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Search results 1-20 of 115.

  • Undead world boss dungeons chests bug

    tarnator - - Bugs

    Post

    Thanks for the fast respond. Just a quick question, when will the mobs in those open world dungeon get buffed for 30% as intent in the patch notes, or the current fame right now is already buffed. Thank you.

  • Is 250 ms pvp playable?

    tarnator - - Beginner's Questions

    Post

    250 is definitely playable if your connection with the server is stable. I have 280 as well, but usually witnessing disconnection when zoning maps. Main reason is from DDos protection from the server I think. So I use a VPN and it become less an annoying drawback when playing. If you haven't try any VPN, I suggest to try exitlag. It has 3-day free trial. I reduce mine from 280 to 240-250. exitlag.com/refer/1105806

  • Do you use VPN?

    tarnator - - General Questions & Discussions

    Post

    I think Exitlag is best for this game right now. I have my ping coming down from 280 to 240 with rarely witnessing any disconnection whatsoever. They have 3-day free trial without credit card requirements. You should try. exitlag.com/refer/1105806

  • When the duel challenge pops up, the UI should show the opponent gears and those gears must be locked from the time a person sends the challenge till the duel ends.

  • There's a rare bug which the mobs in camlann type maps can kill you instead of downing you.

  • Here are the things that I think we should have on the next Quality of Life update: - Separate between turning off guild name tag and alliance name tag, so players can turn off alliance name tag while being able to see guild mates' name tags on big zergs. - Fix a bug in guild UI, when you search for a player to add a tag, the UI keeps refreshing to default list which makes it painful to add a tag for a guild member. - Add alliance's ping in addition to guild/party ping (a player can disable this…

  • I used the fountain and when I zoned out of Merlyn's Rest, the invi buff is gone

  • Haha, what's your IGN ? @Buldozer @Crane I think he's just too young, and won't accept or try to know any new opinions other than his.

  • @Buldozer Yo, if you don't even see how many of the t8 resources there are on the next update. How do you know they will have less compared to the current server or just purely based on your assumption. If the quantity is the same, all gatherers would have the same resources in total. If you say it kills the fun, I totally agree because it depends on each person. Somebody likes to gather full charges while others enjoy other. But you assume that all the gathers would have less resources now, I'm…

  • @Buldozer - You said about SBI force us to buy Gold -> I explain that they cannot force you to buy Gold by manipulating the t8 resources because the Gold depends on Demand and Supply and you trade them directly with other players. You sell your Gold and other players buy your Gold by their Silver. The more you sell your Gold the less valuable it is, which means if so many people selling their gold, the price will go down to the point that it doesn't worth to trade Gold for Silver anymore -> peop…

  • Quote from Buldozer: “Quote from solventh: “Quote from tarnator: “Since as the devs stated, the amount of t8 resources stays the same and this time, it gonna be split into several nodes instead of one full stack? ” can you give us a link to the source? ” And ? This is stupid ? now we gonna have 10 time more empty nods 3/3 with a spawn of 6 hours . u undersatnd they do that to kill the economie and force u buy gold right ? Because the price of stuff gonna explode . BTW for me its alot of $$$$ soo…

  • Quote from solventh: “Quote from tarnator: “This is from the test server's patch notes: Quote from PrintsKaspian: “With the large Outlands rework, we used the chance to introduce some changes to Tier 7 and 8 resources as well. T7-8 resources will have their total gatherable "charges" reduced, and will no longer spawn fully charged. In turn, however, the overall quantity of these nodes has been drastically increased, and their respawn time has been reduced: Tier 7: max gatherable charges = 3, ave…

  • Quote from solventh: “Quote from tarnator: “Since as the devs stated, the amount of t8 resources stays the same and this time, it gonna be split into several nodes instead of one full stack? ” can you give us a link to the source? ” This is from the test server's patch notes: Quote from PrintsKaspian: “With the large Outlands rework, we used the chance to introduce some changes to Tier 7 and 8 resources as well. T7-8 resources will have their total gatherable "charges" reduced, and will no longe…

  • If we have 3-4 nodes pretty close to each other, so what's the difference with one node but with lots of stacks which stays alone? And anyone knows why people complain about this? Since as the devs stated, the amount of t8 resources stays the same and this time, it gonna be split into several nodes instead of one full stack?

  • I don't know if this is intended or not; however, the owner guild of territory can create additional bank tabs which offer storage for all kinds of items. I saw the news that the devs want to have Siege bank only for the territories and hideout will be the places to store your resources. This can be the way to bypass this new plan.

  • Praise Be. This is the way.

  • No alliance = mega guilds = no chance for casual players enjoying bz contents since they can't join those mega guilds and there's no alliance to help them. Turn on friendly-fire between alliance = top alliance will has big advantage because they are good with coordination between each other = no chance for casual guilds/alliances to compete

  • "cough* Avalon raid dungeon *cough*

  • For the archer boss, it can be done by 2 players, and even one if you have proper gear. Currently, I have no complain. For the mage mob, it's really not worth the effort. Because of the damage debuff and purge skills, it takes longer to kill it with 2 players compared the archer boss while the fame is only 1/10 of the archer. Of course you can solo the mage mob, but it just takes too long to kill.

  • Nice, some content for SEA/OCE at last.