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Even as a guy who only cares about PvP I agree. Rewards in all content keep declining which is very bad for those looking for PvP as well. It is feeling like a pure money grab at this point to force premium via real currency. It keeps getting increasingly difficult (desire wise) to play the game with any sort of consistency due to lack of content/rewards. They have all the possibilities in place just need more of it much more often.
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People also get mad when they die in black zones. Sadly some people would prefer the game to be farmville.
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Slayer was meant for higher gear fights so this is a legitimate gripe. There is no point in having 3 CD types and make the IP barely any difference between them. With all the added IP and ease of acquiring fame since CD launch Slayer min should be upped by 100-200 IP more towards the 200 side. Flat 6 gear people can run Stalker which was the intent all along.
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Quote from Schmellow: “Played new dungeon a bit. So it's basically a mist within mist. More enclosed map, same chests spawning around (if there is a bigger treasure, i didn't find it). Exits lead to different mist than you entered, and closure timer is probably independent. One big thing to note - it's a mist without mounts, a lot people asked for. Let's see how they actually like it in reality (i think i already know the answer) ” I am curious to test these. I am hoping the multiple exits are n…
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The community did in fact vote to make this happen a few years ago but the mega alliances apparently convinced the devs to leave as is and never discuss again.
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I already have many complaints about the vile excessive nerf. I just know they fall on deaf ears since most of the population plays with no defensives. We were already struggling to brawl vs DGs, swords etc and we never could kill kiters who chose to run even before this heavy nerf. Sticking to thread topic it should have been at least a 2-3 second nerf on cape but I guess it is something.
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Quote from TheSlayer: “Quote from Tabor: “Quote from AlexBloxYTB: “just don't let the player escape, there are equipment to not let the opponent escape, just use the right equipment. ” Some people want to fight so they wear fight gear. It is silly to get denied fight opportunities in a 1v1 environment due to excessive mobility on builds that are purposely choosing which fights to take. ” Why is it silly? Why should people in Kite Comps be forced to fight if they want to kite and reset? This forc…
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Every single player in game has dodge roll which completely nullifies 1h curse and even much of skull E. Issue is most players want to maintain their guaranteed infinite resets so they refuse to swap to easy curse counters. With that said I do agree skull E should not trigger merc jacket tickets similar to badon E. Curse skull is the only weapon that was ever played consistently at a competitive level and even then has always been outshined by various high mobility builds over the years.
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Quote from AlexBloxYTB: “just don't let the player escape, there are equipment to not let the opponent escape, just use the right equipment. ” Some people want to fight so they wear fight gear. It is silly to get denied fight opportunities in a 1v1 environment due to excessive mobility on builds that are purposely choosing which fights to take. There should never be choosing in a 1v1. Someone should always die and there should not be infinite loops to run. Having a middle circle area similar to …
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Playing 1h curse is high risk/high reward gameplay. Over half matchups these days 1h curse cannot even use their Es or they just lose all damage since majority of meta builds have direct defensive or iframe counters. Additionally 1h curse dies much more than majority of other builds due to having zero mobility. If you run across a hard counter you just die and you are easily ganged up on (in Mists for example). Curse will appear God mode to you if you are playing a build with 0 defensives, ifram…
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Skull
PostI more than agree with the CD design and have also posted many threads over the years about it. It was severely flawed from the jump.
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Skull
PostFairly simple change to skull would be preventing E damage from triggering merc jacket heals. Even if you have purge that E triggers heals so quickly they still get great benefit before purge hits.
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Great hammer
PostAll these builds that can just freely pick and choose fights are always busted because they have no actual counter. Everything that can beat them or evenly match up they just run like a bitch. Fundamental broken mechanic of Albion PvP. Non mobile builds have plenty of counters as well the difference is they just die. That is supposed to be part of the risk/reward balance of PvP which is broken via excessive mobility.