Login queue? Seriously?

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    • OMG, guys, seriously...It's the first day of F2P, what did you expect? Take it easy, and relax, try again tomorrow, or have a little patience, is that so hard? Just giving up on a game on F2p lauchday, you won't last a long time in this game anyway..

      Have a good day, and relax!!!
    • It's part of the process, slowly, the game will be able to support more players, and the impatient players, who don't want to wait in the queue at all, will pay for premium, and support the game, making it better, or put the game down for a later date, freeing up a queue spot for the players who actually will wait to play this great game. Honestly, it's a privilege to have a f2p MMO of this quality. :) Keep up the good work, Devs.
      I'm not very good with words.
    • Perhaps I'm slightly old school (and I am by no means "old") in my thinking but it wasn't all that long ago when free to play as a model for games didn't exist. I remember when every game you bought or played had to be purchased upfront. With the exception of demo discs stuck to gaming magazines, any game worth playing cost at least £30 upfront. Furthermore, these games were not MMOs with ongoing server maintenance costs as most of the hosting was done on by third party/client hosting.

      Both veteran and new players should consider themselves lucky that free to play exists. So what if a company commercialises their game. They invested a great deal of time, effort and money to develop it and they should receive a return for doing so. The gaming industry would be in a sorry state if they had to give everything away out of fear of their hard work being always labelled as "P2W".

      Let's not forget, you can buy premium for not a lot of money too. People don't hesitate to spend $5 on a Starbucks or $10 on their lunch but think its extortionate when a company asks for a similar amount of money for 24/7 access to a game for an entire month. Subscription based games are BY FAR the cheapest form of entertainment you can get when comparing time vs cost.

      Albion's commercial model is actually very good in the way in supports its in-game free market economy and minimises any possibility of P2W. The commercial balance of a player spending real life money to obtain an advantage vs the gain for the developer is heavily in favour of SBI. For example, you would have to spend THOUSANDS of dollars just to buy enough gold to buy some easily accessible items and even then, you would still need to invest further time or money to be able to equip them. Further still, even if someone did this, they could run out and within 5 minutes of entering the BZ be ganked by 10 direwolves and lose it all.

      The game is pay to advance faster. The barriers to doing this for free are very low (as shown by loads of recent guides on how to make silver to buy your premium, etc). The gold market even adjusts to make gold less valuable if someone buys tons of it, etc which further limits people's ability to "P2W".

      I've seen a lot of posts today from people complaining about queue times too. Let's not forget, its THE FIRST DAY of popular and anticipated game opening it doors entirely to anyone. The same happens when other MMOs have done similar promotions/launches. I've even queued to log in to WoW for 2 hours on a weekday not even during a expansion launch period before! Everyone should calm down, be patient and in a few days the queues will have regulated.
    • Relax.
      Give the game some little time.
      It is the same if you were in line for a limited time thing in a store and you had to wait behind 2400 other people.
      Would you rage and whine and cry about how much you have to wait til it is your turn.
      Every single game that launchers or make a big path update and gets more players to the game will allways lead to queue, until it stables out it self.
      see you in the Albion fellow adventures ;)
    • Bastyon wrote:

      Perhaps I'm slightly old school (and I am by no means "old") in my thinking but it wasn't all that long ago when free to play as a model for games didn't exist. I remember when every game you bought or played had to be purchased upfront. With the exception of demo discs stuck to gaming magazines, any game worth playing cost at least £30 upfront. Furthermore, these games were not MMOs with ongoing server maintenance costs as most of the hosting was done on by third party/client hosting.

      Both veteran and new players should consider themselves lucky that free to play exists. So what if a company commercialises their game. They invested a great deal of time, effort and money to develop it and they should receive a return for doing so. The gaming industry would be in a sorry state if they had to give everything away out of fear of their hard work being always labelled as "P2W".

      Let's not forget, you can buy premium for not a lot of money too. People don't hesitate to spend $5 on a Starbucks or $10 on their lunch but think its extortionate when a company asks for a similar amount of money for 24/7 access to a game for an entire month. Subscription based games are BY FAR the cheapest form of entertainment you can get when comparing time vs cost.
      You missed one important supporting detail, The devs working on these passion projects, are working as a service to the gaming community. They could easily make double their salary programming for a legitimate software development company instead of making a video game.
    • Hi all,

      please see our update here.

      Quote:

      Eltharyon wrote:

      Hello community members old and new,

      The Free to Play version of Albion is now about 8 hours old and we've had quite a ride so far. We've had an incredible turnout, but we've also had some pretty tense moments. We were able to contain an economy-threatening issue with the gold market by taking the servers down for about an hour this afternoon, but we brought them back and we've been able to entertain about 15,000 concurrent players in Albion's World. Unfortunately, this is where we encountered network issues in our datacenter and had to employ a login queue to prevent the gameplay from degrading too much, leaving thousands more players waiting to log in.

      We're currently working with our partners to resolve this issue and will continue to do so until its done. We cannot provide an ETA at this time, but we are confident that resolving this issue will allow us to let significantly more players into the game and improve connection quality for everyone.

      Thank you for bearing with us during this intense time, we're very much looking forward to joining the fray and are doing everything in our power to get the solution to you as soon as possible.

      Sincerely,

      Robin 'Eltharyon' Henkys
      Game Director
    • Wickedness wrote:

      Player112 wrote:

      Bastyon wrote:

      The gaming industry would be in a sorry state if they had to give everything away out of fear of their hard work being always labelled as "P2W".
      I would label this one more as a P2L - pay to log in.
      sorry to ask this.But is this your very first time jumping into a game going to Free to Play ?
      Its literally a non-issue, there's every chance it will be okay by tomorrow or the next day. I just find it bizarre that people like Player112 and the OP are compelled to publicly complain about something that they are getting for free. So ungrateful.
    • Korn wrote:

      Hi all,

      please see our update here.

      Quote:

      Eltharyon wrote:

      Hello community members old and new,

      The Free to Play version of Albion is now about 8 hours old and we've had quite a ride so far. We've had an incredible turnout, but we've also had some pretty tense moments. We were able to contain an economy-threatening issue with the gold market by taking the servers down for about an hour this afternoon, but we brought them back and we've been able to entertain about 15,000 concurrent players in Albion's World. Unfortunately, this is where we encountered network issues in our datacenter and had to employ a login queue to prevent the gameplay from degrading too much, leaving thousands more players waiting to log in.

      We're currently working with our partners to resolve this issue and will continue to do so until its done. We cannot provide an ETA at this time, but we are confident that resolving this issue will allow us to let significantly more players into the game and improve connection quality for everyone.

      Thank you for bearing with us during this intense time, we're very much looking forward to joining the fray and are doing everything in our power to get the solution to you as soon as possible.

      Sincerely,

      Robin 'Eltharyon' Henkys
      Game Director

      o7 Korn long time :) and keep it up devs ;).
      Still a huge fan of your game ;)