I think the idea behind this was the random dungeons are suppose to be the best ff in game, But having them randomly spawn in the world makes them low risk compared to the static dungeons. By putting a randomized dungeon inside the static dungeon there allowing the high end fame farm groups who risk a lot to continue to have the best fame in game.
You can still A out in a flash and then have a standard 1 minute log out. 5 minute log out is perfectly fine for people who dc or alt f4 out of the game.
Just by going out to the OW, you are already creating more content and chances of skirmishes, because people have to move into certain areas, but having an entrance inside a dungeon only forces people to be in the biggest alliance as they can control multiple entrances, its a badly thought out mechanic in my personal view.
@Retroman Would be soo much better in the entrances where actually randomised as they say, double click a random stone you find somewhere in the map and your whole group falls through a hall and teleported into the dungeon, that would a incentive for people to roam the OW looking for these entrances, therefore creating content for everyone, not just the biggest group of people guarding the entrances.
Why have 5 minutes, when I can push A, wait a few seconds, move to a corner of the map when I exit and wait 1 minute? Make it all standard across all timers, not certain timers for inside the dungeon, as people will just A out and DC outside.