Search Results

Search results 1-20 of 23.

  • Since a faction warfare revamp is on the horizon, here are some more suggestions for making faction warfare great: 1. Faction Seasons Factions should have a season system that runs concurrently with the GvG season. The season system is one of Albion's strengths. It provides context and meaning to a bunch of activities in game that are otherwise boring and encourages teamwork and cooperation. New players often come into the game with few or no friends, and are not sure if they are willing to inve…

  • Does durability loss % have any relation to how many items in a stack get destroyed? So if I get ganked by 11 players with 100 iron ore on me, does 50 ore get destroyed in that stack?

  • Ideas for Artifact Bags

    Lanzier - - Feedback & Suggestions

    Post

    Robin asked for ideas for new bags on the AO Daily Show interview, so I'm here to give them. Be careful what you wish for. - A bag that increases the number of inventory slots - A bag that increases fame gained - A bag that increases silver gained - A bag that increases the chance of loot dropping - A bag that increases the chance of fame tomes dropping - A bag that increases the chance of hidden treasure dropping - A bag that reduces the weight of hidden treasures - A bag that shows a faint tra…

  • One thing that was discussed before Queen was a trade contracts system. Where you pay people to transport stuff for you through the Outlands. This wasn’t mentioned in the roadmap. Is some such system still on the table, in work, or shelved for the time being?

  • Quote from Piddle: “Quote from Lanzier: “Quote from Captainrussia: “Can I ask an obvious question? (was already asked above too) Why can't we just revert the change to how it was pre-Queen? Loot before Queen was not broken. Why this change all of a sudden? ” They didn’t do anything at Queen to intentionally change dungeon loot. It was only at patch 5 that they changed anything. So I don’t think they know how to revert something they didn’t change.my theory, which I don’t think I can prove withou…

  • Quote from Captainrussia: “Can I ask an obvious question? (was already asked above too) Why can't we just revert the change to how it was pre-Queen? Loot before Queen was not broken. Why this change all of a sudden? ” They didn’t do anything at Queen to intentionally change dungeon loot. It was only at patch 5 that they changed anything. So I don’t think they know how to revert something they didn’t change. my theory, which I don’t think I can prove without data pre and post queen, is that the q…

  • JonahFAIL

    Lanzier - - Video and Media Forum

    Post

    I met the legendary JohnnyBons once. He arena queued for healer and switched to spear when he got in, while calling his teammates pussies. A true legend and we won the match to boot.

  • The territories and season point systems are basically the appendix of Albion. The real game post-Queen is hideouts. Who owns them, and where? Who can defend them on their own terms and who pays tribute to keep them? These are the real questions to judge the success of anti-mega changes. Other than more disarray I see very little in this post that will open the black zone up to more hideouts from smaller guilds in locations away from portal zones. a couple questions: 1. Why not let a single 300 …

  • Have you considered a 600 player cap instead of 300? This would smooth over many of the complaints I’ve seen about alts, casual players, non-zvzers, and split eu/na guilds. At the same time 600 is a downsize for basically every alliance that currently holds territory. And surely 600 people in an alliance is enough for casual players to have people to play with? At a 10% concurrency ratio that would be 60 people online, which should be enough to do most ZvZ content with the right disarray scaling…

  • Dev Talk: Crystal League

    Lanzier - - News & Announcements

    Post

    This dev talk could have just been a deep fake of Obama saying “If you like to GvG, you can keep doing it.” I’m curious if they have any data showing that the anglia and Cumbria and crystal gvg ip caps caused a big increase in the gvg population, and now thy think 700-900 will increase it even more? since you can purchase level 3 tokens I will be interested to see how the market for tokens develops. I assume big dick gvg players will always try to buy the largest daily token, so you could get lo…

  • Let us name hideouts

    Lanzier - - Feedback Testserver

    Post

    Let us name hideouts!

  • The blackzone cities (Arthur's, Merlyn's, and Morgana's Rest) should be removed. Players can create public hideouts for other players to use and should be encouraged to do so. Let the sandbox thrive!

  • There is an attack speed cap. I think you can see what it is using a normal bow + hunters jacket. At a certain point you just don’t attack faster.

  • There are a lot of timers for content in this game. Castles, relic chests, treasure chests, avalonian mages, world bosses, war camps, etc.. In the future I am sure there will be more. I think there should be an event tracker/ticker/announcer that appears in the top center of the screen announcing these timers to help players keep track of them. This would be like a much smaller and subtler version of what pops up to announce who won the season. The tracker would pop up a short announcement of up…

  • Albion Online has a very good economics system for buying and selling goods. It doesn’t have as much depth on the financial side. I propose SBI should create an Exchange in each of the royal cities which will offer a system for players to engage in financial activity with each other. We should have the ability to buy and sell cash derivatives on the Exchange. By cash derivatives I mean the contract is resolved with cash, as opposed to something like a wheat future which pays literal wheat. Albio…

  • Two final comments on random dungeons: 1. Killing the boss in a solo static dungeon should open a next higher tier SRD just like group static dungeons have GRDs. I checked 2 Anglia solo dungeons but no dice right now. 2. The sarcophagi near treasure lockers should only drop solo dungeon maps. Currently they occasionally drop group maps. The sarcophagi are as close as anything to solo content so this would solidify that. Also thank you for the bank tabs I desperately need them.

  • feedback on solo RDs

    Lanzier - - Feedback Testserver

    Post

    I did a half dozen SRDs (at least 1 at every tier) in bow-cleric robe + graveguard helmet - guardian boots - t4 poison pots - fish - lymhurst cape. This is the same build I can solo the low tier keeper group dungeons in. I think it is a decent PvE build. My avg IP was 900 (bow 950). I found all of the SRDs easy. I essentially never had to stop and let a cooldown or my health regen. Don't know if I even need to use a fish to get good fame/hr I might use beef stew instead. Only a regular T8 map (w…

  • Density of Solo Dungeons

    Lanzier - - Feedback Testserver

    Post

    I tried at least one dungeon for each tier 4-8 and 1 additional t8 map. Anecdotally the t4-t5 dungeons seemed way more numerous than the t8 dungeons.

  • Normal Bow E (enchanted quiver) problem

    Lanzier - - Bugs

    Post

    Another issue with enchanted quiver. When you activate enchanted quiver you get a red coloring on your character. When you activate cleric robe and it procs you get a yellow coloring for the 3 seconds you are invulnerable. When you proc cleric robe while enchanted quiver is active, you turn yellow until the enchanted quiver runs out. You are only invulnerable for the normal 3 seconds so it is just a visual issue.

  • Normal Bow E (enchanted quiver) problem

    Lanzier - - Bugs

    Post

    The enchanted quiver ability has a problem where it sometimes deals the wrong damage. See the image below: ixoil63 imgur.com/a/ixoil63 As seen in the image, sometimes the damage seems to lag what it should be based on the number of stacks of enchanted quiver. I can't say why but here is my speculation: The enchanted quiver stacks are applied on hit, but the damage bonus from the stacks is applied as the arrow is fired. Thus somewhere between the arrow travel time, my attack speed, and the server…