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  • Currently started to prepare some more balance changes, which are intended for a patch in the Off-Season. So will probably go live between Season 8 and before the start of Season 9. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes are not neccessarily all complete. Just becaus…

  • We are changing Disarray because the current iteration makes large fights very much focused on one shots. Additionally if two very large groups fight each other, the incentive to split you group is very strong. Because by splitting a part of the group you will be able to deal deal more than 100% damage against your opponent which still has the debuff. So we will remove the defense reduction and replace it with reduced CC duration and reduced Received Healing. However to keep the debuff effective…

  • We asked the community for feedback on the State of Gathering after Queen. And due to your feedback we made the following changes: Resource Distribution A big part of your feedback was about clusters not offering enough resources. Big Nodes vs Small Nodes is a bit more divisive. Also depending on playstyle and location. The way we see it, we want to push more big nodes again, as these are really rewarding and make attractive to conquer high tier zones. But we also want to enable players to go th…

  • Thank you all for your feedback. Here is our conclusion from this and related topics. Resource Distribution A big part of your feedback was about clusters not offering enough resources. Big Nodes vs Small Nodes is a bit more divisive. Also depending on playstyle and location. The way we see it, we want to push more big nodes again, as these are really rewarding and make attractive to conquer high tier zones. But we also want to enable players to go there and sneak some resources away and make T7…

  • Hey everyone, let's talk about Gathering We have received a lot of negative feedback about the state of gathering since the launch of Queen. But before we make any further changes, we would like to get a better idea of your thoughts and experience of gathering right now. It would be very helpful if you could reply by answering to the following questions: 1) How do you like the current state of gathering? 2) Since Queen, what is the main difference in your gathering experience? 3) From where do y…

  • In case some wonder what Defense Vs Players above 100% means. A negative BonusDefense stat can basically be translated into Damage Taken Increased by 100% Examples: 100 Damage (after Armor) / Bonusdefense: - 10% 1. Damage = Damage(afterArmor) * (1 - BonusDefenseVs) 2. Damage = 100(afterArmor) * (1 - - 0.1) 3. Damage = 100 * 1,1 4. Damage = 110 100 Damage (after Armor) / Bonusdefense: - 100% 1. Damage = Damage(afterArmor) * (1 - BonusDefenseVs) 2. Damage = 100(afterArmor) * (1 - - 1) 3. Damage = …

  • Badon unterbricht nicht mehr

    Retroman - - Bugs

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    Danke für deinen Post. Von unserer Seite her gab es da keine bewusste Änderung. Das hört sich nach einem Bug an. Wir sehen uns das mal an. Cheers, Retro

  • Quote from Eltharyon: “ Introduce a Cooldown of 7 3 days to re-joining the same guild after leaving your current guild to prevent guild-drop exploitation of Disarray. ” In case you wonder, we changed this from 7 to 3 days for technical reasons. Simply because we will store the last guild a character left and apply a cooldown on rejoining this guild. If the guild rejoin cooldown would be higher than the guild change cooldown, the rejoin cooldown could be circumvented by the following exploit: 1. …

  • Over the coming weeks we will gather more changes and release them as a bigger Mid-Season Balance patch later. However some of the changes might also be pushed to live earlier, if we want to adress any pressing issues earlier. This post gets regularly updated with the latest changes of our internal playtests. Very Important: All these changes are still in testing and may vastly differ in the final patch. Sometimes we just try out various things, which may get reverted. Also the balance changes a…

  • Quote from roskuwacz: “Does capture of territory in open world battles resets/lower the level of that tower? Can you take a lvl 8 territory from an enemy ? ” Losing ownership does not reset the level, even on invasion day. So, you can take a lvl 8 territory from an enemy. However at the end of the season all towers will be reset to level 1 for the next season.

  • Quote from Captainrussia: “Quote from Retroman: “Example: An attack declaration is made on Monday at 14 UTC. The attacked territory's prime time is 20 UTC. The actual attack time will be on Tuesday at 20 UTC. ” What if attack declaration is made on Monday 23 UTCPrime Time is 20 UTC (so attack is 3 hrs after prime time starts, but still during the prime time, as the PT window is 4 hrs) The actual attack will be Tuesday or Wed at 20 UTC? ” In detail: The attack always happens at the next available…

  • Quote from MadSkillzDLR: “Quote from Retroman: “Hey, thanks everyone for your feedback in this thread. We have made an additional adjustment to the changes. Adjustment In addition to these change, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment as follows: - 5% on all T5 items - 10% on all T6 items - 15% on all T7 items - 20% on all T8 items This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advan…

  • Quote from Boedavildje: “Quote from Retroman: “Tower Upgrades The territory tower can be upgraded with Crystal League. Crystal League matches can be started from a territory tower. Winning those matches from the tower has following benefits - Winning a Crystal League match level 4 or higher gives an additional Crystal League Chest for each member of the winning team. - The tier of the chest depends on the won tower level, i.e. T5 Chest for a T5 match, etc ” @Retroman This isn't a 100% clear to m…

  • Quote from Wargorth: “Is this Silver removed from the game or where does it go? Thx ” yes, it is removed.

  • Quote from DuendeBrek: “@Retroman / @PrintsKaspian / SBI Developers passing by - I would have a few important questions for You' if you don't mind. 1. "The tower can be channeled by the defending guild to end the attack" - if I'm not wrong, this pretty much means that you already need to hold enemy territory before the fight even starts, right? I can see it becoming incredibly bad mechanic, as you pretty much need to either hold your territory way before the scheduled time, or attack it way befo…

  • Dear Albion players, With Queen, the way territory control is determined changes. Territory ownership is not decided by 5v5s anymore, but instead by Open World Battles. Goal Territorial Warfare has always been a big and important part of Albion’s DNA. In the past territory control was fought out purely with GvGs, which mainly allowed a few elite players to participate. While we really liked the highly competitive gameplay of GvGs, we also figured its exclusivity was not good for the game. Now, w…

  • Quote from NauticalNuisance: “Will the Avalonian armor have different looks for each tier? I created T4 plate and it looked identical to T8? ” Hey, unfortunatelly all the different models haven't been finished in time, so tor the release of Queen the armors will look the same on every tier. However we will patch the game as soon as the models are ready (probably a few weeks after Queen launch), then all armor sets will have an unique look on each tier. Sorry, for the inconvienience. Cheers, Retr…

  • Another Combat Balance Change in Queen will be this: Misc - Healing Sickness for 2 Healers: 25.9% -> 30% - Healing Sickness for 2 Healers or more - Debuff Duration: 5s -> 8s This change is intended to reduce the effectiveness of double healer teams in 5v5 content. Cheers, Retro

  • Thanks for your feedback, With Queen we will also increase the effect of Healing Sickness on double healers to reduce the strength of double healer teams in 5v5 settings. Misc - Healing Sickness for 2 Healers: 25.9% -> 30% - Healing Sickness for 2 Healers or more - Debuff Duration: 5s -> 8s We will keep watching how this change plays out and might make further adjustments, if we are not happy with the results. Cheers, Retro

  • Solo Terri Attack

    Retroman - - Feedback Testserver

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    Thanks. It would be nice to see a complete fight. But this already helps to get an idea. Cheers, Retro