rotate camera?

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    • I am personally a huge enemy of rotating cameras. Cause it creates confusion on where you are once you start rotating. Everyone has a more common understanding of the game world and can use Up and Down if they talk about it. In addition right now this would create tons of problems (or work in other words), from the minimap to all assets which have no back ;) and so on...

      However of course there are still issues that need to be fixed. So how should we fix them?
      1. sooner or later we need a way of displaying the game characters behind walls, houses and such.
      2. we will play around with the angle a bit to make the advantege less significant
      3. we will eventually zoom out a bit more
      4. we thought about an arrow if enemys are within 30m range (viewing range south is 15m(these are example numbers)) so you have the same notification no matter from where they come

      We will do 1-3 first and then experiment with 4. If you start doing 4 this may open up new specializations which will allow you to increase this radius with special gear.

      Kr,
      Stefan
    • Bercilak schrieb:

      I am personally a huge enemy of rotating cameras. Cause it creates confusion on where you are once you start rotating. Everyone has a more common understanding of the game world and can use Up and Down if they talk about it. In addition right now this would create tons of problems (or work in other words), from the minimap to all assets which have no back ;) and so on...

      However of course there are still issues that need to be fixed. So how should we fix them?
      1. sooner or later we need a way of displaying the game characters behind walls, houses and such.
      2. we will play around with the angle a bit to make the advantege less significant
      3. we will eventually zoom out a bit more
      4. we thought about an arrow if enemys are within 30m range (viewing range south is 15m(these are example numbers)) so you have the same notification no matter from where they come

      We will do 1-3 first and then experiment with 4. If you start doing 4 this may open up new specializations which will allow you to increase this radius with special gear.

      Kr,
      Stefan

      can already tell you 4 won't be enough unless you are specific with how many members are included in that direction. But ofc there are problems that people easily find you if you add 4. but not sure how that would pan out.
      I say CAKE to fantasy races. <- feels left out
    • Bercilak schrieb:

      I am personally a huge enemy of rotating cameras. Cause it creates confusion on where you are once you start rotating. Everyone has a more common understanding of the game world and can use Up and Down if they talk about it. In addition right now this would create tons of problems (or work in other words), from the minimap to all assets which have no back ;) and so on...


      Thats why we have compass markers on a static map that will guide us.
    • Only been playing a day, but this has been really bothering me not having a camera rotate. I don't care even if its setup for a 90 snapping either. also can put in a camera reset button, that will help people with direction if needed.
      But yes on 1-3 they are needed as well.
    • Bercilak schrieb:

      I am personally a huge enemy of rotating cameras. Cause it creates confusion on where you are once you start rotating. Everyone has a more common understanding of the game world and can use Up and Down if they talk about it. In addition right now this would create tons of problems (or work in other words), from the minimap to all assets which have no back ;) and so on...

      However of course there are still issues that need to be fixed. So how should we fix them?
      1. sooner or later we need a way of displaying the game characters behind walls, houses and such.
      2. we will play around with the angle a bit to make the advantege less significant
      3. we will eventually zoom out a bit more
      4. we thought about an arrow if enemys are within 30m range (viewing range south is 15m(these are example numbers)) so you have the same notification no matter from where they come

      We will do 1-3 first and then experiment with 4. If you start doing 4 this may open up new specializations which will allow you to increase this radius with special gear.

      Kr,
      Stefan
      Hey Bercilak, first off, I want to say that I love your game! It's amazing so far and I'm having a great time with it. I just wanted to stop by to say though I'd love a rotate camera option so I can get more immersion into the game. I understand that it's not for everyone, but one of the great things about a feature like this is not everyone has to use it!

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Shariel ()

    • IamDigital schrieb:

      If you could rotate the camera then the would have to build the backsides to everything. Haven't we been in beta long enough? :)
      But the game already has back side of objects. You just need look on the trees. It is not 40 types of trees in the game. It is just rotated trees with another side of view.
      I am endorse an idea with rotated camera in the game!
    • BuXLoW schrieb:

      IamDigital schrieb:

      If you could rotate the camera then the would have to build the backsides to everything. Haven't we been in beta long enough? :)
      But the game already has back side of objects. You just need look on the trees. It is not 40 types of trees in the game. It is just rotated trees with another side of view.I am endorse an idea with rotated camera in the game!
      This was asked and answered in a reddit AMA with the devs a couple of years back. The answer was that it isn’t going to happen due to two reasons. Primarily it’s not the game design and secondly the overhead to redraw all the assets would be huge. It’s not just trees .... every single asset in the game would need to be redrawn from different angles.

      Edit: the official reply from SBI was ...

      “A fixed camera offers you other advantages like
      • better system for mobile platforms
      • or lower production effort in creating assets (you just need two sides of a house)
      However I personally really believe that it is also better to have it this way. Not only do key games like D3 or League have a fixed camera as well it allows you for a way better design of the player experience, especially since all our levels are hand made. I personally always got lost when rotating the camera in Neverwinter Nights ;)”

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Midgard ()

    • Neu

      Hi everyone!
      Just please, Devs If You tring optimalize the game with blocking implementation rotation of camera - read this - it will help You reduce amount of polygons = profit for both - PC user and Mobile Devices!

      What could bring rotation camera, when You:
      - As gatherer You have to run from Ganker/s. Lets say You are on North of the map, and You are galoping toward W/E - S direction... Well You will definitly catch more mobs on You having less time to react while You spot them this is again, bring much more cons for smaller screens.
      - Lets say You are below regular level of terrain, those who are on the cliff on South from You, can spot You when You have absolutly no Idea about thier presence and Viceversa, When 'They' are on North, You can see much more terrain on thier level then them.
      I can go on, but I will go into answer rhetorical question...
      Answer is: Solution for disadvantage in case when it should not to be.


      Toxic sentence which contain harsh & vulgar words - Open on Your own risk. This is barely releted to topic
      Using Excuses for putting finger on right side of nose when someone tring to point out that You have something on the left side mean only that You take that person as You mirror - You selfish dump egocentric fucker


      Btw Excuses like: it can bring chaos when You will have to go on call on North when someone will tell "Go up" (...) Excuse me, again, Ive seen many times when someone on call "Go right" go straight into left side of the map (...)


      Targun schrieb:

      Models created for isometric view often do not have backside.
      Targun, No This is not true at all, just opposite, there is very little assets even in 2D which doesnt have thier relative version in 3d model.
      Psy-Psy-Psyduck
      Everyone had thought about 'it'.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Qolkkalom ()