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Search results 1-20 of 172.

  • Quote from ArthurV: “AHAHAHAHAHAHAHAHAHA! now you reduce the nodes by 75% while increasing it by 20% so lets say there are 100 nodes in a map (I wish this was the case, but its just an example), now there will we 25 but with the 20% increase 30 nodes total, so 100 before and 30 now, GOOD FUCKING JOB! ” I think there is a misunderstanding here. So let's take your example of a hundred nodes: For example, 100 nodes and after being gathered it will take about 3 days for a node to refill. That means …

  • Quote from Gugusteh: “Quote from PrintsKaspian: “Health and damage of all Avalonian enemies reduced by 14% ” I don't really think thats necessary. Beside the "small white wizards" most of the mobs are pretty much balanced and just represent a challenge. The dungeons are however unworthy because of the low fame and the loot being just medium. ” We want to achieve four goals with this change. 1. The reduction of damage and health will open up the lowest tier of those dungeons for smaller and/or le…

  • Upon getting killed by a player (or by suicide) the following will happen to this players inventory: Items with durability: - 30% are destroyed - everything not destroyed will lose 20 to 40% durability Items without durability (e.g. resources or consumables) - 37% are destroyed None of this will be changed. The one thing that changes is that items without durability will no longer get destroyed when you are knocked down (either by mobs or players in Yellow or Blue Zone).

  • Quote from Captainrussia: “Also I thought the lowest tier loot that can drop in a dungeon is minus two (-2) tiers... so a t8 dung would at the lowest drop t6 gear? Is this a bug? @Korn ” Hi everyone, recently there have been a lot of concern over high value chests (e.g. Rare T8 chests) that could have no or next to no loot besides some silver bags and runes. This change is supposed to address this issue without changing the overall value of a chest. So as to not reduce tier 7 and 8 loot chances …

  • Quote from Raogun: “yesterday I had the opportunity to go to an elite avalonian T7 dungeon, the loot of the chests is unfair, most of the loot was only taken by 2 or 3 people, there were several who spent the entire dungeon only picking up runes T4 from mobs, since if the group is 20 people, the difficulty is high, the loot should be distributed equally among all the players in the group, several of those who were in the group think that it really is not worth the sacrifice and the effort to lea…

  • We haven't actually changed the loot but how it is setup so it becomes easier to maintain. With your reports we figured out another issue with the system that became apparent after this change. The amount of loot didn't change but the frequency of a drop is off. So you might only get something in every 5th chest but it in average it will be worth 5 chests at once when you finally get something. This is related to the amount of players in your group. With 20 players you have a 1 in 20 chance to r…

  • Hey everyone, I forwarded the fishing issue to the designer who took this over. It would be great if you could make a new thread focused on this topic and collect all issues with fishing you're aware of in this thread. Best regards, Thorn EDIT: @Shawesome was so nice to add a thread in the bug section so please put all fishing feedback there to help us fix this forum.albiononline.com/index.p…?postID=985902#post985902 Thank you!

  • This fix will not go live with the Queen Update. Mainly because a new Update is locked some weeks before it goes live.

  • Quote from MrFler: “Quote from Thorn-Delwyn: “Quote from Undert0w: “Resource node charges are still the same on the Test Server as they are on the live. ie; Tier VI nodes are 5/5 instead of 7/7 ” Thank you. You are correct. Those resources hasn't been touched still offer 5 charges. ” So what was intended?... To keep them with 5 and there is mistake in info or 7 and it's not yet applied to game?... ” 5 charges for Tier 5 and 6 are intended. Quote from Shawesome: “Quote from Guilefulwolf: “I assum…

  • Quote from Undert0w: “Resource node charges are still the same on the Test Server as they are on the live. ie; Tier VI nodes are 5/5 instead of 7/7 ” Thank you. You are correct. Those resources hasn't been touched still offer 5 charges.

  • 1. None of this has been fixed yet for live. Sorry. 2. The first "low reward" meant that the amount of silver rewared is at the absolute minimum of one silver bag. Thus only chests with a chance lower than 100% for this bag had been affected. Those are the mentioned Tier 3 to 7 Common Chests und Tier 3 Uncommon Chests. Statistically the reward will not change after the fix goes live but instead of sometimes getting none or two silver bags will be changed to always receiving one silver bag. 3. Th…

  • Hello everyone, With the Queen Update we will introduce Randomized Elite Dungeons for large organized groups of 10 - 20 players. You will find enemies from the new Avalonian Faction as seen in the Avalonian Invasion before the release of the Queen Update. How to find an Elite Dungeon entrance? forum.albiononline.com/index.p…6fb97a06c60ab2699183226bf Avalonian Vault Entrance - The entrances to these dungeons can only be found in the Outlands - There is at most one active entrance per zone that sp…

  • Quote from ImaDoki: “Arent we missing a guide on... Raids? ” That is true. I will see to it.

  • Hi everyone, thanks to the help of you all we had been able to figure out two different issues that will be fixed and go live in a patch after Queen. First issue: low reward chests in solo dungeons - error in the setup - this can only happen with common chests of tier 7 or lower and uncommon chests of tier 3 - right now the player has an 80% chance to get at least a silver bag with an additional 20% (60% with premium) chance to get a second silver bag - after the fix goes live there will be a 10…

  • Quote from Guilefulwolf: “If the amount of mobs will be increased the only way to keep the amount of drops is lowering the % of getting them. ” Essentially this. The 'small' version of those mobs will see a reduced chance for a drop whereas the 'big' versions can see an increase in drop chance because it takes them longer to re-spawn. Quote from Bogul: “Could you explain the location changes of node spawns? @Thorn-Delwyn I don't think it is publicly stated if resource nodes can change their loca…

  • With the introduction of the new Outlands in Queen we've rebalanced resource distribution to match the new design of the Outlands. We've also incorporated some last minute feedback you gave on the test environment to keep some of the "large" gathering nodes in the game. So what has changed? - What tiers of resources you can find in each zone based on the tier of the zone. - Respawn-times of resources in the Outlands have been rebalanced. - We have added new small nodes for Tier 7 and 8 which wil…

  • Hi everyone, just a wild game designer passing through... 1. Resource mobs (Elementals, Cougars, Spirits, etc.) count as "small nodes" so 3 charges is the correct value for them 2. Desert Wolves ('Hyenas') don't drop pups (yet).

  • Thank you very much and yes, you can just send us the information in this forum. Have some nice Holidays and happy new year! Thorn

  • Those bonuses shown are actually the overall increase to "effectiveness". In the crafting window you see the amount of resources returned by a single action. In the map view you see the amount of items created by repetitive crafting actions using all the resources that have just been returned. Example: 18% Effectiveness 100 Logs into Planks (to make it easier lets say that 1 log is refined into 1 plank) 1. Action: use 100 logs -> returns 15 logs, 100 planks crafted 2. Action: use 15 logs -> retu…

  • This can happen if all possible locations in the map's range have already been used.