[20. February 2019] Nimue Balance Patch

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    • [20. February 2019] Nimue Balance Patch

      Nimue Balance Patch (Patch #7) - Ver. 1.13.369 / REV 136513 - 20 February 2019

      Starting with this patch, Albion Online will now include Easy Anti-Cheat. This program is used by numerous well-known online games, and will offer an extra layer of protection against the most egregious forms of cheating. For more information about Easy Anti-Cheat, please see this forum post.

      Improvements
      • Performance improvements for aura spells to make spell detection more accurate and improve combat performance
      • Improved visual feedback for all sword skills - impacts now include a brief white glow for improved visibility
      • Improved audio effects for various combat abilities
      • [Android/iOS] Optimized audio load settings to improve audio stability for mobile devices
      Balance Changes

      General Balance Changes
      • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
        • This increases the general Hitpoint pool by 20%
      • Base Max Energy: 100 → 120
        • This increases the general Energy pool by 20%
      • Base Movement Speed: 4.8 m/s → 5.5 m/s
      • In-Combat Duration: 30s → 20s
      • Cap for Auto Attack Max Damage Increase: 200% → 300%
      Arcane Staffs
      • Frazzle (all Arcane Staffs)
        • Damage Taken Increased: 40% → 30%
      • Time Freeze (Great Arcane Staff)
        • The freeze can't be cleansed anymore
        • Duration: 3.5s → 3s
      Axes
      • Rending Strike (all Axes)
        • Energy Cost: 3 → 2
        • Healing Reduction per stack: 7% → 5%
        • Hit Delay: 0.4s → 0.2s
        • Standtime: 0.4s → 0.3s
      • Rending Swing (all Axes)
        • Hit Delay: 0.2s → 0.3s
        • Energy Cost: 2 → 3
        • Healing Reduction per stack: 7% → 5%
      • Deadly Chop (all Axes)
        • Damage: 174.04 → 152.00
      • Adrenaline Boost (all Axes)
        • Movement Speed Increase: 40% → 50%
        • Damage Increase: 20% → 25%
      • Removed the ability Battle Frenzy (all Axes)
      • Added the new ability: Battle Rush
        • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
      Bows
      • Enchanted Quiver (Bow)
        • Auto Attack Damage Increase per stack: 25% → 35%
      • Explosive Arrows (Bow)
        • Capped the number of potential triggered effects at 25: each Rain of Arrows hit can now activate up to 5 Explosive Arrows, each of which can hit up to 5 targets
      • Magic Arrow (Warbow)
        • Projectile Speed: 15.33 m/s → 16.08 m/s
      Cursed Staffs
      • Cursed Sickle (all Cursed Staffs)
        • The ability is reworked to a skillshot with a boomerang-like trajectory.
        • Cooldown: 3.5s → 5s
        • Hit Delay: 0.5s → 0.2s
        • Standtime: 0.3s → 0.4s
        • Range: 21m → 16m
      Daggers
      • Sunder Armor (all Daggers)
        • Hit Delay: 0.2s → 0.1s
        • Standtime: 0.4s → 0.2s
      • Slit Throat (Dagger Pair)
        • Damage: 430.74 → 443.05
      • Lunging Stabs (Bloodletter)
        • Damage for targets below 40%: 306.63 → 330.00
      Fire Staffs
      • Replaced the spell Fire Bomb (Q-Slot)
      • Added new spell Burning Field (Q-Slot)
        • Sets the ground in a 3m radius for 4s on Fire. Dealing magic damage on ignition and additional damage for enemies inside the area. This is a ranged spell, which you can cast on the ground.
        • Cooldown: 0s → 4s
      Hammers
      • Power Geyser (all Hammers)
        • Hit Delay: 0.6s → 0.5s
      • Grasp of the Undead (Tomb Hammer)
        • Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
        • Cooldown: 15s → 14s
        • Hit Delay: 0.4s → 0.5s
      Holy Staffs
      • Desperate Prayer (Holy Staff)
        • Max Heal Value: 177.69 → 200.00
        • Cooldown: 20s → 15s
      • Salvation (Fallen Staff)
        • Radius: 6m → 5.5m
      • Celestial Sphere (Redemption Staff)
        • Max Number of Jumps: 14 → 10
        • Heal per Jump: 51.5 → 80.00
      Nature Staffs
      • Rejuvenation (all Nature Staffs)
        • Heal per tick: 7.75 → 7.9
      • Revitalize (all Nature Staffs)
        • Instant Heal: 57.59 → 75.00
        • Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
        • Cooldown: 7s → 10s
        • Energy Cost: 9 → 10
      • Circle of Life (Nature Staff)
        • Zero Charge Heal: 56.62 → 91.00
        • One Charge Heal: 90.60 → 114.00
        • Two Charge Heal: 135.89 → 148.00
        • Three Charge Heal: 192.52 → 193.00
      • Ruthless Nature (Blight Staff)
        • Cooldown: 30s → 25s
        • Heal per Tick: 29.50 → 33.00
        • Energy Cost: 18 → 15
      Quarterstaffs
      • Separator (Quarterstaff)
        • Cooldown: 20s → 15s
        • Energy Cost: 17 → 13
      • Hurricane (Iron-Clad Staff)
        • Doesn't knock mobs away anymore
        • It interrupts Mob spell casts instead
        • Damage per tick: 23.20 → 32.00
        • Cooldown 100 IP: 23.8s → 36s
        • Cooldown 1700 IP: 19s → 20s
      • Overpower (Double Bladed Staff)
        • The ability was renamed to Crescent Slash
        • Reworked the animation, it is now a jump with a fixed duration
        • Cast Range: 11m → 15m
        • Standtime: 0s → 0.3s
        • Damage: 69.64 → 80.00
        • Radius: 5m → 6m
      Spears
      • Inner Focus (all Spears)
        • Movement Speed Increase per stack: 6% → 8%
        • Buff Duration: 5s → 6s
      • Reckless Charge (one handed Spear)
        • Range: 11m → 13m
      Swords
      • Heroic Strike (all Sword)
        • Heroic Charge now also gives a 10% Attack Speed Bonus per stack
        • Standtime: 0.4s → 0.3s
      • Heroic Cleave (all Swords)
        • Reworked the ability:
          • Deals physical damage to all enemies in a 6m radius around you.
          • Creates one Heroic Charge if you hit at least one enemy.
          • Creates two Heroic Charges if you hit three enemies or more.
          • Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
          • Hit delay: 0.4s → 0.3s
          • Standtime: 0.3s → 0.2s
          • Radius 4m → 6m
          • Energy cost: 3 → 3.5
      • Iron Will (all Swords)
        • While the buff is active the caster becomes now immune to purges
        • Activating this ability doesn't give an extra Heroic Charge stack anymore
        • Resistance Increase: 25% → 35%
        • Duration: 5s → 4s
      • Mighty Blow (Broadsword)
        • The ability now jumps towards the target.
        • Range: 3m → 10m
        • Hitdelay: 0.4s → 0.3s
        • Standtime: 1s → 0.8s
        • Damage: 267.84 → 276.00
        • Resistance Increase: 0.36 → 0.24
        • Energy Cost: 14 → 11
      • Spinning Blades (Dual Swords)
        • Max Hitpoint Damage: 5% → 8%
      • Soulless Stream (Galatine Pair)
        • Max Hitpoint Reduction: 10% → 6%
      Armors
      • Purging Shield (Mage Robe)
        • Cooldown: 60s → 45s
        • Duration: 6s → 5s
        • Energy Cost: 12 → 10
      • Life Steal Aura (Hellion Jacket)
        • Now also increases Healing Received by 10%
        • Duration: 10s → 8s
      • Windwall (Knight Armor)
        • Cooldown: 40s → 30s
      • Force Shield (Judicator Armor)
        • Resistance Increase Factor: 0.35 → 0.32
      Helmets
      • Ice Block (Cleric Cowl)
        • Cooldown: 60s → 40s
      • Inner Corruption (Cultist Cowl)
        • Cooldown: 50s → 30s
      • Meditation (Assassin Hood)
        • Channel Duration: 2s → 3s
        • Max Cooldown Reduction: 10s → 15s
      • Growing Rage (Royal Hood)
        • Damage Increase per stack: 10% → 8%
      • Stoneskin (now available on all Plate Helmets)
        • Removed the damage and healing penalty. It is now a straight resistance increase
        • Resistance Increase: 60% → 50%
      • Emergency Heal (Now only available on Guardian Helmets)
        • Reworked the ability:
        • Instantly heals 10% of your max health and removes any damage over time effects.
        • Cooldown: 60s → 40s
        • Instant Heal: 5% → 10%
      • Electric Discharge (Judicator Helmet)
        • Cooldown: 60s → 45s
        • You can now keep moving during the activation of this skill
      Shoes
      • Vengeful Sprint (Hellion Boots)
        • Damage Increase per stack: 5% → 4%
      • Defensive Sprint
        • Removed from Graveguard Boots
        • Added new ability Battle Frenzy instead:
          • Increases your movement speed by 80% and makes you immune to any movement-impairing effects for 5s. Does not make you immune to forced movement effects like knockbacks.

      Passives
      • Efficiency (Cloth Armors)
        • Energy Cost Reduction: 8% → 12%
      • Efficiency (Cloth Helmets & Shoes)
        • Energy Cost Reduction: 3.5% → 6%
      Offhands
      • Normal Shields:
        • Crowd Control Resistance Factor: 0.36 → 0.60
      • Mistcaller:
        • Cooldown Reduction: 15% → 14% (on 1700 IP)
      • Leering Cane:
        • Cooldown Reduction: 0% → 6% (on 1700 IP)
      • Eye of Secrets:
        • Max Energy Factor: 0.4 → 0.5
      • Muisak:
        • Now increases Damage and Healing significantly, but also increases energy costs.
        • Bonus Damage: 20% (on 1700 IP)
        • Bonus Healing: 20% (on 1700 IP)
        • Energy Cost Increase: 25% (on 1700 IP)
      • Taproot
        • Max Health Factor: 0.5 → 0.42
      Capes
      • Heretic Cape
        • Root Duration: 4s → 6s
      • Keeper Cape
        • Health Threshold for activation: 60% → 70%
        • Cooldown: 100s → 80s (on 1300 IP)
      • Lymhurst Cape
        • Cooldown: 120s → 130s (on 1300 IP)
      • Martlock Cape
        • Cooldown: 140s → 160s (on 1300 IP)
        • Bonus Defense: 66.66% → 50%
      • Thetford Cape
        • Damage (80.44 → 92.00)
      • Undead Cape
        • Health Threshold for activation: 20% → 25%
      Mounts
      • Ox:
        • Base Speed: 35% → 40%
      • Pest Lizard:
        • Base Speed: 120% → 110%
      • Morgana Nightmare / Spectral Bonehorse:
        • Gallop Bonus: 125% → 123%
      • Direwolf Mounts (includes special mounts with the same stats)
        • Gallop Bonus: 140% → 130%
      • Spectral Bat / Husky:
        • Gallop Bonus: 140% → 132%
      • Moabird Mounts:
        • Gallop Bonus: 135% → 127%
      • Cougar Mounts:
        • Gallop Bonus: 130% → 125%
      • Rageclaw:
        • Gallop Bonus: 145% → 132%
      • Husky Sled:
        • Gallop Bonus: 125% → 123%
      Fixes
      • Spell and buff fixes:
        • The Hellgate buff can no longer be purged
        • Fixed an issue where Empowering Beam buff stacks would drop briefly - they should now be more stable for the duration of the spell
        • Battle Frenzy is no longer resistant to silencing
        • Fixed an issue where Tackle and Reckless Charge could be resisted by the target after the initial hit
        • Fixed an issue where the displacement effect of Reckless Charge was incorrectly resisted
        • Mortal Agony now reveals stealthed characters as intended
        • Field of Death now reveals invisible characters under Mark of Sacrifice as intended
        • Battle Frenzy no longer offers immunity to Wind Wall
        • Royal Banner now increases normal attack speed and reduces cooldowns as intended
      • Improved tooltips for various abilities, clarifying spell behavior and/or adding missing information
      • Corrected jump and roll animations for male characters - offhand weapons now stay attached to hand
      • Fixed an issue where the tooltip for Silver costs in the crafting UI was not displayed correctly
      • Regional production bonus UI now displays only valid items
      • Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes