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Search results 1-20 of 53.

  • Quote from Korn: “We are 100% committed to address the issue of the large power blocks. ” Korn, I am glad that you all have acknowledge the problem with the current situation, and are working to address this issue. I applauded your effort, and I'm actually quite impressed you posted that territory breakdown. That level of transparency is a solid move, and shuts down the nay sayers that claim theirs no problems at the moment...clearly there is. The fact that 3.8% of the player base can control 72…

  • In my experience, Guilds in this game fall into categories along the following lines: Micro guilds: (1-10 players) - These are solo players and small groups of friends that have a guild for the guild island, plots and the guild hall. These are guilds only in name, and have no interest in holding a territory in the BZ. If they are in an alliance, its very casual. Small guilds: (20-40 players) - These are groups of players that enjoy going out to the BZ together to do PvP, Fame Farm, hell gates, a…

  • Quote from shaghag: “Let’s be clear what will happen here . Let’s say top guild a, for example BA, will produce a 300 man guild. It will take its 300 best, most active players and form one guild . At 1800 utc it will fight another 300 man guild over a Terry or a hideout and it will wipe them , because they are not as good, not as coherent and not as well organised ... at 2000 utc another guild of 300, shall we call them freemen , will fight another solo 300 guild and wipe them ... there is no fr…

  • Quote from PipVader: “Once again no one thinks about the other and huge part of the game,gathering. So now there will be no way to gather effectively, I will be ganked by every single person I see unless I gather with an entire group. This is the wrong move.I dont like being steamrolled by large groups but they are needed,also what happens to all my stuff in the alliance hideouts? I now have to move everything and risk getting ganked again. This is the end of my albion online days I see. Gonna l…

  • I think it's cute how the mega alliance players are crying about how this will hurt the casual guilds and players. Since when did you all start letting people into your guilds that didn't have 10mil+ fame and require players to do 10+ minimum CTA's a week? Mega Alliances and the guilds competing for the top season spots aren't interested in new/casual players other than to feast on their dead bodies. That hasn't changed in the past year that i have played. The competitive guilds and alliances wi…

  • Quote from Evil1: “Good Job! But please consider to count 1 Account as 1 Player so crafter / gather alt don't count towards the limit! ” This is a very good suggestion and would allow people to keep their alts in the same guild for crafting deals, without impacting the game play too much. Yes i know some people will have their alts in different cities and be able to switch between their alts to "fast travel" to a hot zone. But lets be honest, that would be less than 1% of the people out there th…

  • I would have preferred a 400-600 player cap so two larger guilds, or three medium guilds can stay in an alliance together. Most guilds have players at different skill levels and from many different time zones...there will be a lot of pressure to purge the ranks of new/inactive players, or players that are on during a less optimal times for the guild. However, as a member of a guild/alliance that has had 350+ POE armies beating on them nonstop for the past 3 weeks, I love this new direction!!!

  • Referral

    MarauderShields - - Beginner's Questions

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    Also, if you click on the blue number referred it should pop up a list of your referrals so you can confirm you friend is on the list.

  • Quote from Zilo: “for the last avalonian season, 1st place from anglia (martlock) ” Zilo, I don't believe Error 404 was based out of Martlock, but yes I believe they were controlling Anglia territories and I did occasionally see them in and around the Martlock portals. Besides, I was not suggesting that there weren't any good guilds in Martlock, only that many of the top guilds and large alliances were further down the ribbon towards Mercia. The territories in Marlock tended to be fought over by…

  • I think the new "donut" map is problematic for the solo and small guild/alliance players. The old ribbon style map tended to keep the hardcore players at one end and the more casual players at the other, which i think was a really good system in hindsight. If a guild/alliance wanted to win season points, they weren't going to bother with Martlock territories, they were in Carleon, Ft Sterling, and Lymhurst. Sure Martlock & Bridgewatch had a competitive guilds/alliances, but they were smaller and…

  • Referral

    MarauderShields - - Beginner's Questions

    Post

    The referral becomes "qualified" when he buys premium, and then you get the rewards for the referral. until then it just shows up as 1 referred friend.

  • Quote from Psycha: “CAP guilds allowed in 1 alliance, CAP member count in guilds, CAP same guild/alliance blobs in zones. ” This idea of reducing the number of guilds in an alliance is a good one. I'd probably put the number at 3 guilds max in an alliance. There would still be extremely strong alliances out there consisting of 3 gold+ level guilds, but they would have to be careful not to over extend themselves. That would also limit the number of hideouts they could drop in a zone to 3, and 18 …

  • Quote from Eltharyon: “Hideout visibility: Hideout construction sites will only appear on the region map if you're in the same region as the construction site. ” Well done developers, this is a solid solution!!! Large guilds/alliances that are staking out areas will continue taking out hideouts that pop up in the zones they are trying to control, which in my opinion is just fine. But they will have to do a bit of leg work to find them, which should shrink the area they are focused on...and hopef…

  • Neef, i agree with your sentiment that we shouldn't jump to conclusions too quickly, and for all we know, making knee jerk changes may actually make the problem worse. There are so many new factors at play with this new map, and it will take at least a couple weeks for guilds/alliances to figure out new strategies to "safely" navigate the outlands. So i agree with your point, we should give it some time. That being said, the system is clearly being exploited at the moment by the large guilds/all…

  • Quote from SirusX715: “I suspect you could pay gluttony to have your hideout not knocked down. Would probably cost less than a hideout kit ” The problem with that mechanic is that it protects the guild's hideout itself, but does nothing for their gatherers. I can see one guild in an alliance saying alls good, we wont attack you...and then another guild comes in and ganks all the gatherers as the try to return to their hideout.

  • I love the idea behind the hideout, but i'm concerned with how its going to impact the game with the new map layout having all the portals on the edge of the map. On reset days, those that have hideouts can launch from them while the small-medium guilds/alliances will have to migrate out from the 5 portal locations and fight their way to an unclaimed territory. For example, yesterday ARCH dropped around 10 hideouts in and around Twitchchannel Narrows (4 of them are in a single zone). They rolled…

  • Quote from Exthanilious: “4-) Gathering gear .1 .2 .3 can give more gathering yield so ppl can start to use enchanted gear. Like .1 can give %5 more, .2 can give %10 and .3 can give %15 more gathering yield ” ^^^ This i agree with 100%. ^^^ The other three mechanics you mention don't bother me much.

  • This event sound amazing, and i hope it goes off without a hitch! The idea of hundreds of players flagging up to defend the Caerleon gates against swarming mobs that never seem to end would be awesome!!! I would play the whole event from start to finish! It would be the ultimate fame farm!!! However, I'm envisioning 1000+ players all portalling to Caerleon at the same time and crashing the server... I will be cautiously optimistic, and tell my wife she should probably go shopping with her friend…

  • Solo dungeons are not intended to be a loot grab...which is exactly what ratters are doing when they skip all the mobs and run to the final boss. There needs to be a mechanic to minimize this...or at least make it harder to do. However, i agree that requiring a 75-90% dungeon clear does set up a solo player in a red/black zones for easy ganking. Maybe instead they should buff up the final boss to make him harder, and the more mobs you kill the easier it gets? So you could run towards the end and…

  • The Big Horned Ram mount needs a buff like the other mounts in the patch notes. Previously it had the slowest speeds at 45/85 but had the highest Max Load, which gave it an advantage over the Winter Bear, which had it on armor. Now it is the slowest of the 5, but no longer has the highest Max Load. The Winter Bear is now vastly superior to the Ram in all categories.