is: why are you complaining about free gates? (If you want 5v5 scrims you should look for scrims). Also why is ratting hellgates an issue? if you don't like people being annoying you can counter them by bringing items that counter their "annoying builds". Albion is a sandbox, there's already enough restrictions, there is no need to stop people from playing 5v5 gates in 4.0 or 4.1 gear.

      Finally, ive watched streams where the streamer claps people in 6.1 gear while in a full party of 4.1 gear. So again, i see no reason why there should be any restrictions on red/black gates. If you're not willing to risk 6.1 gear vs 4.1 gear, then don't. Let people do what they want.

      Azu_Raged wrote:

      im confused

      whats the poblem with going into a 5vs5 with 4.0 - 4.1 gear and doing bosses? then running away?
      about to play dirty bomb so ill try to make this short what will the majority will say and why majority does agree with this...

      basically this game is RISK VS REWARD.. that the majority title of everything...

      when player had risk vs reward in hellgate. it was minimum[repair silver that it].. you can easily buy repair scroll for 40k and minimize that too...

      when player stayed in yellow zone and never venture to the red zone it was nerfed [i think this was brutal forcing inmy opinion but they took alot more yellowzone out and put more redin royal city]..

      i can mention many thing about risk vs reward scenerio that got balance during the year but we will talk about hell gate..

      hellgate got buffed. before it was trash, there is a patch that they would buff hell gate to make it more viable.....

      now during these buff, player going in 4.0 and 4.1 costing minimum of 20k or less [not buying lymhurst or faction flag that cost 100k] the risk vs reward is too high.... nerf the hellgate back and yall would be pissed.. keep it the way it is and now you see how enjoyable it is.. however the risk vs reward is outbalanced here and like i said before. anything that has to do with minimum risk and high reward gets balanced by the dev [usually].. but it has so far in the past....


      so now to balance the risk vs reward it goes liek this.. i have did random dungeon with 3 player and earned tons of fame [53mill mob from march 25-april 9].. however when i touched the hellgate. the reward was immense.. and the fame was wayyy better than fame farming..

      i did some runs with some player and we bought some guys in there. the loot was amazing! i got a t8 aritifact that sell for 1.6mill and the fame in there i got 1.3 mill fame credit which takes atleast 1 random dungeon with killing all mobs on 4 floors.... i was suprised it didnt get nerfed or suprise it got buffed this much...


      short simple answer is. the risk of losing gear= 20k the reward is immense and that is def outbalance in here.....

      however, it doesn't matter to me in the end i have 9 days left o.o in here... but to the majority of the players who understand risk vs reward... oh.. they are here already and more are coming o.o... take care. dirty bomb TIME!!!
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    • MrChuffington wrote:

      8.1 Cleric robes are only 400k. That's super affordable for people that wins every gate they enter, mage robes 8.1 are 330k which is dirt cheap also.... It's about the same price for MOST 8.1 items excluding weapons if you compare it to before F2P or even back when HellGates were un-capped.
      i mean yea for us veterans is 400k nothing but for the new players you know a lot of new players are in the Hellgates now and most of them are not rich like we are