Ongoing suggestion list

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    • Ongoing suggestion list

      Hey guys, I just started playing with the f2p wave and am loving the game. Already have 3 characters with premium and islands. There's some small things that I honestly was a little surprised weren't in the game already and some things I really wish the game did have. I'm going to try and keep this list updated and add other things that would improve the game for everyone.


      1.) Cool down number timer over skills that displays time left on the cool down. This seems like an easy to implement no brainer idea.

      2.) Damage, healing, damage taken meter somehow. Yeah I played WoW for a long time, but this small feature would help people a TON. Help them figure out builds better, help them troubleshoot what they're doing wrong, help everyone improve in general

      3.) Be able to que up for arena & dungeons at the same time OR do something to incentivize people to actually que up for these things, the main problem is waiting 10-30 minutes for one game. Being able to que for both would be nice.

      4.) Quests - Not a full quest set or anything but it would be cool to maybe pick up weekly or monthly quests. Nothing that feels mandatory, but maybe "Kill X amount of players in X zone" or "Gather X amount of materials" to give just a small fun extra boost and incentive for people to go out and do things.

      5.) At the character select screen, show how much crafting focus each character has in the stats display.

      6.) Make major city banks account wide. Forcing people to go through guildies to trade goods and items is just silly, especially since trading with your own accounts can get you banned.

      7.) Increase arena rewards. Holy cow, people barely want to do arena with the rewards there, if you've done your 3 for the day there's literally no incentive to do them anymore? That's a great way to make anyone who wants to do arenas wait 10-15 minutes per game even during prime time. 30-45 minutes other times.

      8.) Add things for solo players to do when they're not fame farming with their guilds aside from gathering. Suggestions: Add the ability to get fame through arenas. A chunk amount for winning and maybe less if you lose.

      9.) Add the ability to marry with there being maybe a small visual or something when you're playing with / near your partner. Considering this is such a social game I think it'd be a neat addition to add that wouldn't really impact anything negatively.

      10.) After you get kicked out of a group or party, you shouldn't be able to be killed by those party members or visa versa for 5-10 minutes. This game requires you play with others if you want to get far, sometimes people don't have a decent guild or know a group of people to play with. I think this would help pugs be safer.

      11.) Make gathering a little safer - I understand this game is heavy PvP focus, which is great! But whether you live or die as a gatherer shouldn't be dictated by whether or not someone's able to make your mount disappear before you can even get back on it (even just one auto attack makes it disappear). Considering gatherer's also have no way to fight back, mount's should only disappear if you attack back or gathering gear needs a huge getaway survivability buff.

      I can understand being killed by a huge alliance group that may be running by or a dungeon farming group decides to dismount and kill you, fine. But solo players shouldn't be able to kill gatherer's easily in my opinion. 7

      12.) Add the ability to buy sets pre-set by the player. Kind of like quick sets in the bank tab but for buying sets off the market. So you input everything you want to buy (quality, tier, etc) and just bing bang boong when you hit buy it buy's the cheapest of whatever you have set up.

      13.) Fix the lag in the game. I know this is an obvious they're going to do it, but I don't even want to play with lag this bad which kind of sucks. I know they wanted everyone to be under one large server and that's something I'm TOTALLY in support of, but if It's going to cause lag like they need to start pushing for improved performance or consider a second "realm" / "server"

      This would cause a huge issue due to the fact that everything is focused around the premise of having "one world / server" and banks / markets are centralized around different areas which as I sated I before, I'd be 100% for if there were no performance issues but that's simply not the case anymore now. Perhaps they could have all the banks / markets combined across bother servers and keep the region locking in place.7


      14.) Add pets to the game. Possibly just an island thing that gives you some kind of help with island activities would be cool. Maybe different types of pets could do different things. Nothing game breaking, just something fun to add to the game.

      15.) Implement a triangular conflict system. Players can pick one of three roles: Guard, merchant, or bandit. Make a way for merchants to be able to obtain the "sells in X city for X amount every time" easily so they have something to run and they get experience for it. Hunters get experience for successful runs and killing bandits. Bandits try and kill the merchants/ hunters and return the items to a bandit camp for experience and rewards.

      All 3 of the roles are leveled independently of each other and a lengthy grind with rewards sprinkled throughout the levels. Perhaps aesthetic hunter, merchant, and bandit costumes, basic medium and higher tier ones that look extravagant.

      15.) Aesthetic overlays I know this game is heavy on PvP so I understand there being certain restrictions on things like weapon, but they should have a cosmetic setup that masks over your current armor.




      To be continued...

      The post was edited 23 times, last by Drougen ().

    • toorlye wrote:

      Mohamed wrote:

      Number 6 would be a blessing, or at least to allow for one teleport per week/month to any city of your choosing that allows you carry items in your inventory.
      You buy the mammoth and abuse transporting giant amount of goods without a risk every week/month - no!

      That is the point. To have a risk free transport session once a month.
      You could make it so that you apply a cost as they do to cities that allow transport of goods for a cost.
      To make it so that Caerleon is the only city where you have to manually travel to it forces you to get a guild and make friends, which - i definitely think you should be doing, but i would feel it is unfair on those who dont have social skills necessary to do so or maintain such skills, and would feel it is unfair to have the current mechanism as is, with no improvement remain.

      If Caerleon wasn't where almost everyone meets up to do content, then I dont think I would give this too much thought, but as it is now, you either make friends or join a guild to help you transport (thats what i did and its perfectly fine), at which point you dont ever have to worry about making it your home bank anymore, or you stay in the city you chose at the beginning and risk transporting everytime/or teleport freely but buy all your gear from Caerleons marketplace.

      There are obvious flaws to this system and it definitely needs a rework. I have provided detailed suggestions on how to do this in one of the main feedback threads.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG
    • you're asking to make it ppl play it easy, i do not agree to any of these ideas. game basically sucks when we can see the timer cooldown on skill,

      you need to calculate it by urself and timing it. that's one of the fun part of the game and its called also part of the skill.

      if they change these thing i better quit, its become clicker game. no need skill to play. just need how much time u ve played, ur gear good and click the skill button fast, just it.

      bank account wide more easy to implement than the current bank system. you don't have any idea do you? the devs make this on purpose not because they are not capable. separated bank account means more complex database n system than bank account wide.

      i prefer they add system like a job for courier/escort guard. so people need to use this service if they want to transfer valuable items.

      stop suggesting stuff that make this game become so simple. it will kill the game. Start suggesting new stuff that you want to see in the game. so it will be more complex, and more variety to play. it will be bored if we keep repeating same thing over and over again.
    • RAYE wrote:

      you're asking to make it ppl play it easy, i do not agree to any of these ideas. game basically sucks when we can see the timer cooldown on skill,

      you need to calculate it by urself and timing it. that's one of the fun part of the game and its called also part of the skill.

      if they change these thing i better quit, its become clicker game. no need skill to play. just need how much time u ve played, ur gear good and click the skill button fast, just it.

      bank account wide more easy to implement than the current bank system. you don't have any idea do you? the devs make this on purpose not because they are not capable. separated bank account means more complex database n system than bank account wide.

      i prefer they add system like a job for courier/escort guard. so people need to use this service if they want to transfer valuable items.

      stop suggesting stuff that make this game become so simple. it will kill the game. Start suggesting new stuff that you want to see in the game. so it will be more complex, and more variety to play. it will be bored if we keep repeating same thing over and over again.
      I find your tone towards the OP to be somewhat condescending as a fellow member of this forum community. I would recommend you read the rules of this forum for a reminder on the way you should phrase your posts and where to go if you are frustrated to vent.

      The OP is entitled to post his/her suggestions, irrespective of whether you personally don't like them. This forum sub isn't "only suggest ideas that RAYE likes", it is suggest "YOUR" ideas.

      And if you are wondering why I quoted you, it is because of this part in what you wrote "stop suggesting stuff that make this game become so simple...".

      You dont have the right to tell anyone to stop suggesting stuff. Period.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG
    • i'm sry if you feel offended. but for me what he suggested really make the game simple. i just showing my disagreement about this suggestion. well what you've quote might be sound rude but its because i'm not english native. let me add please then.

      and also i have a right also to show my disagreement. its like i'm suggesting do not listen to this suggestion because it will make the game become simple. don't force me to agree with every ideas in here. tell me if i do not have right to disagree then i will stop doing it.
    • Mohamed wrote:

      toorlye wrote:

      Mohamed wrote:

      Number 6 would be a blessing, or at least to allow for one teleport per week/month to any city of your choosing that allows you carry items in your inventory.
      You buy the mammoth and abuse transporting giant amount of goods without a risk every week/month - no!
      That is the point. To have a risk free transport session once a month.
      You could make it so that you apply a cost as they do to cities that allow transport of goods for a cost.
      To make it so that Caerleon is the only city where you have to manually travel to it forces you to get a guild and make friends, which - i definitely think you should be doing, but i would feel it is unfair on those who dont have social skills necessary to do so or maintain such skills, and would feel it is unfair to have the current mechanism as is, with no improvement remain.

      If Caerleon wasn't where almost everyone meets up to do content, then I dont think I would give this too much thought, but as it is now, you either make friends or join a guild to help you transport (thats what i did and its perfectly fine), at which point you dont ever have to worry about making it your home bank anymore, or you stay in the city you chose at the beginning and risk transporting everytime/or teleport freely but buy all your gear from Caerleons marketplace.

      There are obvious flaws to this system and it definitely needs a rework. I have provided detailed suggestions on how to do this in one of the main feedback threads.
      If you have big amount of goods that need to be transported you should join a guild to ask them for a help, not asking for make the game more easy and without a risk. Risk, cooperation are the basic aspects of Albion. And now you're asking to remove it
    • RAYE wrote:

      i'm sry if you feel offended. but for me what he suggested really make the game simple. i just showing my disagreement about this suggestion. well what you've quote might be sound rude but its because i'm not english native. let me add please then.

      and also i have a right also to show my disagreement. its like i'm suggesting do not listen to this suggestion because it will make the game become simple. don't force me to agree with every ideas in here. tell me if i do not have right to disagree then i will stop doing it.
      No one told you that you cannot disagree with a suggestion nor has anyone forced you to agree with any suggestion. You absolutely have the right to disagree, but you should do it in a manner that isn't disrespectful.. If you take a look above, check out toorlye's post in this thread. He/she disagreed with a suggestion (in fact, he disagreed with mine which was in support for OP's 6th suggestion), but wasn't attacking the player making the suggestion (me). There was nothing in what toorlye said that told me to stop making suggestions and i am certain that if it was someone else other than me, it would be the same.

      You never attack the person, you always attack the point.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG
    • toorlye wrote:

      Mohamed wrote:

      toorlye wrote:

      Mohamed wrote:

      Number 6 would be a blessing, or at least to allow for one teleport per week/month to any city of your choosing that allows you carry items in your inventory.
      You buy the mammoth and abuse transporting giant amount of goods without a risk every week/month - no!
      That is the point. To have a risk free transport session once a month.You could make it so that you apply a cost as they do to cities that allow transport of goods for a cost.
      To make it so that Caerleon is the only city where you have to manually travel to it forces you to get a guild and make friends, which - i definitely think you should be doing, but i would feel it is unfair on those who dont have social skills necessary to do so or maintain such skills, and would feel it is unfair to have the current mechanism as is, with no improvement remain.

      If Caerleon wasn't where almost everyone meets up to do content, then I dont think I would give this too much thought, but as it is now, you either make friends or join a guild to help you transport (thats what i did and its perfectly fine), at which point you dont ever have to worry about making it your home bank anymore, or you stay in the city you chose at the beginning and risk transporting everytime/or teleport freely but buy all your gear from Caerleons marketplace.

      There are obvious flaws to this system and it definitely needs a rework. I have provided detailed suggestions on how to do this in one of the main feedback threads.
      If you have big amount of goods that need to be transported you should join a guild to ask them for a help, not asking for make the game more easy and without a risk. Risk, cooperation are the basic aspects of Albion. And now you're asking to remove it

      If you have such a large amount of goods that you need an elder command mammoth to carry it all in your inventory, I would agree that in that case and that case only, that it would make more sense to travel on mount.

      If you took the liberty to read the post in the main feedback thread that is stickied, you will notice I was mostly referring to your character only.

      I still think a once a week/once a month allowable transfer of equipped items and items you can carry without having any mount equipped should be implemented, such that if your friends are in a different city, and would like you to run a dungeon with them, you dont have to strip naked of the gear you have equipped on to travel.

      It could be implemented in such a way that this will only work if you have no mount equipped nor any mount in your inventory, if what you are worried about is players taking advantage of transporting too many items without risk.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG
    • Mohamed wrote:

      RAYE wrote:

      you're asking to make it ppl play it easy, i do not agree to any of these ideas. game basically sucks when we can see the timer cooldown on skill,

      you need to calculate it by urself and timing it. that's one of the fun part of the game and its called also part of the skill.

      if they change these thing i better quit, its become clicker game. no need skill to play. just need how much time u ve played, ur gear good and click the skill button fast, just it.

      bank account wide more easy to implement than the current bank system. you don't have any idea do you? the devs make this on purpose not because they are not capable. separated bank account means more complex database n system than bank account wide.

      i prefer they add system like a job for courier/escort guard. so people need to use this service if they want to transfer valuable items.

      stop suggesting stuff that make this game become so simple. it will kill the game. Start suggesting new stuff that you want to see in the game. so it will be more complex, and more variety to play. it will be bored if we keep repeating same thing over and over again.
      I find your tone towards the OP to be somewhat condescending as a fellow member of this forum community. I would recommend you read the rules of this forum for a reminder on the way you should phrase your posts and where to go if you are frustrated to vent.
      The OP is entitled to post his/her suggestions, irrespective of whether you personally don't like them. This forum sub isn't "only suggest ideas that RAYE likes", it is suggest "YOUR" ideas.

      And if you are wondering why I quoted you, it is because of this part in what you wrote "stop suggesting stuff that make this game become so simple...".

      You dont have the right to tell anyone to stop suggesting stuff. Period.
      Lmao, his post is perfectly fine; he even suggests courier jobs, you are acting like the white knight we don't need. I find your post worse than his.

      1. Yes, but after a while you get used to cool down timers of your build anyway. Not game breaking.

      2. Agreed, although there is really no point to them, maybe when HCE's were a thing, but with random dungeons not really.

      3. No, what's the point? You are either gonna PvP or PvE, what are you gonna do if both pop?

      4. I guess, I don't mind really, I'm out and about anyway most of the time :)

      5. Yes... QoL

      6. No, transporting resources and moving them is a big part of the game.
    • DildoSwaggings wrote:

      Mohamed wrote:

      RAYE wrote:

      you're asking to make it ppl play it easy, i do not agree to any of these ideas. game basically sucks when we can see the timer cooldown on skill,

      you need to calculate it by urself and timing it. that's one of the fun part of the game and its called also part of the skill.

      if they change these thing i better quit, its become clicker game. no need skill to play. just need how much time u ve played, ur gear good and click the skill button fast, just it.

      bank account wide more easy to implement than the current bank system. you don't have any idea do you? the devs make this on purpose not because they are not capable. separated bank account means more complex database n system than bank account wide.

      i prefer they add system like a job for courier/escort guard. so people need to use this service if they want to transfer valuable items.

      stop suggesting stuff that make this game become so simple. it will kill the game. Start suggesting new stuff that you want to see in the game. so it will be more complex, and more variety to play. it will be bored if we keep repeating same thing over and over again.
      I find your tone towards the OP to be somewhat condescending as a fellow member of this forum community. I would recommend you read the rules of this forum for a reminder on the way you should phrase your posts and where to go if you are frustrated to vent.The OP is entitled to post his/her suggestions, irrespective of whether you personally don't like them. This forum sub isn't "only suggest ideas that RAYE likes", it is suggest "YOUR" ideas.

      And if you are wondering why I quoted you, it is because of this part in what you wrote "stop suggesting stuff that make this game become so simple...".

      You dont have the right to tell anyone to stop suggesting stuff. Period.
      Lmao, his post is perfectly fine; he even suggests courier jobs, you are acting like the white knight we don't need. I find your post worse than his.
      1. Yes, but after a while you get used to cool down timers of your build anyway. Not game breaking.

      2. Agreed, although there is really no point to them, maybe when HCE's were a thing, but with random dungeons not really.

      3. No, what's the point? You are either gonna PvP or PvE, what are you gonna do if both pop?

      4. I guess, I don't mind really, I'm out and about anyway most of the time :)

      5. Yes... QoL

      6. No, transporting resources and moving them is a big part of the game.

      I didnt think so. I quoted the specific part of that players post that went against the forum rules. Also, there was no need for "Lmao" or "white knight". If you dont like me for me, thats fine, but it is not appropriate nor professional to label me in such a condescending way for trying to ensure that suggestions are attacked and not the people making them.

      If you have a problem with players like myself who are told, before posting in the forums, to read the rules and abide by them then gladly report me if you see me breaking any rules.

      By putting down people who are told to follow forum rules you are indirectly telling the moderators that you dont care for their rules and dont respect people
      Who follow their rules.

      That is what I got from your response of "lmao...white knight".

      Also, when I type, I try to be as clear and structured as possible, and sometimes that may come off as stern/strict and that may be why you may have thought my post was harsh, but it really wasnt. In fact, i did not report him (in case you thought I did) as it did not seem intentional.

      I wanted to point out m that he shouldnt tell a player not to make suggestions in a suggestions forum, because everyone is entitled to voicing their suggestions.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG

      The post was edited 2 times, last by Mohamed ().

    • nah its fine, it just im too expressive when expressing my own thought.

      lets be contructive here,

      i just started this game couple days ago with my lil brother. and yesterday my brother was ganked by a party consist of 4 men.
      he was trying to move to cluster another city to farm some material.
      i find it bit nasty and demotivate us as new player. i mean cmon 1 vs 1 still acceptable, we re new and being ganked by 4 ppl.
      and my lil bro was alone.
      so i understand ppl want a solution for this. i mean easier to transport.

      how about if the ganker got some penalty if they bully 1 person with 3 man or more. also there is hostile point between our guilds

      idk if its possible or not.

      but if there are some kind of penalty when robbing by bullying 1 person. i think that will be fair enough.

      if solo gank no penalty but party gank there will be a penalty

      because if we can party gank someone who solo easily, that will demotivate the victim.

      but if we know there is some kind of penalty that still fine.

      example they got bandit title, and they cant enter city or specific city. so there will be a city full of bandit who love ganking solo player.

      we can add duration to the title depends on how many they do that.

      because i believe that playstyle too much advantage. and as a player who doesnt like that playstyle, it will demotivate us to do dungeon or farming material.

      and when we enter map there will be another info alongside hostile player, bandit might be here. because if its so obvious also no fun, easily avoided.
    • DildoSwaggings wrote:

      Then you should learn how to read because there was more to my post than just lmao and white knight :) Are you gonna report me because I hurt your feelings?
      Just because your post included constructive feedback to the discussion doesnt mean you are good to go in including rude or condescending words, especially when you tie those words to a player.

      You were condescending with your "lmao" and "white knight" part of your post. Even though the rest of your post was constructive doesnt mean you are allowed to break the rules in other parts of your post or doesnt make you immune to not having the rules apply to you.

      As for your question, no comment.
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG
    • RAYE wrote:

      nah its fine, it just im too expressive when expressing my own thought.

      lets be contructive here,

      i just started this game couple days ago with my lil brother. and yesterday my brother was ganked by a party consist of 4 men.
      he was trying to move to cluster another city to farm some material.
      i find it bit nasty and demotivate us as new player. i mean cmon 1 vs 1 still acceptable, we re new and being ganked by 4 ppl.
      and my lil bro was alone.
      so i understand ppl want a solution for this. i mean easier to transport.

      how about if the ganker got some penalty if they bully 1 person with 3 man or more. also there is hostile point between our guilds

      idk if its possible or not.

      but if there are some kind of penalty when robbing by bullying 1 person. i think that will be fair enough.

      if solo gank no penalty but party gank there will be a penalty

      because if we can party gank someone who solo easily, that will demotivate the victim.

      but if we know there is some kind of penalty that still fine.

      example they got bandit title, and they cant enter city or specific city. so there will be a city full of bandit who love ganking solo player.

      we can add duration to the title depends on how many they do that.

      because i believe that playstyle too much advantage. and as a player who doesnt like that playstyle, it will demotivate us to do dungeon or farming material.

      and when we enter map there will be another info alongside hostile player, bandit might be here. because if its so obvious also no fun, easily avoided.

      100% agree with how you recommend this should be implemented. That's exactly why I even suggested something along the lines of a free transport in my other thread (like once a week or once a month).
      Hon.BSc. Medical Physics & Analytical Chemistry (University of Toronto) & Hon.BSc.Env. Ecology (University of Guelph). Research Assistant. Twitter: twitter.com/Mohamed_UoG