When adding a feature, make the connection to the game more than skin deep.

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    • When adding a feature, make the connection to the game more than skin deep.

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      This is a little bit more of a directional suggestion.

      When you add a feature (like Random Dungeons or Luxury Goods) the connection to the game lately seems to be glued on. The reason to engage in the content is shallow. (Loot! Silver! Fame!) which runs the risk of the feature becoming stale, or fairly insignificant. Alot of this can be alleviated by adding a few more, deeper, connections to the game world.

      I'll touch on luxury goods. Luxury goods are simple and straight forward. They are essentially "treasures" that you want to sell at a specific town. There's some slight money-making to be had there, but I've been finding them left behind quite often. Part of that is because the monetary reward can be small compared to other things being held.

      You can make that feature deeper by giving treasures a dual purpose. Keep the shallow silver, but tie the luxury goods to something deeper mechanically. Something that motivates people to actually want the proper luxury goods to end up (or not end up) at their final destination. Like If <X> goods of a type are delivered to their appropriate city, people in that city get <Bonus> to certain things there. Tie them into the faction warfare system. Luxury goods are used to power a buff that affects players associated with that faction.


      Random Dungeons can use the same sort of love. We dive into the dungeons for fame and loot, but it would be nice if there was something you get after completing a dungeon that encourages you to engage in a related activity. (For example, collecting Items of power that can be sacrificed at certain locations to summon an open world boss of the appropriate enemy faction, or have enemy faction "invasions" that dungeon items/buffs can be used to help fight off the invading hordes).

      Either way, the new features need to tie back in and be a little more connected to the world to help them feel like less of a simple bolted on addition.