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Search results 1-20 of 63.

  • It would be interesting that Devs and decision makers will play their own game, and if they are not going to do it and have no idea what is going on, respect the surveys and questions they ask their own community. Apologizing in advance, I must conclude that they are idiots. - It's idiot to have a problem with the power of mega alliances for 3 years, and after making portal changes, lock changes, map changes, being in the initial box and having screwed up the gameplay of the other players - It's…

  • Maybe 300 is too low limit, possibly going up to 400 or 500 in the future. Now that guilds with NAPs can't share territories, it would be necessary to enable access rights of hideouts as public or only alliance. What is clear is that this new system can't be worse than the previous one, at the most it will not have the desired effect, and if so, they will think of new limitations and restrictions, considering even if a non-fighting and abusive game proliferates, to include in ToS behaviors relat…

  • Poll: Alliance Feature

    Fary - - Feedback & Suggestions

    Post

    - Cap alliances to 5 guilds - Cap guilds to 200 members - Cap obtaining season points according number of guilds in your alliance: 100% 1 guilds, 85% 2 guilds, 70% 3 guilds, 55% 4 guilds, 40% 5 guilds NAP hidden, as it is something that can not be controlled, we should not worry, if anyone has the ability to organize to fight alongside non-allied guilds, good for him. How access to hideouts can be currency to receive aid from non-allied guilds, I would also modify the access rights so that a hid…

  • Dev Talk: Crystal League

    Fary - - News & Announcements

    Post

    (About BM) Having credibility is one of the most important things when you want to develop a project that depends on an audience. On the other hand and about this new system, it doesn't make new or veteran gvg players happy, I see it too messy and easily abused. I think it will fail and it will have to be touched up a thousand times, but who knows if it can be a good starting point. When I first read about this, I imagined it more as a kind of ladder, without time constraints and more agile. Wan…

  • What would happen if I have 5 personal tabs full of items in my guild city and in the bank of Caerleon (nearest city) I have the maximum number of tabs purchased? would all the tabs appear there although they will go beyond the limit?

  • Alliance Point Sharing

    Fary - - Developers' Statements

    Post

    At least it's something against mega alliances, but it's not a complete solution. It only solves the predominance of some top guilds in the season rankings thanks to very large alliances (which are 3 or 4 guilds at most). Every elite guild is left alone or in small alliances of 2 or 3 similar guilds, and the rest of casual guilds, if they don't care about rank they will remain the same since reaching silver is very easy. Sbi must be more ambitious, make changes thinking of 1000 players is neithe…

  • Quote from grz09: “How about adding this : Add an expense to the owner of the gold, called it "gold deposit fee" or anything. The idea was the gold people own are deposited in "Albion Bank" so they need to pay the fee everyday. Treat gold as asset like town plot where you have to pay for food and repair to keep the property, of course with lower maintenance cost because unlike town plot, gold doesn't give active cash flow. How about new player buying gold via real money (shop)? Free them from pa…

  • The main reason that directs the gold price is players with large amounts of gold and silver to speculate in that market. And making profits is like playing roulette, with the difference that as you have more silver/gold to play, it is much easier to win and vice versa. This speculation will have increased the premium in thousands and thousand of millions for 90% of Albion players in the last times. I think there should be some kind of regulation about it, and not be something so direct, easy an…

  • These changes are not going to help gold price moderation at all, even that may make it harder for free players to get to pay the premium. The problem is that there are certain OP activities in the game, with which you can easily earn 10-20-50 kk of silver daily. As there is nowhere to spend it, gold is bought as an investment and some very special items rise to infinity. Gold rises for lack of fun content that encourages spending (both silver and gold)

  • I have 50 bats that have lost 3/4 of their value, but no problem, I have my investments/collection very diversified and I already know that in challenge mounts I should not do it. But for new players and not with a lot of silver it's sad. Many have gradually bought 1 of each of these old mounts. They lost their money and the new rewards of future challenges we already know how little they will be worth There were many other ways to bring them back, with intelligence (scarce) and without causing …

  • I don't know where they put the challenge mounts could be repeated, but it's a bad decision. This game has entered into a spiral of devaluation of items, plots, resources, ... there is no medium safe items like investment, currency inflation iis exponential and gold will increase without control. if nothing has value, the game will become casual and inconsequential, the average player will have the feeling of wasting time on many activities. When the gold is 10-15k, the game will be PTW, will lo…

  • The plots issue is generated by the thought that be owner is cool, then exorbitant prices are paid for monthly exploitation rights of plots that are not worth them. The plot owner believes he has a castle, which he has to defend at all costs, when he really only has a temporary right of exploitation, he is simply rented. Like a crafter, stop making cleric robes if they are not profitable and look for another business, with the plots the same should happen .. Do a mafia, shoot prices, just create…

  • No repair station.

    Fary - - Feedback & Suggestions

    Post

    If items could not be repaired, I would not modify the market prices at all. The low price is determined by: - Bonus cities (Royal and CP) - Crafters uploading specs that don't care about profitability - Farmer-Crafters who consider the whole process of gathering and manufacturing as one. - Crafters using focus. (many with high specs) - Items obtained from open world (all profit) - Journals. - Players who don't know how to calculate It is not so easy to be a successful crafter

  • Deleting alts

    Fary - - General Questions & Discussions

    Post

    deleting the char deletes personal island of course. Anyway you have a test server for these things

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    Lost cause. Road to one of the most stupid changes of AO. Wasting development resources, without listening to the community, introducing only a new partial system on mounts, silly, aesthetic and unreal, that has created chaos in the economy and absurd inflation, just looking to give a fictitious color to the open world and that SBI pulls some extra gold coins in the future. Congratulations.

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    @Captainrussia You still do not understand it. Ask players about the beta about tomes, hce, reespc, ... It has been more aberrant that you can buy fame for silver, than introduce a pet system. And affected community are the collectors, you not. it does not matter if it's 1%, 90% or 0.001%. They unnecessarily harm a group of players who have acquired objects that will be different. Do most people like the skin system? Np, Introduce hundreds, but respecting all previous. it is as if the amount of …

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    @Captainrussia These changes are a mistake and a scam by the developers. You dont see it because it does not harm your way of playing and only harms others, with a totally different vision of the game than yours. But one day, this way of acting, with decisions against the majority of the affected community, unilateral, secret, changing the original characteristics of the game ... if it will affect something that you consider important, then you will regret so much benevolence with this poor mana…

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    @Captainrussia The danger of all this is that it is damaging game features, options, game styles. You are happy today, but maybe, tomorrow, the wind will change and any other stupid thing will be encouraged instead of PVP, Which thing can happen with an Albion development- not serious. Today, it is ruining the game to the collectors by modifying their items to treason, but tomorrow it could be anything else and this becomes Pokemon or a bad copy of Wow if it generates more benefits. What would y…

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    I have 99% of the mounts that will become skins, all my items have been revalued at least x3 with this update, but I'm totally against. As much as the new system has advantages, the disadvantages are overwhelming: - The most important thing is that Albion and Devs are not be trusted. This is a scam to the collector, which is a part of the game like any other. They are changing the nature of legitimately obtained items over which there was a promise of no change. What will be next? - Encourage in…

  • Vanity & Customization

    Fary - - Developers' Statements

    Post

    I think that justifying these changes, just to gain unreal visual diversity, as if it were a simple mod, is an absurd mistake.