Suchergebnisse

Suchergebnisse 1-20 von insgesamt 379.

  • albiononline.com/en/killboard/gvg/AQy0yASSSWKcxhwJLgaG-A albiononline.com/en/killboard/gvg/onzGS5MeTEW8Q4N6L5GVsg albiononline.com/en/killboard/gvg/SjocUySmTT6LpKc7Jr1cXQ They like defending the plot so much they are even donating to them

  • Let me build a fishing camp

    Endymion - - Feedback & Suggestions

    Beitrag

    Zitat von Elsa: „ Solution 1 Make them repairable. When a player destroys an object, instead of it instantly disappearing, it turns into rubble. This can then be repaired by the player that placed it, using refined materials (example: to fix the tent, you need 10 T4 planks and 10 T4 cloth). If the player fails to repair it in due time (for example 24 hours), then the rubble disappears permanently and the object can no longer be repaired. TxCzQXs.png “ We've already seen furniture items play a bi…

  • DoTs in general aren't cleansable in the game.

  • Zitat von Fred_the_Barbarian: „You actually don't need a healer for a dungeon. Bring 5 DPS instead. You have to be more careful but it can be done. “ You could also bring 4 dps and a good tank. If the tank holds aggro and the DPS avoid AoEs then the tank is the only one that takes damage and he'll heal himself with the ooc hp regen bonus, slightly faster than just 5 dps. However this is still less efficient than having a healer on the team, which is the OPs main point that healers are needed to …

  • Well, I can win 1v1 vs the fire and poison mounts, so can't be too overpowered, right? Zitat von Korn: „Hey there, Battle Mount balance is very much on our agenda. Yesterday's reset day was pretty much the first time that they were fielded in larger numbers. We collected lots of data and videos on this, will evaluate and take it from there. It goes without saying that we are not looking for a "more battle mounts = always better" meta - the intention of the design is that battle mounts act as sup…

  • @Stravanov *sigh* , making me dig through old patch notes. Zitat von Talion: „Hammers: - Removed the Threat Generation Passive Maces: - Removed the Threat Generation Passive Quarter Staffs: - Removed the Threat Generation Passive Swords: - Removed the Threat Generation Passive Armors: - Plate Armors Now have an additional 200% Health Regen Bonus out of combat - Threat Bonus Factors: - Soldier Armor: 1.4 -> 4 - Knight Armor: 1.45 -> 4.25 - Guardian Armor: 1.5 -> 4.5 - Removed the Threat Bonus fro…

  • Zitat von Stravanov: „I played games with these "advanced" threat mechanics that you describe. And I hated it. I would argue that such a system forces the devs to make all encounters very bland. If a cloth user will get aggro from a mob, that mob will have to deal kind of low damage. This forces the devs to make encounters that can't oneshot the DPS/healer. Which in turn will make fights VERY trivial if the tank actually manages to keep aggro, since he won't take any damage. A big no. Try to act…

  • Bows!!

    Endymion - - Feedback & Suggestions

    Beitrag

    Zitat von letwolf: „Valuable mistake notice: Warbow's E have cd only 10 sec, not 15. With the omelette and cd reduction passives it can be brought near 7 sec cd. Hunters jacket not only increase speed but damage too, by 10% If you count total dps then include spammin of Q, W, and autoattacks, and they are instant cast, whether fire is cast-time. So bow have much more mobility (speedshot also there). So fire must be higher dps, as a counter to no mobility. If it were equal - who ever would play f…

  • Bows!!

    Endymion - - Feedback & Suggestions

    Beitrag

    Zitat von letwolf: „cuz fire staff used with cloth robes, and bows (usually) with leather. Change them vice versa and compare again. “ Eh, a simple check on the skills proves your statement to be false. Fire staff Q does 273 per hit + 17 burn = 290-358DPS depending on stacks Bow AA does 74DPS. Arguably the bow can also AA and Spam Q as well, so let's take that into account. Poisoned arrow adds 14 + 28 dot = 42-98DPS depending on stacks. Total bow dps = 126-182, less than half of fire spam. Next …

  • Could be city fight GvGs maybe? Exertion does do a number of those.

  • Zitat von PrintsKaspian: „ - Soulless Stream:: Enemy's Max Hitpoint Reduction: 20% -> 10% [*] “ This seems more like a buff to galatine pair TBH. The damage from a 2-3 stack is so substantial that healing immediately after is /required/ which means that hitpoint reduction actually helps the healer to stabilize with bigger heals.

  • @Korn Want confimation on this. Feb 3rd is reset is same as Jan 6th with 2 reset blocks? Or will it be the same as first reset with 5?

  • Zitat von PrintsKaspian: „ - Blink: Cast Range: 7m -> 9m “ This still leaves cleric sandals as strictly worse than mage sandals. 9m cast range + 4.8m movement over 1s = 13.8m vs. 15m cast range of mage sandals. As far as balancing the two goes I'd personally like to see the delay on mage sandals increased from 1 to 2 seconds. With global cooldown at about .5 seconds there's virtually no time to set up a good combo with the mage sandals. This would open up more combos for the mage sandals and mak…

  • Black Monk staves

    Endymion - - Overpowered/Underpowered Items

    Beitrag

    Zitat von Stravanov: „If you suggested to change it more in line with the other options (a telegraph that goes off after 1-2-3 seconds), then the enemy would have time to react. And then it wouldn't be as overpowered. But that's not what you're suggesting. You're suggesting to change Black Monk back to the time when it was completely and utterly overpowered in ZvZ. “ No, that's what I was suggesting. Zitat von Endymion: „You could also put a stand time or cast time with an obvious animation if t…

  • Black Monk staves

    Endymion - - Overpowered/Underpowered Items

    Beitrag

    Agreed. However the Mace and Arcane already have a larger pull area. Pull area :153.94m2 Camlaan: 254.47m2 Arcane: No definitive numbers but seems to be about 113m2 with additional advantage of 11m cast range Hard to say what the area on the side of the BM are, but seems to be maybe 3m, so total area of 54m2 So one could either increase the range or remove the limitation. TBH even if the range was longer the number of situations in which I would want to pull only 5 people really small. Might be …

  • Black Monk staves

    Endymion - - Overpowered/Underpowered Items

    Beitrag

    Another change would be to remove the maximum pull target limitation. Mace/arcane AoE pulls have no such limitation on the number of people that can be pulled. If 10 people can be pulled by a 9m dash it's their fault really.

  • The problem with your solution is you'd be able to make tier 11 with nothing but T4 mats and sufficient runes/souls/relics. This would make balancing resource distribution a nearly impossible task, as runes can always be farmed. Trying to then find the balance between fame farming and Gathering would become very difficult.

  • Warmaster rank is for placing attacks, IMO they should be able to see attack results, by extension master of coin as well.

  • AoE DPS overpowered

    Endymion - - Overpowered/Underpowered Items

    Beitrag

    At this point Albion has pushed single target DPS up to its theoretical maximum. (We'll call this about 1200 flat damage with a decent amount of telegraph and counterplay as this is where basic crossbow and deathgivers are sitting around) This theoretical maximum exists for good reason, for those of us that remember the empowering beam + ambush dagger pair one shot combo meta. The advantage of AoE vs single target is fairly obvious, you can hit multiple targets, deal more potential damage and pu…

  • Ice Block Canceled if cast while moving

    Endymion - - Bugs

    Beitrag

    If you cast ice block while holding down the click to move button it will immediately cancel the ice block right after it's cast. This makes it really annoying for one of its most used scenarios which is kiting, taking too much damage then casting ice block. Possible solutions: make ice block cancel only after pressing move a second time or make ice block only cancelable by casting it again or using S.