The Oberon Update Arrives March 20!

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    • The Oberon Update Arrives March 20!



      Oberon is coming! The sixth major post-release content update for Albion Online brings a major new Randomized Dungeon feature, new creatures, drops, chests, and shrines, a completely reworked tutorial, numerous quality-of-life improvements, and much more.

      Hidden Entrances, Randomized Dungeons, and Dungeon Maps

      With Oberon, Hidden Entrances will spawn randomly throughout the open world. These will not appear on maps, and must be discovered through exploration. Within these entrances are Randomized Dungeons: one-of-a-kind, procedurally generated lairs that offer a new gameplay experience each time, with the potential to contain rare bosses and valuable loot. Players can also use Dungeon Maps, a new item dropped by mobs, to show the locations of nearby dungeons.



      New Creatures, Loot Drops, Shrines, and Chests

      Oberon brings a host of ferocious new foes, from ethereal wisps and devious Acolytes to the fiendish Keeper Witch. Roaming mobs throughout the open world now drop runes and souls, bringing new economic and crafting possibilities. Chests have been reworked with updated visuals, and are now sealed with a magical shield that can only be broken by killing nearby mobs. And new shrines can be found in Randomized Dungeons, offering brief but powerful whole-party buffs.



      Reworked Tutorial, Quicker Gear Unlocks, and Quality-of-Life Improvements

      An all-new tutorial gives new players clearer guidance on the game's systems and combat. This will bring them more quickly into higher-level play, benefitting new and veteran players alike. The early-tier grind to unlock weapons, armor, and gathering gear has been reduced, encouraging players to experiment with new builds and playstyles. Oberon also brings long-requested improvements to crafting and transmutation times, plus reduced harvest times for creature resources. Additionally, players can now mute up to 150 others, limits have been placed on excessive whispers to reduce in-game spam, and the toolbars and ingame shop are clearer and easier to navigate.



      For a detailed list of everything coming with Oberon, visit the update page
    • Kuzeo schrieb:

      Is there a break down for the quicker gear unlocks ?

      Is the amount of fame for t8 being reduced or is T5, 6, 7 getting the level required reduced ?
      We will have further details about the Fame changes in the coming days, in conjunction with the launch of the staging patch notes.
    • PrintsKaspian schrieb:

      DaLi schrieb:

      Great news!)

      @PrintsKaspian will there be a preliminary patch test on the test server?
      Yes there will - this should happen before the end of the week. Keep an eye on the Testserver forum for a notification of when it goes live.
      Additional to this, there will also be free crafting stations available so that you can craft equipment to run while trying out the new features. You will be able to find it as marked in the image below. :)

      Once you get going, we'de love to hear your feedback on our Testserver section here, and if you discover any issues/ bugs please report them here.



      - Evoque
      AlbionOnline | @EJevoque | Evoque#9601
    • Kuzeo schrieb:

      Is there a break down for the quicker gear unlocks ?

      Is the amount of fame for t8 being reduced or is T5, 6, 7 getting the level required reduced ?
      Combat Fame & Unlocks
      • All Mob Fame has been increased by 15%
      • Destiny Board - Combat Base nodes: Fame Requirements stay unchanged
      • Destiny Board - Combat Specialization nodes: Fame Requirements are increased by 15%.
      This means the main nodes get unlocked 15% faster, but the time to unlock the specializations stays unchanged.


      Gathering Fame & Unlocks
      • All Gathering Fame has been increased by 50%
      • Destiny Board - Gathering Base Levels: Fame Requirements stay unchanged (the base levels are the levels which unlock the tool)
      • Destiny Board - Specialization levels: Fame Requirements are increased by 50%. (these are the levels which make your gathering more efficient)
      Gathering Tools & Gear gets unlocked faster. But the time it takes for the gathering specializations stays unchanged.


      Cluster PvE Fame Bonus
      Along with this change, we are also adjusting the fame bonus per cluster:

      PvE Factors in all Zones:
      • Expedition: 1 -> 1
      • Safe Zone: 1.375 → 1.8
      • Yellow Zone: 1.5 → 2
      • Red Zone: 2.75 -> 2.75
      • Black Zone: 3.5 -> 3.5
      • Safe Hell Gate: 1.375 → 1.8
      • Yellow Zone Hell Gate: 2.5 -> 3.5
      • Red / Black Hell Gates: 3 -> 5
      This means early clusters are less punishing for new players which are trying to fame up in safe and yellow zones. While still keeping the full loot clusters significantly more attractive by a better loot factor, higher tier mobs and no gear down scaling.

      Additionally we are also pushing the fame for hell gates, to make the activity more rewarding and attractive.



      Other Adjustments because of this change
      Various systems were adjusted to keep the same reward ratio with this new increased fame values.

      Examples:
      • Adventurer Challenge point generation factors for pve and gathering have been changed to keep the same time requirements
      • rewarded fame books from arena, crystal realm are increased by roughly 15%
      • Faction Warfare Outpost fame is also increased by 15%


      Cheers,
      Retro

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Retroman ()

    • Retroman schrieb:


      (...)


      Gathering Fame & Unlocks
      • All Mob Fame has been increased by 50%
      • Destiny Board - Gathering Base Levels: Fame Requirements stay unchanged (the base levels are the levels which unlock the tool)
      • Destiny Board - Specialization levels: Fame Requirements are increased by 50%. (these are the levels which make your gathering more efficient)


      Gathering Tools & Gear gets unlocked faster. But the time it takes for the gathering specializations stays unchanged.

      (...)


      Define 'Mob Fame' ?

      @Retroman PvE fame for resource elementals?

      Or is the gathering fame you get for killing mobs & gathering them getting increased?

      (Does this apply to hide mobs only or elementals too?)
      *

      -

      The Albion Wiki needs your help!

      -

      *
    • Bogul schrieb:

      Retroman schrieb:

      (...)


      Gathering Fame & Unlocks
      • All Mob Fame has been increased by 50%
      • Destiny Board - Gathering Base Levels: Fame Requirements stay unchanged (the base levels are the levels which unlock the tool)
      • Destiny Board - Specialization levels: Fame Requirements are increased by 50%. (these are the levels which make your gathering more efficient)


      Gathering Tools & Gear gets unlocked faster. But the time it takes for the gathering specializations stays unchanged.

      (...)
      Define 'Mob Fame' ?

      @Retroman PvE fame for resource elementals?

      Or is the gathering fame you get for killing mobs & gathering them getting increased?

      (Does this apply to hide mobs only or elementals too?)
      It was a typo, edited already.
    • Really excited to get to play this update, good work iterating the game for the better! Albion has a bright future even if there will be some rocky moments (and there always are in any game's life cycle.)

      The fame changes will make it a lot more appealing to get new people into the game, especially if they want to catch up on gathering tools.
    • I can only feel one thing.... Filling books is faster! Yay!!

      Also, i'd like to ask... Drop rate of maps to those hidden dungeons...
      Can we get actual numbers about those?
      Will they be like Tome of Insight, based on fame?
      Will there be places with more chance to drop?
      Are they boss drop exclusive?
      More info, please.
    • Oh damn, looks great.

      Few questions about maps -
      • will they drop from regular roaming mobs?
      • can you trade them via market/trade between players?
      As i understood , you need to activate them , before hidden dungeon will appear.

      Thorn-Delwyn schrieb:

      The drop chance for Dungeon Maps is based on the mobs Silver.
      This means a mob that not drops Silver will have no chance to drop a map.

      As a reference: a group killing veterans in black zone should see about one drop per hour.

      Edit: Those maps are tradeable.
      Thanks!
      Youtube/Equart

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Equartus ()