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Search results 1-20 of 168.

  • Quote from Raogun: “yesterday I had the opportunity to go to an elite avalonian T7 dungeon, the loot of the chests is unfair, most of the loot was only taken by 2 or 3 people, there were several who spent the entire dungeon only picking up runes T4 from mobs, since if the group is 20 people, the difficulty is high, the loot should be distributed equally among all the players in the group, several of those who were in the group think that it really is not worth the sacrifice and the effort to lea…

  • We haven't actually changed the loot but how it is setup so it becomes easier to maintain. With your reports we figured out another issue with the system that became apparent after this change. The amount of loot didn't change but the frequency of a drop is off. So you might only get something in every 5th chest but it in average it will be worth 5 chests at once when you finally get something. This is related to the amount of players in your group. With 20 players you have a 1 in 20 chance to r…

  • Hey everyone, I forwarded the fishing issue to the designer who took this over. It would be great if you could make a new thread focused on this topic and collect all issues with fishing you're aware of in this thread. Best regards, Thorn EDIT: @Shawesome was so nice to add a thread in the bug section so please put all fishing feedback there to help us fix this forum.albiononline.com/index.p…?postID=985902#post985902 Thank you!

  • This fix will not go live with the Queen Update. Mainly because a new Update is locked some weeks before it goes live.

  • Quote from MrFler: “Quote from Thorn-Delwyn: “Quote from Undert0w: “Resource node charges are still the same on the Test Server as they are on the live. ie; Tier VI nodes are 5/5 instead of 7/7 ” Thank you. You are correct. Those resources hasn't been touched still offer 5 charges. ” So what was intended?... To keep them with 5 and there is mistake in info or 7 and it's not yet applied to game?... ” 5 charges for Tier 5 and 6 are intended. Quote from Shawesome: “Quote from Guilefulwolf: “I assum…

  • Quote from Undert0w: “Resource node charges are still the same on the Test Server as they are on the live. ie; Tier VI nodes are 5/5 instead of 7/7 ” Thank you. You are correct. Those resources hasn't been touched still offer 5 charges.

  • 1. None of this has been fixed yet for live. Sorry. 2. The first "low reward" meant that the amount of silver rewared is at the absolute minimum of one silver bag. Thus only chests with a chance lower than 100% for this bag had been affected. Those are the mentioned Tier 3 to 7 Common Chests und Tier 3 Uncommon Chests. Statistically the reward will not change after the fix goes live but instead of sometimes getting none or two silver bags will be changed to always receiving one silver bag. 3. Th…

  • Hello everyone, With the Queen Update we will introduce Randomized Elite Dungeons for large organized groups of 10 - 20 players. You will find enemies from the new Avalonian Faction as seen in the Avalonian Invasion before the release of the Queen Update. How to find an Elite Dungeon entrance? forum.albiononline.com/index.p…674574d15a103382f246a164f Avalonian Vault Entrance - The entrances to these dungeons can only be found in the Outlands - There is at most one active entrance per zone that sp…

  • Quote from ImaDoki: “Arent we missing a guide on... Raids? ” That is true. I will see to it.

  • Hi everyone, thanks to the help of you all we had been able to figure out two different issues that will be fixed and go live in a patch after Queen. First issue: low reward chests in solo dungeons - error in the setup - this can only happen with common chests of tier 7 or lower and uncommon chests of tier 3 - right now the player has an 80% chance to get at least a silver bag with an additional 20% (60% with premium) chance to get a second silver bag - after the fix goes live there will be a 10…

  • Quote from Guilefulwolf: “If the amount of mobs will be increased the only way to keep the amount of drops is lowering the % of getting them. ” Essentially this. The 'small' version of those mobs will see a reduced chance for a drop whereas the 'big' versions can see an increase in drop chance because it takes them longer to re-spawn. Quote from Bogul: “Could you explain the location changes of node spawns? @Thorn-Delwyn I don't think it is publicly stated if resource nodes can change their loca…

  • With the introduction of the new Outlands in Queen we've rebalanced resource distribution to match the new design of the Outlands. We've also incorporated some last minute feedback you gave on the test environment to keep some of the "large" gathering nodes in the game. So what has changed? - What tiers of resources you can find in each zone based on the tier of the zone. - Respawn-times of resources in the Outlands have been rebalanced. - We have added new small nodes for Tier 7 and 8 which wil…

  • Hi everyone, just a wild game designer passing through... 1. Resource mobs (Elementals, Cougars, Spirits, etc.) count as "small nodes" so 3 charges is the correct value for them 2. Desert Wolves ('Hyenas') don't drop pups (yet).

  • Thank you very much and yes, you can just send us the information in this forum. Have some nice Holidays and happy new year! Thorn

  • Those bonuses shown are actually the overall increase to "effectiveness". In the crafting window you see the amount of resources returned by a single action. In the map view you see the amount of items created by repetitive crafting actions using all the resources that have just been returned. Example: 18% Effectiveness 100 Logs into Planks (to make it easier lets say that 1 log is refined into 1 plank) 1. Action: use 100 logs -> returns 15 logs, 100 planks crafted 2. Action: use 15 logs -> retu…

  • This can happen if all possible locations in the map's range have already been used.

  • Hi everyone, thank you very much for reporting those issues. This one turned out to be a pretty evasive bug. Since we have trouble reproducing this bug in a controlled environment it would really help if you could send me, @Amoebius76 or @Dagother the following when it occurs: - type #where in game - create a screenshot with the empty chest and chat - send the screenshot, your character and a UTC timestamp to us - type of RD (solo/group) - premium/non-prem - region type (red/black etc) - party/n…

  • Fame and loot modifier are indeed different from each other. Also the loot and silver factor in black zone is 2.75 which in game would show as +175% loot. No changes has been made. Have you been using a map? Those change the factors for loot and fame in a dungeon.

  • Regarding Siphoning Mages: After the playtest we made the following changes: Old version: - 1 - 3 players, 3 normal mobs per ice block, 1 ice block - 4 - 7 players, 3 veteran mobs per ice block, 2 ice blocks - 8+ players, 3 elite mobs per ice block, 3 ice blocks - 2 tornados Current version: - 1 - 3 players, 3 normal mobs per ice block, 1 ice block - 4 - 7 players, 3 normal mobs per ice block, 2 ice blocks - 8+ players, 3 veteran mobs per ice block, 3 ice blocks - summoned mobs are about 25% wea…

  • Talked to our UI team about this and they agree that it would be very nice to have. Thus it had been added to their "to-do" list.