They already explained It. Every armor HP bonuses are based on the basic health which is 1000. When you set the basic health at 1200 every equip will adjust to 20% more Hp.
Bonus hitpoints on armor are derived from base hitpoints and item power. This means that bonus hitpoints on armor would increase by 20% as well.For those interested the formula for hitpoints on gear:This paragraph is actually very controversial since equipment in this game gives absolute HP values and not relative.
Lets say I have following outfit: chest gives 400 hp, weapon, shoes and hood all give 200 hp each. Currently I have 1000+400+200*3 = 2000 total HP pool. With the changes in question implemented I would have 1200+400+200*3 = 2200 HP - this is not general hp pool increase by 20%.
So this really requires a clarification. Maybe SBI mean that these basic 200 HP will increase general HP pool across all tiers and all weapons/armors by 20% on average, but in such case anything that is above royal gvg ip cap will get much lower HP pool increase, around 10% or even less.
Hitpoints on weapons on the other hand won't change.
The post was edited 2 times, last by RiconesBr ().