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  • Player Population Numbers

    Korn - - General Questions & Discussions

    Beitrag

    We have a sticky thread about player population to keep the discussion in one place: Player Population

  • The role of Battle Mounts

    Korn - - News & Announcements

    Beitrag

    @Vagabond A dodge etc system of course could achieve the intended design goals, but it would be a huge rework and would come with a lot of new issues and possible problems. In any event, addressing the battle mount balance in principle is not even that hard. Let me illustrate with a theoretical (but boring) way to do it: Imagine the flame basilisk had as its only ability a permanent screen-wide flame aura. Every enemy inside would take a low but consistent damage amount per second. The aura woul…

  • Seasonal server? :D

    Korn - - Feedback & Suggestions

    Beitrag

    Seasonality in general is something that works really well in the context of Albion. What however would be a problem is if it also involved wiping character progress and gear. Having said that, there is the old "Atlantis" concept that we have thought about for quite a long time (and many of you will have heard this before). Here is how it would go: - Volcanic island appears. It has a lifetime of 60 days before it blows up. - Players can travel there, but cannot bring any items. Players can howev…

  • The role of Battle Mounts

    Korn - - News & Announcements

    Beitrag

    Hey there, just to be very clear about the overall direction of the battle mounts: It is not the intention to nerf them per se. However, their power should be a function of overall fight size: 1. We want them to be very powerful in large scale fights. This could mean that a single flame basilisk can keep an entire group of 30-40 enemies under a persistent dot, that's individually not that powerful, but given that you have it on the entire group, really powerful in the context of large groups. Th…

  • Hey there, Battle Mount balance is very much on our agenda. Yesterday's reset day was pretty much the first time that they were fielded in larger numbers. We collected lots of data and videos on this, will evaluate and take it from there. It goes without saying that we are not looking for a "more battle mounts = always better" meta - the intention of the design is that battle mounts act as support for the armies on foot. Also, we need to make sure that risk vs reward is right, meaning that the c…

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    Awesome, just in time! Sorry that it took so long.

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    The routing change we did can take a few minutes until it propagates properly through the next. So it's likely that the issue for those who still have black screens will resolve within the next minutes.

  • Black Screen

    Korn - - Bugs

    Beitrag

    Please continue here: Black screen when logging into character.

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    It looks like our changes fixed the issue for most players. If you still have trouble, please let us know. (also, send me your IP via PM once more)

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    Awesome Anybody still has issues?

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    Could you guys share your IP with us? Just google "what is my ip", you can send me the number via PM.

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    We made a few changes, please let me know if this fixed the issue for you. If the problem persists, there is something else we can try.

  • Black screen when logging into character.

    Korn - - Bugs

    Beitrag

    Hi all, we have been researching the problem. Our servers are working fine, but there seems to be a routing issue from some countries to some of our servers - meaning that the data gets lost along the way. We'll be making a routing change now to see if this fixes the issue. Note that when we make this change, some players will get a temporary disconnect.

  • Console porting carries two main issues: 1. Implementing the control scheme und UI for the game to play well with controllers. This is much more effort than one would think. 2. Most (all?) console platforms apparently do not allow cross-platform multiplayer, meaning that the players on the particular console would be amongst themselves and could not play on the main server.

  • State of the Studio 2018 and beyond

    Korn - - News Archives

    Beitrag

    Zitat von Rosalia: „i just hope fishing is still on the agenda for next patch “ Absolutely yes. It will be part of the Lancelot update. We will share a dev update video about this in the near future.

  • We hate lag, and improving the server performance in large fights is one of our key goals for the next update. While Kay did contain a few server performance improvements, too, it's main focus was the client performance, which was the main source of lag for the vast majority of situations (the dreaded 1-2 FPS in larger fights). We used to have lag problems even in 50 player fights, now that number is much much higher, and we aim to increase it further and further. Also, we noticed that despite h…

  • Quoted for Reference Zitat von Monochrome: „Server PerformanceServer Performance is, as noted elsewhere, clearly not optimal. Some preliminary changes have been made to the way the servers handle active abilities, which are intended to increase performance in large fights (expect a Dev Talk on that soon), but are not expected to completely solve the problem. Hence, we are doing some additional adjustments for the next round of resets on Jan 6th: - Rather than spawning in five separate blocks tha…

  • Syphoning Mages worthless

    Korn - - Feedback Testserver

    Beitrag

    We'll keep a close eye on mage balance over the holidays. It's quite certain that we'll do another balance run in January. Right now - prior to today's patch - we feel that enough raiding took place, as there are too many territories sitting at 4 mages. One way to address this - for example - would be to increase mage respawn time but at the same time increase the amount of energy that they drop.

  • Zitat von gmatagmis: „@Korn How many quality rolls adds crafting focus usage? “ Focus itself does not add quality rolls. It only saves resources.

  • Zitat von gmatagmis: „If i'm not wrong, there is a stat on weapons "resilience penetration". It does exactly what are you talking about, It particularly ignore focus fire protection. So, your idea is already implemented in game) Black hand resilience penetration is 75%, while Brimstone is 0. “ You are correct. 75% resilience penetration means that only 25% of the damage you deal is affected by the focus fire debuff. 75% goes straight through.