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  • Bruv people screaming this game's ded since 2017 i can pretty much do a desktop background for each of my screens, in 4k with every text in Arial 6pt.

  • Quote from Ashuraina: “Quote from Captainrussia: “Free-to-Play is always possible: 1) Double-click Albion Launcher 2) Press Play 3) Enjoy... (Now if you want to enjoy the benefits of a Premium Gameplay without spending a dime... that's a whole different story... you have to be smart and patient to do that, or better yet - just buy 1 month of subscription. But ultimately that is up to you.) But Free-to-Play is here and there is no issue with it. ” free to play is possible in the same way coming u…

  • Couldn't vote but both option is fine. Watch out for the mobs, chest, ressources mobs that are on non-lightened places (example the wooden bridge). They might be more difficult to observe them in comparison to the current road ambient iteration.

  • Quote from Kanra.zip: “I'd love any stat info features they wanna give us but base values still wouldn't be completely accurate comparisons because of AP and exponential factors NDA/patchnotes (base) values should not be used in all comparisons because they don't account for AP and exponential factors, which can affect comparisons between different weapons, armor, 1h/2h, etc. I would like to see all of the official dev numbers for AP and exponential factors wouldn't unequipping and checking dest…

  • On PC : I hover my mouse on the avg. silver price history graph and i could have the silver value indicated. (The hover system works the same way for spells tooltip, etc...) On android : No actual possibility to show the avg. silver price history. When pressing the screen with my finger on the price history graph nothing happens and there is no possible way to show me the same info i could get on pc...or it's a specific manipulation that i have no clue on how to manage it (However spells tooltip…

  • Quote from Laem: “An other proposal : when 2 players engage in combat, they obtain a special combat-flag buff, making them untargetable/immune to any other player. Buff last for 10 sec after they get out of combat, making player able to loot and remount. Probably not easy to implement tho... EDIT: but it can create a new issue : how to kill 8.4 players if they can only be in combat with 1 person... Glad to hear your suggestions as well, right now it's sooo annoying ” Easily abusable. I can see m…

  • No i don't think and it's fine. Looking at what i'm seeing coming to patch 2 i can definetly say it's completely fine. Imagine going to a legendary mist with 1200ip the amount of gathering nodes t7-t8 you can get it's super rewarding and the amound of fame/ silver from mobs also. I can get along with having some soft cap on common lethal map but it's as far as i go imo. I'm looking from a risk vs reward perspective here. If the average player can afford 1200ip you are comming with low risk low r…

  • You can drastically reduce the amount of of times you get killed, by using fast mount, fort sterling cape, and specific gears (that is currently cheap). For the tunnel senarios if it's near enough a city or a rest, you can use the invis shrine and rush through the tunnel without them noticing, or use the alternate route. When a ganksquad following you, expect them to have more people on the map trying to ambush you. Any nametag dismounted will muscle memory aoe CC you, use juke moves (the amount…

  • Bro missread or not, the fact that you get insta dismounted the moment you see a nametag on your screen, him dismounted or not, it's still toxic gameplay. Now your take is like top 3 of the most unhinge takes i've ever seen. Now in addition to every thing that i've stated earlier of why your suggestion is super bad, if i'm unlucky enough (casual gearing or gathering gear) i am a free candy to everyone building 1600ip or full mobility build. Seriously you wanna gatekeep that shit or what? I'm ser…

  • Quote from alonxx: “From day one the mists were summed up, in winning content only for those who have the most IP. If there is a chest or a soul to carry, a fight is unlikely and the one with the most IP gets it and the others leave. It is summarized in a content only for those who spend 5 million or more on armor. Is it a content only for those who have a very strong economy? Could it be solved by adding an IP Cap according to the rarity of the mist ” Yes and no. I'm fine to IP cap (even hard c…

  • Currently the best solution i've seen so far about 3rd party on mist : - Objectives being locally shown on minimap instead of globally (like they did with kills). I'll add this to this point. Maybe having a notification when an objective is spawned and balance correctly between range before objective is shown on minimap and timer before objective is spawn For the 20s or 30s long hostile dismount i am fine with it under specific conditions : - Having a different cue and a noticeably different exc…

  • Quote from ziigii: “Another way to stop it would be to make anyone who sees an enemy nametag dissmount and be unable to mount. As soon as there are no enemys around you can mount up again. Mount riding party on every objective is getting boring. ” Quote from ziigii: “Like I said in the earlier comment. If they made anyone who sees a red nametag dissmount and get short cooldowns this situation wouldn't happen. You would be dissmounted further away but get to fight with cooldowns. This means no sc…

  • Do you think a mix of the old shroom mechanic (people can step on it) and the current flower growing mechanic (get instant 3 stacks if flower fully grown) is a good iteration? I though also about just making the timer for a fully grown flower shorter and aoe heal radius the same as holy AOE Q is good enough for a easier and comfy 3rd Q

  • Aight i have to completely disagree until you find a solution to that specific situation. This happened to me once yesterday and i think it's quite frequent. I found a badon dismounted and full health roaming with his weakened wisp. I dismount expecting him to be alone and not in combat (since i saw nobody else on my screen and for the past 30s) so i accept the standard hostile dismount and suddently i get the long hostile dismount. Just 5s later i see a dismounted bloodletter comming towards us…

  • Bows

    Owlsane - - Feedback & Suggestions

    Post

    You guys really should stop taking a whole weapon line and label it OP because 1 or 2 weapons "dominating" solo content...

  • For me the worst part of the overcrowded cities is whenever you are in a party you can't interact with your mates whatsoever. You can't check their stats, gears, where are they on the city, list goes on... So yeah i would gladly accept a qol that filters which person i can see on an overcrowded map. The fps drops isn't really an issue from my perspective but i can understand people with low specs pc and bad connexion having this being unbereable. Get my back up for the filter suggestion.

  • The thing is, this is something that has to be in-game directly as you get weapon, skills and stats regularly through destiny board, equipement usage, etc... i shouldn't be going to a website to find this kind of info. I can understand having game mechanic info (for example focus fire, aoe escalation, bubble mechanic, etc...) that is not visible on a regular basis listed on a wiki or something but i can't get why this isn't a thing for weapon stats, skill info, etc... Funny thing currently is wh…

  • Title says all. Currently there is no a single place where everything is centralized so i can compare and test stuff. I have to do quantum physics math between 2 weapons, taking into account my specs, checking which version of the NDA has the right base damage, etc... Ao2D was the reference but lately everything is messed up and not a single info of base stats is avaliable (and before it could have been months before stuff was up to date with the game client) We have a character builder on the w…

  • And my opinion is the range is completely fine considering all the drawbacks you have using this weapon. - 10% more damage recieved - Horrible standtime on normal attack being highlighted the more attack speed you get (humanly impossible to consistently hit and run when getting 2.0 AS or more = 100% immobile) - Depending of your target position on your screen you can't select him (that means you have to get closer than your max range to select him) - Susceptible to the omnipresent purge if you g…