2018 wrap-up & a lil' winter message from the Sandbox Office

    • 2018 wrap-up & a lil' winter message from the Sandbox Office

      Hey everyone,

      Winter is upon the Sandbox office, and many of our development team are already with their families back home during the holiday period.

      Since it will probably be fairly quiet around here for a couple of weeks I wanted to take this chance to keep you informed on what to expect going into the new year, I know how much you guys like to be prepared!

      Leading into 2019

      Everybody('s feedback) matters

      2018 is drawing to a close, it’s a good time to be thinking about what’s ahead of us.

      Thank you all of you for taking time out of your day to share your feedback with us this year, directly, here on the forums, in-game, Twitch, in the form of videos and on our social channels (of course not forgetting the Reddit memes, we take them very seriously.)

      In 2019 we want to take further measures to bring your thoughts, feelings and opinions into the Sandbox Interactive office. Therefore, we want to inform you that we are putting together a Community Feedback Survey that will be emailed to all recently active players, in order to collect results that, along with other deciding factors, will be taken into consideration when making development decisions in the new year.

      Can you give us an idea of what the survey will include?
      Subject matter will include general development focuses, stability, presentation, usability and the features you would like to see more of. There will also be some specific questions on community hot topics such as Alliances, the World Map, the Realmgate system, Territory and Resource placement, etc.

      When and how will I get the survey?
      The survey will be sent via Survey Monkey from this email: player.feedback@albiononline.com to your registered account email.
      You can expect to receive it by tomorrow the 22nd of December, and will be able to submit your responses until the 19th of January. Be sure to check all of your inboxes.

      How long does the survey take to complete?
      It’s estimated to take roughly 12 minutes to complete, but this also depends on the length of your responses. With roughly 15 required answers. The rest we left as optional, so it’s up to you how much time you want to spend on it in total.

      Will I get to hear the results of the survey?
      We plan to discuss the most interesting results of the survey in our next live Dev Q/A, exact date yet to be announced.

      Between GvG Seasons

      When can we check out the Conquerors’ Hall?
      The hall is still under construction as we prepare to commemorate the Conquerors of Albion past and present, but it will open its doors to the public from the end of next week.

      When and how do we get the GvG Season rewards for Season 4?
      If you qualify for GvG season rewards, you should receive them in via in-game mail when the season ends on the weekend of the 22nd/23rd of December.

      Will Crystal GvGs be available between seasons?
      Unfortunately, between the conclusion of Season 4 and the beginning of Season 5 the Crystal GvGs will not be available. However, we are already looking into implementing this as an option in the future.

      The beginning of 2019 and Season 5

      Season 5 changes

      There have already been a few indications and hints of what to expect for the next season around our channels, so here is that information in a more consolidated format.

      Crystal GvGs

      What will happen to Crystal GvG Auto-Wins during Season 5?
      Starting with Season 5, Crystal GvG Auto-Wins will no longer generate season points or Siphoned Energy. We are making this change to make it less attractive to have a majority of towers queuing from one Alliance.

      Territory GvGs

      What will happen to IP caps during Season 5 and why did you decide to introduce them?
      In our last development roadmap, we announced that one of our mid-term goals was to make GvGs much more accessible to players and teams looking to establish themselves in high-end combat.
      As part of this initiative, we have introduced several opportunities for new teams to practice and make their first steps into the GvG scene through training GvGs and capped Crystal Realm GvGs.
      As a continuation of this, to make low/mid Outland GvGs less expensive to get involved in and to create a clearer progression throughout the zones, we will introduce scaling IP caps to GvGs that take place in the Low and Mid Outlands.

      The IP caps will be as follows:
      • Low Outland 50% scaling above 1000 IP
      • Mid Outland 50% scaling above 1200 IP
        • (for example, 1500 IP becomes 1250 effective IP)
        • (for example, 1500 IP becomes 1350 effective IP)
      So far we have been hearing your feedback on this here, naturally, we would be interested to hear more of your thoughts on this as we move forward into Season 5.

      Castles

      How many Season Points will Castles yield in Season 5?
      As stated previously in this thread, the points generated from Castles will be adjusted as follows:

      Castle Season Point Generation (per day):
      • Mercia Castle: 1152 → 648
      • Cumbria Castle: 864 → 504
      • Anglia Castle: 576 → 360
      Alliances & Point Sharing (mentioned here under Outland Seasons)

      Will there be changes to alliances in Season 5?
      After following the discussion with Retroman, and as you are probably already aware, we have decided not to adjust either of these alliance mechanics in Season 5, as we think the issues we’re facing lay in the general game structure and, therefore, needs to be addressed at that level.
      Ultimately, we came to the conclusion that alliance mechanic changes, such as member caps or season point sharing would not achieve the desired goal.
      Instead, we believe that with the introduction of these systems, we expect to see the strongest guilds find ways around these limits, still establishing unofficial mega alliances which in the end would leave less established guilds to struggle against those elite official or unofficial alliances.
      Instead, we aim for a scenario where new and potentially smaller guilds can form and have the opportunity to compete independently if they would like to.

      Nonetheless, the outcome of this open dialogue has lead us to refocus on:
      • Tackling the issues raised on a more fundamental level, which means evaluating current incentives and mechanics for the various structured and unstructured PvP activities, and
      • also looking at the overall outland map design and topology.
      Since this discussion is still very much open and ongoing, we hope to gather further feedback on this from the survey mentioned above and in the referenced thread.

      Rewards

      What GvG season rewards can we expect for Season 5?
      We are not yet ready to unveil the rewards for Season 5, but you can expect to have this information on the 3rd of January!

      What is the Season 5 schedule?
      You can find the in-game schedule here and the combined in-game and AlbionTV schedule here.

      The next major update

      As a followup to the roadmap post, our development team have been recently focused on developing the randomized open world dungeons, the social & new player experience, the upcoming Adventurer's Challenges, and GvG Season 5 rewards. You can expect to have more information from the team as we progress into the new year.

      Until then, we hope you all have the opportunity to take time off during this holiday season, and on behalf of everyone at Sandbox Interactive we wish you all a very happy new year!

      p.s. I have word that Uncle Frost may be paying a visit to Albion soon...

      - Evoque & the Development Team

      AlbionOnline | @EJevoque | Evoque#9601
    • Evoque wrote:

      Will Crystal GvGs be available between seasons?

      Unfortunately, between the conclusion of Season 4 and the beginning of Season 5 the Crystal GvGs will not be available. However, we are already looking into implementing this as an option in the future.
      Out of curiosity what could possibly be the downside to implementing it now? For a large amount of people that's the only reason to even log in now with everything done for two weeks. Making your playerbase play other games during the holiday season when they have the most time off really doesn't seem like a good strategy for player retention
    • Evoque wrote:




      When and how will I get the survey?
      The survey will be sent via Survey Monkey from this email: player.feedback@albiononline.com to your registered account email.
      You can expect to receive it by tomorrow the 22nd of December, and will be able to submit your responses until the 19th of January. Be sure to check all of your inboxes.
      This is the best news and the right direction. Great job!
      Youtube/Equart
    • Goldorack wrote:

      Create content for small guild and help them to grind up to late game.

      Why do you think that most ppl who start the game, give up in couple month ?

      - No content for small guild
      - They are stuck in red zone
      - They can't compete to big alliance

      No new player = albion dead
      They are already taking the first step in the correct direction by adding IP Cap in low and mid outlands.
      Farmer.
    • Ip cap won't help. There are not enough territories to make gvg or crystal realm accessible to the bulk of the playerbase. The questions about the realm gate as well as map size are kind of a tease....since it has been made clear the map flow is here to stay why tease us with the possibility of no portals and an improved map.
    • problem with this game is theres too much Nothingness in this game, every map should have a Point of Interest that Attracts content/players while still intriguing to go and explore each map, at this point theres so many maps with lack of ANYTHING on it. Most of the time you're running around in hopes of content and when u get disappointed so many times it becomes dull and boring. yes the combat and when u do actually fun content the game is really fun! but theres just not enough attraction to open world to make it worth it, especially maps with no P.o.I on them just feels super empty...hourly chest are actually really cool now, but it sucks u gotta wait every hour for content now tbh

      most of the time people have more fun loggin in for Crystal GvGs (guaranteed content) and sitting in town waiting for arena + Dueling

      I Actually make more money Wager Dueling than i make in the open world, doing 50k+ bets a piece (just wish the city wasnt so small/crowded for the player base)