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  • @ShuneJ We as normal people Cannot remove replies in this forum It was moved by moderator to forum banter because it was getting too heated with cussing and hate and someone alerted the mods because topic is getting too far in that NEW post in forum banter the calculations are still there and people are still fighting over whos right and whos wrong fun fact: you cannot remove replies in this fourm after posting Only editing Posts you have made only modes can delete posts / move them

  • This is one of the more unique ganking methods i have seen in a while and personally i dont mind dying to that i have seen how much lock down and coordination they need to pull off such stunt 2 iron roots one Dps and one Target dummy out of guild to be the "sacrifice" where is the Catch and CC potential? Add one more tank i guess a total of 5 players to pull off this combo reminds me of the old times where small ganking groups like these in Actual ganking weapons just run around and make bank

  • one is instant and the other one has more Aoe + CC but slower i would like to see the jump back on bridles increased though the jump kina weak to get out after clapping Also currently in live demon fang has more damage output and 0 utility but people still use it more frequently then bridled for some reason. got to ask dagger mains for this one

  • - Undead Archers can now be rooted or slowed as they run away best change in the entire patch /\ wailing bow and camnlan maces is quite questionable though looking into testing changes when it hits live to see how well they perform with buffs

  • then there should be some compensation for HO in roads maybe an increase spawn rate for core? i know there are pros and cons to this but long story short. HOs in roads should not be that much affected by balance changes targeting Outlands because these is a double set of nerfs to HOs in the roads via core power nerf and the missing territory bonus

  • theres no point in being Good mechanically on bosses or mobs in Static dungeons or world boss areas if you cant deal with that invis rat on a bedrock, BL or any other mobility weapon legit we have a Counter rat / scout on BL or bedrock to play with the other rat and we put this guy on the side one screen away from us . he still get Exp but does not help in fame farm at all Theres risk vs reward in fame farm and then theres abuse of invis The introduction of mist walker jacket made fame farming w…

  • this is about static dunegons and world bosses right? i agree that Invis is totaly broken under normal game play invis as a mechanic is average at best and at worst a niche pick for hyper specific content such as ganking and transporting if Mobs elite and veteren have ways to reveal invis or make it harder for invis players to mess around in group specific content it would be for the best. For example: certain mobs have spells to reveal invis players or it will cast an AoE spell at the player's …

  • There is Survival because of Full Loot both parties agreed to Lose gear/loot when they enter red / blackzone for that Silver profit that yellow/ blue zones will never surpass and then theres just plain trolling / bullying with nothing to gain except self satisfaction of bullying the other guy until he logs out or quit the game and this is Low blow even for a PvP game. if you cant see the difference between the two then theres something wrong with you. imagine if someone manages to Softlock you v…

  • cause some Min maxers PvE players have proven this method is super profitable when done right at the HIGHEST of high level a perfect Min max is where you earn insane SILVER AND FAME CREDITS while farming Basically the perfect fame farm Soloing a group dungeon with technique, Full spec and Expensive gear is far more profitable then any Solo activity in the game. provided if done right considering the standard for a end game player is 2 mil silver per hour 5 mil silver per hour is quite insane and…

  • I am sorry @baconx23 Bully then posting in YT for the whole world to see is not Bullying? and bragging on top of it? pretty sure it falls under the category of cyberbullying in most countries fk sake you ruin the poor guy's will to play the game with such embarasement even i would quit the game after this if i were him. at least blackzone players gank with honor in a life or death situation and Post highlights of Epic Kills. where people are at awe of Juicy kills there a huge difference between …

  • Reserving this Space to reply @Edalb about silver calculation reply for later. Edit 1: After 3 hours of no response i Now present my Silver/ fame Calculation Edit 2: I RE- calculate after accounting for fighter spec Look below at extra calculations section this part is where swole benji did not calculate in his video Edit 3: re confirm Silver per fame credit. re-did calculations You need 33.852 mil fame assuming you buy tomes at 17k you need 3386 tomes at least costing total of 57.562 mil silver…

  • @Edalb lets see those calculations of yours and we compare them to mine and swole benji's cause swole benji did calculations wrong and just took face value of what ever @Fat8.3node said and did his calculations off that instead of real ingame values its definately not JUST 37 mil like swole said in the video more along the lines of 54 52 mil due to satchel cost + cost to auto respect i say this because he did not include calculations for satchel costs when he said "1 fame credit is 2 fame" i did…

  • bro if someone one does that to me A) i will either call guild mates to help B) log off from the game C) trash all items in inventory to be able to move again my time and gear is not worth getting humiliated in like that So cringe Note you cannot suicide in combat

  • @RizzleFizzle easy to play. Yes Auto attacks is 13m range Not 14m Highest damage. reg bow has always been High Sustained Damage Rework has Front loaded the damage instead of it being backloaded. it does not take 7 autos to start Doing damage. ever saw Reg Bow's winrate before rework? Best mobility. NOPE. it has 1 decent mobility skill with W. and a small hop with E remember its a Kite weapon its suppose to have Decent mobility but it only have that 1 skill frost shot there are other weapons out …

  • @Dezvul Bows are mainly long range specialized "poke weapons" with some of the longest range skills in the game and their playstyle mainly revolves around Kiting A lot of people hate that because any build that does not have mobility just cant "kill" a bow basically negating alot of playable counter builds Bows have less sustain damage on their Q and W compared to other weapon lines in exchange for skills to help kite aka multi shot, ray of light CC, frost shot jump and the hyper weak speed shot…

  • spear is the most versatile weapon in my opinion its a jack of all trades master of none kind of weapon and thats what makes it hard to balance it has a variety of W skills for almost all situations and playstyles decent range on all abilities even autos with Q2 decent sustain damage (reduced when they nerfed Q stacks) that has the added benefit greatly from life leech passive and Skills with inherent CC that gets tons of value from leather and plate armors while i love fresh ideas and even some…

  • Apparently there is leak. check mogdone's channel

  • interesting read even if some of the abilities are overtuned just that slightly

  • you know this post makes me question weather he plays the game or not when posting this No 1 already in place No 2 every city is same tier unless you play new world then there is World building of the city

  • nah carving just got hit 21 hours ago there goes one of the meta weapons that can put up a decent fight so i am sure people will use this excuse to nerf bow as well you know to balance things out also @Asheraxia Fire Staffs - Burning Field (all Fire Staffs) - Damage of initial hit: 52 -> 70 - Flame Blast (all Fire Staffs) - When cast on yourself or an ally target the target gains a 60% move speed bonus for 1.6s. you got the mobility you wanted in fire staff. and a small bump to Q2