Open World Random Dungeons - People stealing loot

    • Open World Random Dungeons - People stealing loot

      My Friends and I went into one of the random open world dungeon found a special boss, died twice killing him trying to figure out the mechanics. Once he died a group of randomers went in and claimed the chest behind him ( only available when the boss is dead ) before we did, they camped the chest for when we killed him. Now is this an oversight on the developers side or an intended mechanic - could I take my sneaky solo pker and take chests from people who just started playing the game. Honestly please link the ability to open the chests to the group or person that killed the boss. My friends are new and they're frustrated that we invested time effort and money into the boss to have another group take our loot.
    • Zbrkesbris wrote:

      Random dungeons were designed to create more conflict and PvP situations between groups, ability to steal loot is a good motivator.
      Unfortunately, the Devs have already stated they may change this :(

      @Mack96
      whether they make it who "Kills" the Boss or who "Does Most Damage" Gets the Loot will not strictly get you the result you are looking for.
      It will only reduce Solos following you into RDs but will not stop groups coming in after you. & if any of these changes do happen
      you can guarantee that when you see any other groups that they will be more inclined to pvp.

      If the Risk is taken away then so will the rewards.
      Hopefully any changes will only relate to Blue Zones, For the PvE focused crowd.

      The post was edited 2 times, last by Macon_Gray ().

    • Zbrkesbris wrote:

      Random dungeons were designed to create more conflict and PvP situations between groups, ability to steal loot is a good motivator.
      One wrong they stated in video that it was meant to be more pve experience if it was to focus on pvp and it was to dangerious they would of had to remake the dungeon, gladly it has been a success, Next they will change it and make it so that the group killing the boss will get the chest.. however dont know how this will work with someone in group leaving the dungeon and trying to grab the chest..
      goo.gl/xPMhXU
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      Random dungeon https://bit.ly/2L5TxnS
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    • Macon_Gray wrote:

      Zbrkesbris wrote:

      Random dungeons were designed to create more conflict and PvP situations between groups, ability to steal loot is a good motivator.
      Unfortunately, the Devs have already stated they may change this :(
      @Mack96
      whether they make it who "Kills" the Boss or who "Does Most Damage" Gets the Loot will not strictly get you the result you are looking for.
      It will only reduce Solos following you into RDs but will not stop groups coming in after you. & if any of these changes do happen
      you can guarantee that when you see any other groups that they will be more inclined to pvp.

      If the Risk is taken away then so will the rewards.
      Hopefully any changes will only relate to Blue Zones, For the PvE focused crowd.
      That may be correct about group joining in, the blue will be safe, the yellow already has pk in so nothing new , the red the same and so it's the black. so it seems everything will be normal as it already is..
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
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    • Just to clarify, I'm not bitching about PvP or competition. Before the random dungeons were introduced groups always competed for the right to run a dungeon, and that would in itself create content.

      What I'm upset about is that me and my 2 friends managed to claim the boss ( out damage a group of 6, more because they weren't experienced, went down or whatever ) we won the right to that kill, what they did was camp the chest and take the loot - there's nothing we could have done in that situation. It means that once again it's a zerg game when it shouldn't be.

      Generally if a group gets the kill, the boss drops a bag of loot it's spread evenly across all players ( depending on how the loot is set up in the party ) if someone leaves the group they cannot claim others loot as their own - it's tied to the boss kill.

      This mechanic doesn't do that and creates so much disappointment

      In any case, I'll double check if the Devs see this as bug abuse and if not you guys will see me in the dungeons taking your loot :) more to propagate the issue.
    • Mach96 wrote:

      Just to clarify, I'm not bitching about PvP or competition. Before the random dungeons were introduced groups always competed for the right to run a dungeon, and that would in itself create content.
      Expedition was the rights that was pushed into everyone throat, HCE, the right to enter a group if you are holy and not nature, if you are boltcaster and not some dumb dps ^,^... maybe you meant before RD and HCE there was a right XD
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • I Dont know why people are having a dificult time with this. This very easy to solve.

      When other players are waiting at chest, then all you have to do is run back and reset the boss. The boss will then attack the players waiting at the chest. They will either run back or die.

      If they run back, and wait for you to iniciate boss again, all you have to do is to get back a little bit just enough so they dont see your names, flag for pvp, then go an pk them.

      If you are in yellow zone and you die, you will not drop your items so dont be afraid to flag pvp and pk the other players.
    • Yeah in yellow and higher zones you can just kill the stealer before he can steal the loot, not a problem with the pvp or this system in there (if they're more or stronger then thats how it is. happens).

      The main problem is with blue zone dungeons. In them a single a**hole can steal the full loot of a dungeon from an entire 10-20 member party with zero effort and no one can do anything against it. The only thing they can do is to swarm the chest before the boss dies and hope they can open it faster then the stealer. But can't kill the stealer, can't send him out in any way, no punishment for him. Nothing. And this is just extremely frustrating.
      If it was just a few unlucky run I would say ok. But it's not. It's a too common problem to be ignored. It happens to me almost every 2nd or 3rd dungeon (sometimes the same guy multiple time like if he was following me...) and I'm constantly seeing other ppl crying about this ingame.

      Yes you could say "go to pvp enabled zones then with groups" but two things:
      1. I'm kinda new, I'm not that level yet. I just discovered the dungeoning aspect of the game.
      2. Tons of new players out there and this can easily discourage them to continue the game only becouse this is even a thing. And this is not the goal of the developers I believe.

      It could be solved easily as mentioned above and could make the game much more enjoyable.
      I hope the devs will fix this soon.
    • Theandia wrote:

      Yeah in yellow and higher zones you can just kill the stealer before he can steal the loot, not a problem with the pvp or this system in there (if they're more or stronger then thats how it is. happens).
      Just for this quote right here, in yellow the player should already be in pk mode and in red zone too, in black zone you are forced in to pk and can't turn it off....

      So there are two thing, in yellow if you are in pk mode you will be swarmed by the blue with a boner to kill any red name [trust me in lazy grass its 24/7 on this]...
      in red zone doesn't matter, you will see dive and big battles, still you will have to pk mode up and if you touch anyone you get outlawed so you canno't zone out or enter the city.......

      So if you don't want the above, you would still fight in blue name [none pk] however, this is the little problem, a player in party can instantly drop as the boss goes down and take the chest for him self, pk up takes about 10second or so, enough time for him to take it an A out or run out......
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Theandia wrote:

      Yeah in yellow and higher zones you can just kill the stealer before he can steal the loot, not a problem with the pvp or this system in there (if they're more or stronger then thats how it is. happens).

      The main problem is with blue zone dungeons. In them a single a**hole can steal the full loot of a dungeon from an entire 10-20 member party with zero effort and no one can do anything against it. The only thing they can do is to swarm the chest before the boss dies and hope they can open it faster then the stealer. But can't kill the stealer, can't send him out in any way, no punishment for him. Nothing. And this is just extremely frustrating.
      If it was just a few unlucky run I would say ok. But it's not. It's a too common problem to be ignored. It happens to me almost every 2nd or 3rd dungeon (sometimes the same guy multiple time like if he was following me...) and I'm constantly seeing other ppl crying about this ingame.

      Yes you could say "go to pvp enabled zones then with groups" but two things:
      1. I'm kinda new, I'm not that level yet. I just discovered the dungeoning aspect of the game.
      2. Tons of new players out there and this can easily discourage them to continue the game only becouse this is even a thing. And this is not the goal of the developers I believe.

      It could be solved easily as mentioned above and could make the game much more enjoyable.
      I hope the devs will fix this soon.
      Devs already said they will do a fix. But still, If new players get discouraged by that, then they should quit the game assap. Worse things will happen to them, they will get ganked, they will get killed unfairly and outnumbered. If they cant get around some guy stealing a chest that contains useless loot(blue zone loot us useless), they wont be able to take in the loss of hundreds of thousands of silver.

      And definetly go into yellow zone. If you cant kill a random thief with your entire party, quit the game. You dont need to be prepared for pvp in yellow zones because yellow zone is the place where to start to get prepared for pvp.
      Thats the purpose of yellow zones, to prepare you for pvp.

      The post was edited 1 time, last by Holoin ().

    • Finalhecate wrote:

      Theandia wrote:

      Yeah in yellow and higher zones you can just kill the stealer before he can steal the loot, not a problem with the pvp or this system in there (if they're more or stronger then thats how it is. happens).
      Just for this quote right here, in yellow the player should already be in pk mode and in red zone too, in black zone you are forced in to pk and can't turn it off....
      So there are two thing, in yellow if you are in pk mode you will be swarmed by the blue with a boner to kill any red name [trust me in lazy grass its 24/7 on this]...
      in red zone doesn't matter, you will see dive and big battles, still you will have to pk mode up and if you touch anyone you get outlawed so you canno't zone out or enter the city.......

      So if you don't want the above, you would still fight in blue name [none pk] however, this is the little problem, a player in party can instantly drop as the boss goes down and take the chest for him self, pk up takes about 10second or so, enough time for him to take it an A out or run out......
      please, DO NOT GIVE FALSE INFO TO NEW PLAYERS.

      Flagging and attacking a player will not instantly make you an outlaw. It takes many kills before that happens.

      When you become an outlaw, you can still enter cities as long as you dont reach the lowest 2 reputation for outlaws. To reach such low reputations, you would need to kill tons of players in redzone, or attack tons of players in the yellow zone.

      Blues will only swarm you if you stay still. You can easily go inside any city while being flagged to wait out the pvp timer.

      I dont know what you acomplish tellijg wrong information to new players.
    • Finalhecate wrote:

      Mach96 wrote:

      Just to clarify, I'm not bitching about PvP or competition. Before the random dungeons were introduced groups always competed for the right to run a dungeon, and that would in itself create content.
      Expedition was the rights that was pushed into everyone throat, HCE, the right to enter a group if you are holy and not nature, if you are boltcaster and not some dumb dps ^,^... maybe you meant before RD and HCE there was a right XD

      Holoin wrote:

      I Dont know why people are having a dificult time with this. This very easy to solve.

      When other players are waiting at chest, then all you have to do is run back and reset the boss. The boss will then attack the players waiting at the chest. They will either run back or die.

      If they run back, and wait for you to iniciate boss again, all you have to do is to get back a little bit just enough so they dont see your names, flag for pvp, then go an pk them.

      If you are in yellow zone and you die, you will not drop your items so dont be afraid to flag pvp and pk the other players.
      Im slowly training my friends to play efficently, so not to zerg the dungeons and not share too much fame or loot - We managed to compete and win for a special boss, the other group of 6 were actually retarded and went down to the AOEs. If we flagged then they would have either a. taken the boss and had a 10 second advantage on us, b. 3v6 although possible with good communication my friends are new and I was comfortable with flagging them up to compete for a boss, then to fight the boss flagged ( any jim bob garry can come in and start slapping us ) ontop of this, we were also clutching it because both gear and man power wise and it took us longer than 3minutes for the kill so they would have got up and slapped us a bit.

      Again any other situation, if you kill a mob or boss that loot is yours for a small time period, be it a minute or 2. The same mechanics should apply here - There is no point in giving bigger groups any more advantage over small groups.
    • Holoin wrote:

      Finalhecate wrote:

      Theandia wrote:

      Yeah in yellow and higher zones you can just kill the stealer before he can steal the loot, not a problem with the pvp or this system in there (if they're more or stronger then thats how it is. happens).
      Just for this quote right here, in yellow the player should already be in pk mode and in red zone too, in black zone you are forced in to pk and can't turn it off....So there are two thing, in yellow if you are in pk mode you will be swarmed by the blue with a boner to kill any red name [trust me in lazy grass its 24/7 on this]...
      in red zone doesn't matter, you will see dive and big battles, still you will have to pk mode up and if you touch anyone you get outlawed so you canno't zone out or enter the city.......

      So if you don't want the above, you would still fight in blue name [none pk] however, this is the little problem, a player in party can instantly drop as the boss goes down and take the chest for him self, pk up takes about 10second or so, enough time for him to take it an A out or run out......
      please, DO NOT GIVE FALSE INFO TO NEW PLAYERS.
      Flagging and attacking a player will not instantly make you an outlaw. It takes many kills before that happens.

      When you become an outlaw, you can still enter cities as long as you dont reach the lowest 2 reputation for outlaws. To reach such low reputations, you would need to kill tons of players in redzone, or attack tons of players in the yellow zone.

      Blues will only swarm you if you stay still. You can easily go inside any city while being flagged to wait out the pvp timer.

      I dont know what you acomplish tellijg wrong information to new players.
      you are one funny person... seem you are a founder and you confused the outlawdebuff vs -rep... please do not GIVE FALSE INFO TO NEW PLAYER HOLOIN CHECK YOUR FACTS,

      Do you know what is outlaw VS REPUTATION NAMES?
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
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      HGguidance https://bit.ly/2Ymu1gs

      The post was edited 1 time, last by Finalhecate ().

    • Mach96 wrote:

      Im slowly training my friends to play efficently, so not to zerg the dungeons and not share too much fame or loot - We managed to compete and win for a special boss, the other group of 6 were actually retarded and went down to the AOEs. If we flagged then they would have either a. taken the boss and had a 10 second advantage on us, b. 3v6 although possible with good communication my friends are new and I was comfortable with flagging them up to compete for a boss, then to fight the boss flagged ( any jim bob garry can come in and start slapping us ) ontop of this, we were also clutching it because both gear and man power wise and it took us longer than 3minutes for the kill so they would have got up and slapped us a bit.
      Again any other situation, if you kill a mob or boss that loot is yours for a small time period, be it a minute or 2. The same mechanics should apply here - There is no point in giving bigger groups any more advantage over small groups.
      On the bold letter as i get my video up for holion,, What do you think of a person solution for new player who uses the LFG channel and get into a run and find out that the person inside the run [1 or 2 player] leaves party as the boss is downed and they already in the chest clicking.......

      just incase any confusion, boss 20hp left, i stand on chest in party, boss downed, i click the leave and press chest, chest open cause im first, i take loot and run away...

      Your fix is great vs other group or single player jumping in, but i think the party one will be tried more after the fix.....

      other people solution i think would say

      -party with guild or friend only
      -always be pk on yellow and red [which is very risky]
      -finish the boss next to the chest...

      what are your thoughts?
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs
    • Finalhecate wrote:

      Mach96 wrote:

      Im slowly training my friends to play efficently, so not to zerg the dungeons and not share too much fame or loot - We managed to compete and win for a special boss, the other group of 6 were actually retarded and went down to the AOEs. If we flagged then they would have either a. taken the boss and had a 10 second advantage on us, b. 3v6 although possible with good communication my friends are new and I was comfortable with flagging them up to compete for a boss, then to fight the boss flagged ( any jim bob garry can come in and start slapping us ) ontop of this, we were also clutching it because both gear and man power wise and it took us longer than 3minutes for the kill so they would have got up and slapped us a bit.
      Again any other situation, if you kill a mob or boss that loot is yours for a small time period, be it a minute or 2. The same mechanics should apply here - There is no point in giving bigger groups any more advantage over small groups.
      On the bold letter as i get my video up for holion,, What do you think of a person solution for new player who uses the LFG channel and get into a run and find out that the person inside the run [1 or 2 player] leaves party as the boss is downed and they already in the chest clicking.......
      just incase any confusion, boss 20hp left, i stand on chest in party, boss downed, i click the leave and press chest, chest open cause im first, i take loot and run away...

      Your fix is great vs other group or single player jumping in, but i think the party one will be tried more after the fix.....

      other people solution i think would say

      -party with guild or friend only
      -always be pk on yellow and red [which is very risky]
      -finish the boss next to the chest...

      what are your thoughts?
      Honestly the standard mechanics haven't ever been an issue - yes ok occasionly you'll get the short end of the stick - but thats the risk you take playing with randomers. The big issue for me is that other people that didnt participate in the mob / boss kill get all the loot.

      Also regarding your example, parties have 2 types of loot option, one which evenly shares the loot between all members, Its always wise to check loot options before carrying on with the group.

      For example after this happened to me I spent all day doing it - Ive done it succesfully 5 times, out of 6 dungeons. agreeably the loot isnt the best - but the chest is a motivator for people, someone coming in scamming the chest demoralises people and most the people ive done that to immediatley left the dungeon,
    • Mach96 wrote:

      Finalhecate wrote:

      Mach96 wrote:

      Im slowly training my friends to play efficently, so not to zerg the dungeons and not share too much fame or loot - We managed to compete and win for a special boss, the other group of 6 were actually retarded and went down to the AOEs. If we flagged then they would have either a. taken the boss and had a 10 second advantage on us, b. 3v6 although possible with good communication my friends are new and I was comfortable with flagging them up to compete for a boss, then to fight the boss flagged ( any jim bob garry can come in and start slapping us ) ontop of this, we were also clutching it because both gear and man power wise and it took us longer than 3minutes for the kill so they would have got up and slapped us a bit.
      Again any other situation, if you kill a mob or boss that loot is yours for a small time period, be it a minute or 2. The same mechanics should apply here - There is no point in giving bigger groups any more advantage over small groups.
      On the bold letter as i get my video up for holion,, What do you think of a person solution for new player who uses the LFG channel and get into a run and find out that the person inside the run [1 or 2 player] leaves party as the boss is downed and they already in the chest clicking.......just incase any confusion, boss 20hp left, i stand on chest in party, boss downed, i click the leave and press chest, chest open cause im first, i take loot and run away...

      Your fix is great vs other group or single player jumping in, but i think the party one will be tried more after the fix.....

      other people solution i think would say

      -party with guild or friend only
      -always be pk on yellow and red [which is very risky]
      -finish the boss next to the chest...

      what are your thoughts?
      Honestly the standard mechanics haven't ever been an issue - yes ok occasionly you'll get the short end of the stick - but thats the risk you take playing with randomers. The big issue for me is that other people that didnt participate in the mob / boss kill get all the loot.
      Also regarding your example, parties have 2 types of loot option, one which evenly shares the loot between all members, Its always wise to check loot options before carrying on with the group.

      For example after this happened to me I spent all day doing it - Ive done it succesfully 5 times, out of 6 dungeons. agreeably the loot isnt the best - but the chest is a motivator for people, someone coming in scamming the chest demoralises people and most the people ive done that to immediatley left the dungeon,
      My suggestion is try core run with player of your time zone until the dev get the pickle out of the jar with this one.. like it old this person in this reddit thread, reddit.com/r/albiononline/comm…ty_and_looting_rd_chests/ you can just find people on your time zone, new player, you learn about dungeon and set them up on discord and once th core run begins, it keeps going and going until one of the key player leaves... In my run im key player healer, so i can alwasy find a tank, my tank is ironm and he stood by me since the days of t5 leather greataxe dps,, now he is 400/400 and doesn't need me but he is very loyal to the run and does continue runs with us [even though we fallen appart after the free to play by not doing run for 14 days, we starting them up slowly]....

      Every player has the ability to set up a trusty core run with people who will become your best asset, Money will be flowing in, fame will be flowing in, and you will never have to worry about a ninja loot,

      According to some intel on some guild and alliance [will not mention], some anglia has dead zone that you can farm with no interruption except Blencaratha or what ever is called since im not in game, that is the Alderwood of Anglia with 300 player..... Witht his info you can enter those zone and run till your heart content while avoiding bad zone like alderwood or blencaratha..

      In the core run these are small pic out of 27 compiles one. imgur.com/a/ULWW9k0 , my boy ironm has the luck touch getting 500-1mill selling items, really lucky touch, and these were the fame imgur.com/a/ULWW9k0 in one week [excluding sat and sun and fri, those days we slow down the run cause those are the kids and free adult no work days thus increase in ganking.]

      My easy advice is just take a core run, new player can set this up with stranger, i know i did set this up with these player, first ironm "how would you like to 2 man for 5 days with me and get lots of potential loot and fame " [the run was slow but we did it ] "keyteen and tu, how would you like to run fast random dungeon with great loot and little to no interruption], keyteen is now wearing t8 with badon with tiger in black zone [no matter how many time i tell him just bring 5.1 with long bow] he is to rich to even give a dam... i did this with many others in my core run and it was delicious from march 25t to april 10th.......

      So why not try this instead man? instead of random dungeon lfg? I did this for many player setting up core run imgur.com/a/d7YHKnG its kinda now deadish as it was extremely hard for me to set them up while im doing my core run, but if each individual player just take charge and set their own core run by core run by core run, you will have more player doing bigger run with more trust vs trust issue..... I don't know maybe im just a fool dreaming... oh well sorry for the long wall text, im sounding rubish now so forget it.
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Outnumber https://bit.ly/2YEU56n
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      HGguidance https://bit.ly/2Ymu1gs