Game has what 200k+ people now. Will they all want the same BZ content? Or will it be time to something new *cough*

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tabooshka wrote:
im sorry, but are you calling copy pasted continent "new content"?Joshuan wrote:
but so much cynism and negativity after reading that actual new content is coming to the game in under a month
The post was edited 3 times, last by Sharka ().
skillazor wrote:
I thought royale continent is for new players with IP capped in GvG. Why no new town and zones in royals ?Eltharyon wrote:
We feel it would be unfair to make new players wait until we finish that rework to have a chance to claim their own piece of Albion
Eltharyon wrote:
We have found that, in the past, the vast majority of players who stick with Albion play in the Outlands. While the Royal Continent is currently overpopulated, its unlikely for this to remain this way in the long run. We do anticipate the need for new guilds forming and establishing themselves, however, and therefore we're taking action now. The goal here is to avoid problems further down the road and to prevent players from 'bouncing' due to a lack of opportunity in the existing Outlands.skillazor wrote:
I thought royale continent is for new players with IP capped in GvG. Why no new town and zones in royals ?Eltharyon wrote:
We feel it would be unfair to make new players wait until we finish that rework to have a chance to claim their own piece of Albion
Its worth mentioning we're announcing this change now to be as transparent about it as possible, while the actual change itself is still a few weeks away.
Belemrys wrote:
10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going to inflate the economy even more so...I think this is rash, I would have waited for Avalon to expand the outlands as you would have better population data by then.
Eltharyon wrote:
Good news is, if this turns out to be too much, we can use that information in the final re-design of the Outlands.Belemrys wrote:
10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going to inflate the economy even more so...I think this is rash, I would have waited for Avalon to expand the outlands as you would have better population data by then.
If we lose a lot of players now due to lack of opportunity to claim territory (we can't get the hideouts built this fast, they're quite complex), we probably won't get them back.
In short: In case we're wrong about this we stand ready to correct it. In case we're right, we'll have a lot more guilds getting into Outland gameplay, which can only be good for the game.
Sharka wrote:
if this is all a temporary solution, why not just double up on territories in the maps that already exist? Or is that too difficult to do development wise versus copy paste maps.Eltharyon wrote:
Good news is, if this turns out to be too much, we can use that information in the final re-design of the Outlands.If we lose a lot of players now due to lack of opportunity to claim territory (we can't get the hideouts built this fast, they're quite complex), we probably won't get them back.Belemrys wrote:
10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going to inflate the economy even more so...I think this is rash, I would have waited for Avalon to expand the outlands as you would have better population data by then.
In short: In case we're wrong about this we stand ready to correct it. In case we're right, we'll have a lot more guilds getting into Outland gameplay, which can only be good for the game.
Eltharyon wrote:
In case we're right, we'll have a lot more guilds getting into Outland gameplay, which can only be good for the game.
Eltharyon wrote:
Good news is, if this turns out to be too much, we can use that information in the final re-design of the Outlands.Belemrys wrote:
10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going to inflate the economy even more so...I think this is rash, I would have waited for Avalon to expand the outlands as you would have better population data by then.
If we lose a lot of players now due to lack of opportunity to claim territory (we can't get the hideouts built this fast, they're quite complex), we probably won't get them back.
In short: In case we're wrong about this we stand ready to correct it. In case we're right, we'll have a lot more guilds getting into Outland gameplay, which can only be good for the game.
Eltharyon wrote:
Good news is, if this turns out to be too much, we can use that information in the final re-design of the Outlands.Belemrys wrote:
10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going to inflate the economy even more so...I think this is rash, I would have waited for Avalon to expand the outlands as you would have better population data by then.
If we lose a lot of players now due to lack of opportunity to claim territory (we can't get the hideouts built this fast, they're quite complex), we probably won't get them back.
In short: In case we're wrong about this we stand ready to correct it. In case we're right, we'll have a lot more guilds getting into Outland gameplay, which can only be good for the game.
Myringains wrote:
They tried to Increase map size in beta 2, resulting in ton of dead zones.fezao wrote:
i dont understand. can u explain?Myringains wrote:
Im glad you guys learnt nothing from beta 2.
Termination wrote:
Adding space, just like in beta 2 resulted in dead zones.