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  • Quote from Fusionbomb: “Quote from Gank: “nope ” ”

  • You should just quit tbh. Game isn't for people who can't read properly.

  • Quote from KroDuK: “when u say: Now you have (the old player have the same shit the new player have) but everything cost a least 50% more than u paid.. So ur point is we can do more money faster than u did 2 yrs ago... my point is; the fuck is he talking about the old player do not have access to solo dungeon?? With that logic i could say this is not fair! u did not have to pay for avalonian energy 2 yrs ago!! Instead i ll just say u didnt had to pay 50% more for everything in game.. like a new …

  • Quote from illuhe: “tu peux pas lancer le sort et ensuite tp de toute façon il me semble ” oui mais on sait jamais. J'ai testé et effectivement ca bug bien, j'ai signalé ca on verra quand ce sera fix.

  • Quote from illuhe: “j ai aussi essayer cette théorie gugusteh et en fait non le sors est quand même couper même si je ne me tp pas au loin ” Je vais tester ca, et report le bug s'il y en a un. Le TP a changé vis a vis des channels a cause d'un bug abusable sur le locus donc je vais essayer de verifier les differents cas. En attendant le nerf des bottes erudit est bien, et tu as d'autres options si besoin. PS: tu lances bien le TP avant le channel?

  • Quote from illuhe: “de 100 % a 70 % j ai tester les sandales de mage avec la teleportation qui n annule pas la canalisation des sorts BEN C EST DE LA MERDE en sorcier j arrive pas a faire le sort " Zone de déclin " après la teleportation ça annule la canalisation ! les devs de albion bougez vous ! ” Si tu TP hors de portée ca va cancel, sinon ca ne devrait pas cancel. En gros si ton sort a 15m de range et que tu TP a 16m c'est pas possible de channel a cette range donc tu te fais cancel, si tu T…

  • Amis du jour, bonjour !

    Gugusteh - - Présentez-vous !

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    Salut et bienvenue, Quelques petits points rapides: - Albion est un sandbox beaucoup basé sur le PvP, effectivement l'économie est faite par les joueurs et les stuffs utilisés par les joueurs viennent des joueurs. Le point que tu devrais connaitre est que beaucoup des zones du jeu sont PvP "full loot" CaD que mourir d'un autre joueur te renvoie a la ville et tu perds tout ce que tu as sur toi (sauf ton argent/or), c'est réciproque donc tu pourras aussi tuer d'autres joueurs pour prendre ce qu'il…

  • Permafrost

    Gugusteh - - General Questions & Discussions

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    Yes

  • La solution c'est le PvP. Les 19/20èmes du jeu sont des zones PvP et la majorité des systèmes sont basés dessus. Si tu joues en zone safe tu risques rien mais tu as tous les mauvais cotés de la zone safe aussi. Si tu joues en zone PvP tu peux lui peter la gueule et ca fera juste plus de loot mais tu peux aussi te faire peter la gueule. Le jeu est aussi basé sur un systeme de risque vs reward: si tu vas dans un endroit risqué tu peux gagner plus. Exemple: si tu vas en zone noir tu gagneras 200% d…

  • Quote from xcruciful: “Because there is no quest, we have more time for RolePlay and the freedom to build own story. ” Or you can build your story by doing quests I believe that such system could be implemented for multiple reasons since the game lacks of features to promote some playstyles. I'd love to see a condensed recap of your suggestion with game mechanic details. With all the threads linked by Cruci you can end with a pretty interesting feature. To clarify: adding a short but precise rec…

  • Quote from Stormlord: “Quote from tarnator: “"cough* Avalon raid dungeon *cough* ” *Cough* Avalon IS a raid dungeon *cough* ” *Cough* Nobody knows what Avalon is *Cough*

  • Salut. Premièrement, toutes les branches sont indépendantes, c'est a dire que si tu es un tank tu peux en meme temps aller récolter des fleurs et faire des tenues en cuir y a pas de souci. Maintenant ce qu'il faut que tu sache c'est que tout est très long. Monter T8 avec 400 spés c'est long. Monter un outil T8 c'est long. Monter un craft T8 c'est long. D'ou le fait qu'il vaut mieux te spécialiser. mais spécialiser = ? - la récolte c'est pas nécessaire, mais si tu aimes: 1 outil max! - le craft c…

  • Quote from Roccandil: “If that's successful, then rebuilding hideout connections to lower the risk of moving goods out of the black zone would no longer be a problem. ” No. We are talking about TPing items from point A to point B through PvP zones. It is basically ruining a core aspect of the game. So no, it's not "no longer a problem", especially since you base it fully on your own vision of the game. Just be faithfull in devs. The game is a hardcore game, the hideout mechanic is already really…

  • People crying because it's hard to "catch up" Just a friendly reminder that for over a year: - there was no respec system - the best fame was about 250k/h and it was for a few players only - fame was basically doing a 15min rotation over and over again for hours. Now you have: - random dungeons with 1m+ fame per hour with really low risk - a respec system that allows you to play any weapon you like - relic artifacts (ngl faming with the meatball was funny) (also when they appeared they costed wa…

  • Quote from Undert0w: “Gugusteh, Just to be clear, since you quoted "somewhere". You understand Roccandil is saying, after you've placed a hideout, after you've upgraded and built your items, and then after its destroyed, when all shields are zero, that your hideout no longer exists on that particular map in that particular location. He suggestion further suggests that the Guild would then have to build another hideout (in the same location if they were brazen) or somewhere else on that map or an…

  • There is no need for SBI to comment on that... Being able to recreate connections to a hideout "somewhere" is totally exploitable and not gonna happen. As @ImaDoki said, hideouts are for "organized" groups. You need a minimum of organisation & number to have one. After that it depends on where you place it, when, against who. It's all strategy.

  • 1) The hideouts are attackeable by the guild owning the territory at the primetime of the zone. Shields act as current territory shields: watchtowers/farms have 1 shield and townplots 3. When it reaches 0 (when a defense is lost = lose 1 shield) the territory belongs to the attacker. The hideout system is similar except that when it reaches 0 the hideout is destroyed & the fights are played in the OW instead of GvG. 2) yes when it reaches 0 shield 3) Afaik items stored in the bank of the hideout…

  • if you still have the mission: You need to go talk to a NPC in a red zone near another city, then you need to comeback to the original city where you claimed the pack to finish the mission. If you don't have the mission anymore: you can only salvage the trade pack to get a part of the city hearts invested

  • Training Dummy

    Gugusteh - - Feedback & Suggestions

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    Quote from SHARKY: “The trouble with that it that you'll get no feedback from a training dummy. Easiest way to test builds is to go out in the open world and fight mobs. You can reach a blue or yellow zone from any city, simply by stepping out one of the 4 gates. Roaming mobs and Solo Dungeons are everywhere. There's zero risk other than a bit of silver for repairs. It won't help with PvP, but mobs are a very good way to learn your gears abilities. Edit: and of course Duels. Again the only risk …

  • The Red Vs Blue war escilates

    Gugusteh - - Forum Banter

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    Quote from Stormlord: “The CLS is now going to fight fire with fire, every broken build you love we will kill you with it. You drop a guy with 3 dudes we will drop your 3 dudes with 12. you think your safe as a blue we will now have death squads with only on instruction. Kill all Negative rep. ” So you're going to flag to kill all negative rep? flag => kill negative rep => lose rep => (repeat) => become negative rep => /suicide