Greataxe, subpar/UP? Possible design flaws?

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Bizrock wrote:

      Forgot to mention that Whirlwind energy cost is stupid, it's so dam high that you spent almost half of your energy. Only souless stream, blazing staff and Cataclysm cost more energy, and they are all relic artifact
      I don't know - as mention above by @MEATCUP its mobile AOE, so seems reasonable.

      Feel free to post a table with numbers and show us otherwise... maybe you can argue that mana cost should be reduced, but you'd need to put some good proof, to back up that argument
    • Lol .. Gran hacha tiene la tercera habilidad más potente (daño) en el juego ...

      En t7 una gran hacha puede hacer daño por 2000-2100 E (100 especificaciones), con lo armaduras de tela o poseedor de la capa se elimine 1 partido muy fácil, gran hacha es una buena arma para ganking también, puedo hacer ganking en solitario, pvp en solitario, el buceo en solitario trayendo gran hacha ...





      The post was edited 1 time, last by marg93 ().

    • marg93 wrote:

      Lol.. Greataxe have the third most powerfull skill (damage) in the game...

      In t7 a greataxe can do 2000-2100 damage per E (100 specs) , bringing cloth armor or keeper cape you can delete 1 party really easy, greataxe is good weapon for ganking also , i can do solo ganking , solo pvp , solo diving bringing greataxe...




      check post number 38 <3
      goo.gl/xPMhXU
      goo.gl/GK4CMs
      Random dungeon https://bit.ly/2L5TxnS
      Kombat: https://bit.ly/2H3BZns
      Arena https://bit.ly/2ZKD3or
      Hudini: https://bit.ly/2XTonBI
      hellgate https://bit.ly/2H8Gqi3
    • Captainrussia wrote:

      Bizrock wrote:

      Forgot to mention that Whirlwind energy cost is stupid, it's so dam high that you spent almost half of your energy. Only souless stream, blazing staff and Cataclysm cost more energy, and they are all relic artifact
      I don't know - as mention above by @MEATCUP its mobile AOE, so seems reasonable.
      Feel free to post a table with numbers and show us otherwise... maybe you can argue that mana cost should be reduced, but you'd need to put some good proof, to back up that argument
      docs.google.com/spreadsheets/d…ZJ3Gs/edit#gid=1062682798

      docs.google.com/spreadsheets/d…X7m7w/edit#gid=2059499657

      You can check here, Do you think it's fair this skill, easily interrupted and countered with a 20s cooldown to cost the same energy as Relic Artifact Skills which is way more powered and +30s cd?
    • Played axe user (all types) since Beta. G-axe has its spots. PvP/ZvZ sucks though because most engaged will have a skill that will interrupt you easily. I think a balanced trade off might be if Gaxe W is interrupted, depending on how many ticks you had left, you get some CD back.. e.g. get only 2 ticks of 10, then you get 4 seconds back on the E CD, if you get 8 ticks, you only get 2 seconds back.. etc.
    • Greataxe is a flank weapon... is so good weapon , the majority people dont have talent in strategy things , in this day i will up a video how flanking in zvz using GreatAxe

      Is a excellente weapon for zvz? no is not
      Is good weapon ? yes

      But you need a different gameplay for reach a optimal gameplay.

      The post was edited 1 time, last by marg93 ().

    • Bizrock wrote:

      Captainrussia wrote:

      Bizrock wrote:

      Forgot to mention that Whirlwind energy cost is stupid, it's so dam high that you spent almost half of your energy. Only souless stream, blazing staff and Cataclysm cost more energy, and they are all relic artifact
      I don't know - as mention above by @MEATCUP its mobile AOE, so seems reasonable.Feel free to post a table with numbers and show us otherwise... maybe you can argue that mana cost should be reduced, but you'd need to put some good proof, to back up that argument
      docs.google.com/spreadsheets/d…ZJ3Gs/edit#gid=1062682798
      docs.google.com/spreadsheets/d…X7m7w/edit#gid=2059499657

      You can check here, Do you think it's fair this skill, easily interrupted and countered with a 20s cooldown to cost the same energy as Relic Artifact Skills which is way more powered and +30s cd?

      Assumptions: The targets are idiots and don't move. (Note: This is NOT in favor of greataxe, since it's the only one that can change trajectory post-cast).


      Whirlwind has a top end damage sustain potential of about 1600 over 5 seconds, for 74 mana, mobile + movespeed, at 20 seconds.
      (relic) Badon has top end damage sustain potential of about 1230, (extra lightning ignored) over 7 seconds for 68 mana, range AOE, at a 30 second cooldown.
      (relic) Blazing has a top end damage sustain potential of about 1550 (extra burn ignored) over 5 seconds, ranged AOE, at a 45 second cooldown.


      Energy per Damage:

      Whirlwind - 1600/74 21.62
      Badon - 1230/68 18.1
      Blazing - 1550/79 19.6




      I'd say the Greataxe is in a perfectly fine spot compared to popular AOE relic weapons. The above calculation is ofc napkin math'd and does not consider the extra burn or lightning, which would likely catch the two relics up to greataxe at an absolute minimum.

      Popular relic artifacts that are not clap weapons will struggle less with interrupts, and more with ensuring your damage potential is reached - relying on roots, stuns, etc.


      Uptime - Whirlwind is up 3 times for every 2 badons, and FIVE times for every 2 blazings.

      Greataxe can utilize knight helm / fort sterling cape to mitigate the issues presented just like everyone else. If you wiff a blazing, you're useless, and your cooldown is 5/2 as long as the greataxe.




      6.1 Greataxe Caerleon - 175k
      4.2 Blazing Caerleon - 280k
      4.2 Badon Caerleon - 180k
    • Bizrock wrote:

      docs.google.com/spreadsheets/d…ZJ3Gs/edit#gid=1062682798

      docs.google.com/spreadsheets/d…X7m7w/edit#gid=2059499657

      You can check here, Do you think it's fair this skill, easily interrupted and countered with a 20s cooldown to cost the same energy as Relic Artifact Skills which is way more powered and +30s cd?
      So:

      1) First of all those links dont provide any additional info which we already cannot see from the IG destiny board. So nothing new here, but I guess okay... won't complain
      2) G-axe is only 10% more mana cost on E then all other non-artifact axes (on average). Halberd: 63 mana on E; G-axe 74 mana on E. In retrospect G-axe deals 1610 DMG on E (over 5 sec), while Halberd - a measly 438 DMG (but instant). So g-axe is almost 4x more DMG!!!

      3) Do I think its a fair skill? yes I do. I think like all non-artifact weapons (and non-artifact gear, in general) its easier to counter, and its more "general", so its fair. Its also much cheaper then the artifact weapons.


      Halberd (2H)Greataxe (2H)Carrioncaller (2H)Infernal Scythe (2H)Bear Paws (2H)
      Tear Apart
      Deals 438 physcial damage to all enemies around you in a 7m radius. Rending Bleed stacks active on one of the enemies will be spread to all enemies in range.
      Whirlwind
      You spin around like a whirlwind for 5s, dealing 161 physical damage every 0.5s to all enemies in a 5m radius. While channeling, your move speed is increased by 20%.
      Morgana Raven
      Sends a transcendent raven in a straight line dealing 373 physical damage to all enemies hit. Additionally, it causes the targets to bleed for 63 damage per second for 5s. Over the duration of the bleed, the target's received healing is reduced by 35%.
      Bloody Reap
      A mighty attack with your scythe that deals 261 damage twice to enemies around you. The first hit causes the enemy to bleed for 57 damage per second for 5s.
      Razor Cut
      Jump towards your enemies and slash them in a large cone, dealing 560 physical damage, while also inflicting a severe bleeding, dealing 30 true damage per second for 6s.
      Energy Cost: 63
      Cast Time: instant
      Range: melee
      Cooldown: 15s
      Energy Cost: 74
      Cast Time: channeled
      Range: self
      Cooldown: 20s
      Energy Cost: 60
      Cast Time: instant
      Range: 15m
      Cooldown: 20s
      Energy Cost: 63
      Cast Time: instant
      Range: self
      Cooldown: 20s
      Energy Cost: 70
      Cast Time: instant
      Range: 15m
      Cooldown: 30s
      Physical Damage: 142
      DPS: 114/s
      Resiliance Penetration: 30%
      Max HP: +93
      HP Regen Bonus: +5%
      Physical Damage: 142
      DPS: 114/s
      Resiliance Penetration: 40%
      Max HP: +93
      HP Regen Bonus: +5%
      Physical Damage: 142
      DPS: 114/s
      Resiliance Penetration: 30%
      Max HP: +93
      HP Regen Bonus: +5%
      Physical Damage: 142
      DPS: 114/s
      Resiliance Penetration: 40%
      Max HP: +93
      HP Regen Bonus: +5%
      Physical Damage: 142
      DPS: 114/s
      Resiliance Penetration: 50%
      Max HP: +93
      HP Regen Bonus: +5%



      Eron wrote:

      PvP/ZvZ sucks though because most engaged will have a skill that will interrupt you easily.
      yeah so... didnt that tell you something? The smaller the scale of the battle - the better G-axe is. So it excels in 1v1 or 2v2... probably 5v5 is the max you'd want to take G-axe into, as more people = higher % that someone will have a stun or interrupt (and even then, if you were clever you could bring a Knight helm for example or Graveguard boots)

      The post was edited 2 times, last by Captainrussia ().