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Search results 1-20 of 90.
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Best fix for bloodletters is to burst/poke damage first and let them run away; Requires purge and/or CC. There's other players to kill. There isn't any reason they should have the damage advantage on you unless they are ratting. Don't fight close up if you can swap to skills that attack from a longer distance. They are actually quite underwhelming at 1v1 similar IP. It's really only a rat weapon outside of team fights and only can do 1vX at a high IP advantage. He can't actually fight well but h…
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Quote from Blenfjorn: “Ratting isn't that much of a problem. It exists, but enough has been done to keep it from being ridiculous. The 15 second cooldown when dismounting near an existing fight, that went a long way to reduce ratting. If two people are fighting, and they see a third person dismount, they have enough time to decide to stop fighting and run away from each other. If they choose to keep fighting, knowing that in 15 seconds a rat is coming, that's really on them. They can both stop t…
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Quote from Laem: “You know that a LOT of mist players are bloodletter with deadly swipe and dash right ? Those get a lot of kills by ratting, your proposal would make it even easier for them. ” I admit the CD part is too much but i stand by the mana/hp regen boosts. the regen wouldn't help blood letters rat because the person they are trying to rat would at least have more a chance to regen up and have a chance to kite for cooldowns before the rat got their easy kill. Quote from Laem: “ Imagine,…
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Too many weapons lack damage in Pve. Adjust skill abilities so that they have PvP damage and seperate Pve damage.
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Lower the time it takes for the combo to reset so that the first two hits can be used with a little more frequency and or reduce the base cooldown of the first two hits. This would translate to more dps and offeset some of the negatives of having to take damage on the 3rd hit.
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They should instead revamp the party making system so that players can "flag up" with their build being viewable in the party making section. Also players should be able to specify which weapons and armors they are looking to play with. There would be two sections for this one to flag your own build and another section for the build you are looking to play with. One should be able to choose either or for party making. This would also make it easy for people to find team play without having to be…
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Right now in the mists during the most active times of day there are a lot of players in mists. Most people will just wait until other fighters are low and then third party the fight for an easy kill. Players using weapons with high mobility can easily rat and run away. To help solve the issue with ratting in mists players should gain cooldown reset and HP/Mana Regen increases by 200% after killing a player. This way a player can get their kill and still counter the rat. Another suggestion- Play…
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Quote from FakeLamb: “it doesn't change anything for solo lol, what does it change? ” You're right it's actually a buff for solos. I misunderstood the resillience penetration.
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With all of the upcoming nerfs to damage, healers will be a lot more capable of keeping team mates a live.
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Quote from ziigii: “You are a bit dense. My complaint was not about kiting at all. Go read the post again because you didn't do that at all. Kiting is not an issue. Chasing someone is. ” Read your own post. I'll bold it for you in case you forgot what you were even talking about Quote from ziigii: “Vile curse nerf made the whole curse weapon line bad in mists. Most fights are not doable with it and q3 is almost forced. Although q3 is working well in corrupteds, in mists there is not enough oppor…
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Change Curse Passive Movement Speed Boost to 4 Skills on Activation Instead of 6 and 30% movespeed
PostQuote from Trial_hard: “Would do it differently - would give the Q3 a bigger AOE and less CD (half) ” That does not address the mobility concern in any way.
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Change Curse Passive Movement Speed Boost to 4 Skills on Activation Instead of 6 and 30% movespeed
PostCurse needs some mobility but not from skills , because with curse stacks the enemy still taking a lot of damage and a mobility skill would be OP on top of that. Also make it a 30% speed boost instead of 20 and/or make it last longer.
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Quote from ziigii: “Quote from Muerter: “Kiting melee is what Q2 is for. you just dont wanna have to aim. ” LOL. Q2 is for crystals and maybe 5v5 hellgates. It sucks in solo. I use Q3 which needs a lot more aim. Nice try at being a smartass, buddy. ” "It needs a lot more aim" yet you still suck with it. Means you should use the one that takes less aim. If you know how to Kite and position properly, then one Q2 and one desecrate will actually put 4 full stacks, because of the player staying ahead…
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You aren't catching bows because you aren't using mobs to stack QS or you aren't rotating cooldowns properly. If playing melee with low mobility you'll have bait their mobility and don't waste your mobility going all in on the engage. What swords needs is a Q that stacks without needing to hit anything, remove the necessity of stacks, which would necessitate 3rd slot abilities being revamped in damage and or cooldowns. Or increase the range of the sword cyclone so swords have a nice mobility opt…
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Been saying this. They should've just buffed the damage and not the cooldown too. Or bring all other armor skills down to 30 secs.