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  • Hey, thanks for the question! There will definitely be a form of spawn protection, simply to ensure that players are protected while loading into the cluster. However, we're still experimenting with how long this protection will last and whether it ends when you leave the proximity of the Hideout.

  • Quote from ImaDoki: “@Korn, can we expect some updates for this next season? ” We're currently in the middle of finalizing our plans for the next Season. The next content update, "Queen", will arrive either around the beginning of December or in mid January, depending on how production proceeds. Given the complexity of this update and the difficulty scheduling around the holiday season we cannot commit to a specific date at this time, but we're working on locking the final date down. We'll annou…

  • UPDATED 4.10.2019, see end of post! Hello Albion Online Community, Many of you will have noticed that the price of Gold in-game (measured in silver) has drastically increased over the past months. This makes it extremely hard to sustain premium status with in-game currency and is a massive problem for a significant number of players and hence, for the game as a whole. Our analysis shows that the Gold price increase is due to substantial silver inflation. Why is that? Since Albion’s release more …

  • Hello everyone, It's time for another update regarding the ongoing latency issues we’re experiencing. Since Monday, we’ve finally made some progress on finding out what is behind these disruptions. It appears that we are not actually the target of the attacks, but instead the attacks are directed against our datacenter in general and we are “just” collateral damage. This explains why we’ve not received any threats or extortion demands. Instead, we seem to be caught in a larger crossfire that our…

  • Dear Albion Community, I'm here to update you on the state of the ongoing connection issues, the latency and sudden disconnects we're experiencing. Sadly, we have not yet found a solution, though it is not for a lack of trying. We've provided all information we have to our hosting partners and have been at their side the whole time, but so far we have no solution for the ongoing issues. From here we're doing three things: 1. We'll continue to work on these issues with our current partners. 2. We…

  • Quote from solventh: “round 2. fix AH lag. ” Already on it. New scale of things revealed some performance bottlenecks, but our coders already have some ideas on what to improve. Quote from solventh: “round 3. fix city lag. ” Also working on it, we know that nametags have a pretty high overhead, unfortunately they're quite important. Client performance will get more focus once we're through with server.

  • Hi everyone, I promised to keep you informed regarding server performance in preparation for the next reset day. We’ve been hard at work and finally I have some really good news to report: We’ve been able to find the cause for the abominable combat performance in large fights and have already rolled out a temporary workaround last friday which massively improved the situation over the weekend! While we’re not happy with this workaround as a long term solution (see below), we’re confident that fi…

  • Quote from Alkarine: “Namely, I am curious if the every cluster is its own server? This should make load-balancing very trivial i.e. low-populated clusters could use cheaper hardware, or even take work off of other compute servers. ” Not every cluster is its own physical server (many clusters have such low activity that a single machine can handle a large number of them), but in the most extreme case one cluster can be handled by one server. Unfortunately there is no way to scale further with ha…

  • [RESOLVED] Blackscreen Issue

    Eltharyon - - News Archives

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    UPDATE [8:28 UTC]: Faulty game server has been replaced and game is back up. Blackscreen issues should be resolved.

  • [RESOLVED] Blackscreen Issue

    Eltharyon - - News Archives

    Post

    Hey everyone, this is to confirm we're looking into the reappaearance of the blackscreen issue. We appear to have a faulty gameserver / broken hardware and are in the process of replacing it and then restarting the servers.

  • Dear players, We have just deployed a hotfix to the server after we had been made aware of a potential gameplay exploit with regards to Scrolls of Repair. Every time a player is knocked down or killed, a certain percentage of that players item value drops as silver. The amount dropped is significantly lower than the repair cost of the gear. However, as Scrolls of Repair fix a players gear without any extra cost, a player could in theory generate added value by repeatedly getting knocked down on …

  • Dear players, Last weekend, after we experienced extreme performance issues during the Invasion Day fights, I promised we would keep you informed about the progress being made on server performance in large fights. The short version is: - We’ve spent the week looking into the problem, running various networking tests and tweaking settings - We’ve decided to upgrade selected hardware which may be causing issues and in general decided to invest in additional redundancy - We’re hoping to roll out t…

  • [System] 'Chat disconnected'

    Eltharyon - - Bugs

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    Thanks for the report! We're aware of the issue and working on it. Chat should be available again after today's maintenance (10-11UTC), but we're still looking into what caused this

  • We've just fixed an issue with the payment process, any bought packs, gold and premium should start coming in now. The process could take a moment as the service is catching up. If you haven't received your purchases at the latest by 13:00 UTC today please contact customer support.

  • Dear community members old and new, Please accept our apologies for the extremely poor performance of the game during the EU timezone fights on today’s invasion day. Despite our best efforts, many of you had a terrible experience and we are absolutely determined to prevent that from happening again. For this reason we’re making a quick adjustment to the game in a hot-fix being deployed at around 22:30 UTC. With this hot-fix we will 1. Temporarily, the number of players that will be allowed onto …

  • Quote from Belemrys: “10x the number of players is encouraging but in the end I think our game population will not warrant the doubling of the black zone. For reset it helps with lag but day to day activities and living out of the black zone has been non-eventful for a long time. I would have implemented hideouts to give new guilds an opportunity to fight and create diplomatic relationships in the black zone and expanded royals...the amount of black zone fame and resources and energy are going t…

  • Quote from skillazor: “Quote from Eltharyon: “We feel it would be unfair to make new players wait until we finish that rework to have a chance to claim their own piece of Albion ” I thought royale continent is for new players with IP capped in GvG. Why no new town and zones in royals ? ” We have found that, in the past, the vast majority of players who stick with Albion play in the Outlands. While the Royal Continent is currently overpopulated, its unlikely for this to remain this way in the lon…

  • Maybe some player numbers will help as reference for why we made this decision: The current player numbers are about 10 times higher than they have been for the past year, significantly higher than the game was at launch and probably 60 times the player numbers of Beta 2. Even assuming a massive dropoff in player numbers after the initial hype ends, we feel pretty confident there'll be enough players populating the Outlands. It will take a few weeks to months for the players to migrate to the Ou…

  • Dear Community members old and new, As many of you know, we’re currently planning a massive rework of the Outlands later this year, which also intends to increase the world size. We feel it would be unfair to make new players wait until we finish that rework to have a chance to claim their own piece of Albion, so in the meantime we’ve decided to launch an expansion of the world based on the current map layout. For this reason, we’re planning to add three new regions to the current Outland map: S…

  • Hey everyone, I wanted to update you regarding the state of Albion's server situation, the lag and queue. Following the plan laid out yesterday, we deployed several changes and improvements to the network infrastructure during today's maintenance. The results look promising, we're not recording a significant amount of packet loss anymore. With the reduction of packet loss, you should also note a significant reduction in lag and we're able to let in more players. We're now carefully increasing th…