The Oberon Update Arrives March 20!

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    • Calesvol wrote:

      Eternalhaze wrote:

      When fame credits were first introduced, there was no back-logging of fame credits from earned mastery or spec for however long you were max. I would expect the same thing to occur this time around.
      The big difference with this is:
      1. At that time, there may have been no way to systemically know just "how long" someone was maxed or "how much" to credit a person
      2. There was probably no way to implement uniform logic even if there was due to the time element
      In the case of the new update, it would be pretty simple to identify which nodes are mastered, figure out the total amount of fame required for that node, take 15% of that total fame and covert that to fame credit. I am not so sure that the reason there were no backlogging was the result of a decision versus there was no good way to do so.
      Destiny Board - Combat Base nodes: Fame Requirements stay unchanged
    • Gank wrote:

      Calesvol wrote:

      Eternalhaze wrote:

      When fame credits were first introduced, there was no back-logging of fame credits from earned mastery or spec for however long you were max. I would expect the same thing to occur this time around.
      The big difference with this is:
      1. At that time, there may have been no way to systemically know just "how long" someone was maxed or "how much" to credit a person
      2. There was probably no way to implement uniform logic even if there was due to the time element
      In the case of the new update, it would be pretty simple to identify which nodes are mastered, figure out the total amount of fame required for that node, take 15% of that total fame and covert that to fame credit. I am not so sure that the reason there were no backlogging was the result of a decision versus there was no good way to do so.
      Destiny Board - Combat Base nodes: Fame Requirements stay unchanged
      This means the main nodes get unlocked 15% faster, but the time to unlock the specializations stays unchanged.
    • Ravenar wrote:

      PrintsKaspian wrote:

      DaLi wrote:

      Great news!)

      @PrintsKaspian will there be a preliminary patch test on the test server?
      Yes there will - this should happen before the end of the week. Keep an eye on the Testserver forum for a notification of when it goes live.
      Before end of this week? So maybe today? ?( :huh:
      We've had to push the test server deployment to early next week - we will keep you updated here when it goes live.
    • PrintsKaspian wrote:

      Ravenar wrote:

      PrintsKaspian wrote:

      DaLi wrote:

      Great news!)

      @PrintsKaspian will there be a preliminary patch test on the test server?
      Yes there will - this should happen before the end of the week. Keep an eye on the Testserver forum for a notification of when it goes live.
      Before end of this week? So maybe today? ?( :huh:
      We've had to push the test server deployment to early next week - we will keep you updated here when it goes live.
    • I like the random dungeon design. It's made to be cleared by ~5 people, but not limit how many can enter so you get dove by 9+ people.

      -make several entrances so you can't have a scout
      -make dungeons interact so you can get dove from people who were on a completely different part of the world

      The only thing I'd add is this. Dungeon exists should spawn the party in a totally random black zone map. Then, instead of taking any portal back to Caerleon, you end up in the Thetford side of Anglia, portal to closest royal city, and cross an extra 3 red zones to return to Caerleon.

      The post was edited 1 time, last by BalorXI ().

    • MrsLove wrote:

      Gank wrote:

      Calesvol wrote:

      Eternalhaze wrote:

      When fame credits were first introduced, there was no back-logging of fame credits from earned mastery or spec for however long you were max. I would expect the same thing to occur this time around.
      The big difference with this is:
      1. At that time, there may have been no way to systemically know just "how long" someone was maxed or "how much" to credit a person
      2. There was probably no way to implement uniform logic even if there was due to the time element
      In the case of the new update, it would be pretty simple to identify which nodes are mastered, figure out the total amount of fame required for that node, take 15% of that total fame and covert that to fame credit. I am not so sure that the reason there were no backlogging was the result of a decision versus there was no good way to do so.
      Destiny Board - Combat Base nodes: Fame Requirements stay unchanged
      This means the main nodes get unlocked 15% faster, but the time to unlock the specializations stays unchanged.

      Gank wrote:

      Exactly. Unsure why he wants fame credits for something that wasn't changed.

      Maybe I don't understand either but let me lay out an example:

      I unlocked Level 100 Priest. I also unlocked Level 100 Holy Staff Combat Specialist and Level 100 Divine Staff Combat Specialist

      Bringing a weapon to Level 100 (inner circle, i.e. T8) costs me 7.359.208 fame (-credits; should be equal for this calculation, correct me if I'm wrong) from T4 Level 1 onwards.
      Bringing a specialisation to Level 100(outer circle, i.e. Item Power bonus) costs me roughly 14.685.000 fame for non artifact weapons.
      In the future, a specialisation will cost 15% more, so roughly 16.667.750 fame for non artifact weapons.

      The question is, will my Holy Staff Combat Specialist and Divine Staff Combat Specialist stay at 100 after the patch even though I will not have made the 2.202.750 additional fame necessary for new players to get to 100 spec?

      This is at least of some importance because if existing players don't keep their 100 spec, for non artifact weapons (not sure it matters) I estimate you will lose about 5 levels, so will downscale to 95. This will lose you 10 Item Power on main spec and up to 4 Item Power from Side Spec (lol), so 14 in total.

      So the question is legitimate, it is not about fow fast unlocking it is. It is about the players that have already unlocked a Level 100 Specialist and want to know if they need to farm those 2M fame for every non artifact weapon they want at 100 again? (way more for actual artifacts)


      To clarify the question directed at the developers:

      Are you going to somehow keep the existing specialisation number of all players intact as this has consequences (albeit little) in regards to their item power?
      Or are you going to make everyone farm 15% of all the fame they ever put into any specialisation again?
    • Harun wrote:

      To clarify the question directed at the developers:

      Are you going to somehow keep the existing specialisation number of all players intact as this has consequences (albeit little) in regards to their item power?
      Or are you going to make everyone farm 15% of all the fame they ever put into any specialisation again?

      Retroman wrote:

      All players keep their specs and Destiny Board Mastery Levels.
      Retroman already answered this in page 2.
    • So, from what i understand YOU need more LP to level up. You will pay more silver for respec, and the tomes of insight stay 10k each?
      Why make faming harder/longer more expensive than how it already is? Like if you want to make mastery unlocked faster, why not just reduce the amount of fame needed and avoid all of the problems?
      Are there no concerns about people not going to fame farm for too long waiting on their LP to get them couple of levels?
      And with the introduce of the new randomized dungeons, would that not reduce the activity in the already existing dungeon?
      If most of the new features are going to be found in the new dungeons, then there is no point in faming normal dungeons.

      The post was edited 1 time, last by Malphasvi44 ().

    • Malphasvi44 wrote:

      So, from what i understand YOU need more LP to level up. You will pay more silver for respec, and the tomes of insight stay 10k each?
      Why make faming harder/longer more expensive than how it already is? Like if you want to make mastery unlocked faster, why not just reduce the amount of fame needed and avoid all of the problems?
      Are there no concerns about people not going to fame farm for too long waiting on their LP to get them couple of levels?
      And with the introduce of the new randomized dungeons, would that not reduce the activity in the already existing dungeon?
      If most of the new features are going to be found in the new dungeons, then there is no point in faming normal dungeons.

      learn to read and your questions become useless
    • tabooshka wrote:

      Malphasvi44 wrote:

      So, from what i understand YOU need more LP to level up. You will pay more silver for respec, and the tomes of insight stay 10k each?
      Why make faming harder/longer more expensive than how it already is? Like if you want to make mastery unlocked faster, why not just reduce the amount of fame needed and avoid all of the problems?
      Are there no concerns about people not going to fame farm for too long waiting on their LP to get them couple of levels?
      And with the introduce of the new randomized dungeons, would that not reduce the activity in the already existing dungeon?
      If most of the new features are going to be found in the new dungeons, then there is no point in faming normal dungeons.
      learn to read and your questions become useless
      My question about why make respec more expensive? Why make more LP needed? why not just reduce the amount of fame needed on mastries? Concerns about dungeons being less populated, because the new randomized dungeons are going to be better for fame? There is nothing that answers these questions in this post
    • PrintsKaspian wrote:

      Ravenar wrote:

      PrintsKaspian wrote:

      DaLi wrote:

      Great news!)

      @PrintsKaspian will there be a preliminary patch test on the test server?
      Yes there will - this should happen before the end of the week. Keep an eye on the Testserver forum for a notification of when it goes live.
      Before end of this week? So maybe today? ?( :huh:
      We've had to push the test server deployment to early next week - we will keep you updated here when it goes live.
      Updates? :D
      So anxious to test these.
    • Malphasvi44 wrote:

      So, from what i understand YOU need more LP to level up. You will pay more silver for respec, and the tomes of insight stay 10k each?
      Why make faming harder/longer more expensive than how it already is? Like if you want to make mastery unlocked faster, why not just reduce the amount of fame needed and avoid all of the problems?
      Are there no concerns about people not going to fame farm for too long waiting on their LP to get them couple of levels?
      And with the introduce of the new randomized dungeons, would that not reduce the activity in the already existing dungeon?
      If most of the new features are going to be found in the new dungeons, then there is no point in faming normal dungeons.
      Faming won't be harder to get, it will be just more expensive to spec up. And with the monthly rewards and newly introduced arena rewards it kinda goes in the same direction of making it easier for newer players to catch up in terms of gear, not spec.
    • MrsLove wrote:

      Malphasvi44 wrote:

      So, from what i understand YOU need more LP to level up. You will pay more silver for respec, and the tomes of insight stay 10k each?
      Why make faming harder/longer more expensive than how it already is? Like if you want to make mastery unlocked faster, why not just reduce the amount of fame needed and avoid all of the problems?
      Are there no concerns about people not going to fame farm for too long waiting on their LP to get them couple of levels?
      And with the introduce of the new randomized dungeons, would that not reduce the activity in the already existing dungeon?
      If most of the new features are going to be found in the new dungeons, then there is no point in faming normal dungeons.
      Faming won't be harder to get, it will be just more expensive to spec up. And with the monthly rewards and newly introduced arena rewards it kinda goes in the same direction of making it easier for newer players to catch up in terms of gear, not spec.
      I believe this new updates / dungeons / roaming monsters dropping runes/souls/relics fame will be way faster than before.