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  • Quote from Mandulf: “Nope. I recall I often do share the same opinion as they do, but when I look through their posts I think you could recognise we've got a different writing style at least. Writing style and choice of words is how I often used to recognise alts on the EVE forums, regular posters pretending to be a 'different' 'new' player there are an often occurring plague. Of course a different writing style doesn't mean much as I could use a different writing style for each account, but why…

  • Quote from Mandulf: “Still not a reason to recast E the last time if you do not want to take the damage. ” just curious, are you Support Gods alt? You and him have a lot of similar Things in Common, IT seems to me..

  • Quote from Mandulf: “You're playing an open world PvP game. If you want to instantly be thrown into PvP without the 'open world' idea of distance and travel, there's plenty of shooters, MOBAs and other PvP arena games on the market that do not feature an open world as core part of the game. Tracking is clearly intended to bring more life to the open world of Albion, to give players a reason to travel and exit the cities in search of resources to craft new potions or shapeshifter staves with. If …

  • Tracking for me is completly Boring and another horse Simulator. IT feels Like the Search for CDs Why??

  • Quote from QualityController: “Honestly, fuck this game. Fuck your cancer mobility meta. Fuck your retarded balancing, fuck your fucking greedy ass devs. im glad all content creators are leaving, and next shit update will be as dogshit as beyond the fail. already checked new weapons, just copying dota and WOW abilities hahah. fucking clown devs. this game is so fucking boring its insane, every content is hit and run + IP abuse. the map is just a copy pasted square, with a few hills and different…

  • Bows - Enchanted Quiver (regular Bow) - Normal Attack Damage Buff now is lowered if an enemy is in close proximity: - If an enemy player is in a 6m radius Normal Attack Damage is reduced to: 185% - Normal Attack Damage Buff: 220% -> 230% I am Not 100% Sure If you are aware, that this ist a Bow Buff Not a Nerf.. A Bow is never in Facetank unless finishing..a Bow Just goes in, If enemy is Low. Frost ensures Distance.. So from 5 bows in top 10 you want now 9 of 10? Just Double checking?

  • Quote from Quagga: “that's the problem cooldown, you can engage bait/waste defensives take reset and reengage when player have no cooldown on res pot/iframe/cleric robe/magerobe whatever. an increase in cooldown is a direct nerf to mobility, more cooldown a jakcet has the easier it will be for players to counter play. At the same time they want to keep stalker as an attractive option and variety from hellion jacket in open world/small scale.... but that's another topic, the 2 cents I want to say…

  • Quote from Nesnes: “Hey everyone! Today we have some big news. The Round Table is, as of today, officially accepting applications! So, why is this big news? Well, to answer this, I first need to tell you what the Round Table is. At its core, the Round Table is a space in which experienced players can give constructive feedback about the game, which then gets forwarded to the developers directly. Until now, most Round Table members qualified through Guild Season rankings, with some exceptions for…

  • Quote from Dezvul: “DoTs do very little damage per tick, so great nature really was too powerful against them. On the other hand DoTs get way too much damage past the great nature as things are currently, the great nature e is about giving an ally the durability he needs to survive through damage while healing up and DoT's simply bypass that. What they really need is a middle ground, great nature should heal from DoT ticks, but it shouldn't heal the full amount. IMO the answer is for the healing…

  • NDA Changes

    Trial_hard - - Rants

    Post

    Quote from Quagga: “I like poison change, it can actually make a difference and make solo ganking in blackzone viable again, depends on how strong the slow is nerf cdr always good, less running, less resets - better pvp melle escalation dmg is not the problem, the problem is in weapon stacking and hellion jacket, which is busted since locus nerf.. ” poison change? Imagine it gives 6 seconds 30% slow, Shadowedge q spam, w space doublebladed E.. It needs 14-18 bat stacks to catch without mobility …

  • NDA Changes

    Trial_hard - - Rants

    Post

    Quote from Trial_hard: “Do you think these are too rare and not spot on? Let's discuss if these should be more regular and better aligned with players. ” the currently in the NDA section posted changes as a feedback will not touch the current mists / CD meta at all. On top I am not sure, buffing ava gloves further is a good idea. I recommend not to do this..

  • Quote from Mandulf: “Quote from kekewx2: “main turning point for me is that, I don't want to be forced into PVE when I strictly playing this game for PVP. There is no efficent way to learn PVP fast, and even you if learned every mechanic and skill, you still will be disadvantaged because meta is too strong. I only want fast access to PVP encounters, without mob grinding and horse riding. 1v1, 2v2, 5v5, FFA mountless enviorment with fast access to action. ” Like you, there also are people who do …

  • Quote from Painball: “I dont get why the brain dead keyboard face roll smash weapons are the strongest. This game has a large mobile presence and there is a need for easy weapons like Reggy Bow, Fire, Curse but they shouldnt be the top weapons in the game. Weapons with skillshots should be OP and get balanced by the fact that people will miss on occasion. Curse is the only weapon where it should be right now. Entire Bow line needs auto attack range reduced by 2m + nerf to frost shot Fire could u…

  • Quote from Mandulf: “Quote from kekewx2: “I haven't played EVE or LoL. However I played dota a lot, so meta in dota is always flexible and there is no obviously stronger heroes. They can be stronger but not significialy and it should be right match up. It has meta but it's not like you only have to play X hero to win, and winrates of all heroes in a same percentage rate, it's rarely that any hero has even 10% more winrate than others.Now let's look at Albion. If you not playing what everyone els…

  • Quote from yaaseth: “Quote from BigManOnCampus: “Try to initiate pvp = get ratted Try to avoid pvp = get DBSed Try to gather = get gank squaded Try to join guild = CTA slave Try to do solo dungeon = lol Try to do corrupted dungeon not on bow = lol Try to do bandit assault = horse sim 10 min, get bombed Try to do YZ FW = get 8.4 MPed, your faction will be 4.1 nature Try to do YZ gathering = more skeletons around than abbey, trip over all the stumps, get some travertine... maybe Try to use your fo…

  • Quote from CallMeGosu: “Quote from Quagga: “Quote from Asheraxia: “Since I've been gaming for the last 20 odd years one thing has remained constant: GREED KILLS GAMES ” and casuals from n1 pc pvp mmo into mobile pve p2w, greed is real ” so sad but true.albion was a real competitor in the hardcore genre and thats why i and my friends started playing the game when it came out. EDIT: but.... whatever.... i have 2 eve subs running and skilling, playing hardcore classic. its not like there are no gam…

  • Quote from Painball: “Quote from Yiotoo: “You have almost every content with non-lethal mechanic! HCE, Yellow Zones, Gathering, Mists, HGs, Arena, Crystal, ZvZ factioned, Transport, Group Dungeon, Solo Dungeon, Corrupted Dungeon, Abbey. The only thing is that you will get less reward. If you want better reward, go a lethal hardcore game play. ” This is just stupid, there is no enjoyment in non-lethal content. Also, it doesnt matter what your version of "git gud" is because the retention rate of …

  • Quote from Mandulf: “Quote from Trial_hard: “in the beginning the game had a principle - Zerg cannot achieve everything. The principle was for contested territory - with numbers you can enforce a GVG, winner gets the territory. On top - you could have your own city out there, and it needed to be removed 3 shields in order to win the territory. Principal: numbers to make the area contested, small scale & skill to win it. 5 on 5 GVG. The old promise was, no matter how much numbers the enemy throws…

  • Quote from Mandulf: “The classic MMO schema ad used by for example WOW meant inconsequential PvE and inconsequential PvP. While the instances and battlegrounds were fun, there was nothing on the line. If you fail, just try again later. No risk. That risk is why fights in a full loot PvP game give adrenaline, because something is on the line. The time you spent getting your equipment, you fight to keep that. This risk is what makes it fun, and to have such a risk you need the game to combine PvE …

  • It is in line with Mistwalker jacket - so perfectly fine balanced - isn't it?