The nerf on mount's health on mist is fine, for a fair IP fight. But for a player with T8.3, it makes too easy to dismount. And hard to escape. If the mist keep with no IP cap, I don't know if keep the nerf on mount's health is the best approach for mists. what do u fell guys?
Make Resource Respawn Full but Longer to Respawn. Example: Some resources T6 respawn 1/5. Make it respawn with 5/5, but taking 5 times longer to respawn.
The Blue Zone should be divided in two kind of regions: One 100% safe like blue zone, and another one that will work like yellow zone. The Yellow Zone should have more penalty, like: 10% of chance to drop of each equipment, or more degradation on item durability, or other idea Otherwise reputation could increase or decrease the market tax
Limited guild tax system Add an option to limit guild tax, such as a cap. Example: If the guild master sets the ceiling to 500k. Tax will work normally up to 500k, after a player reaches this, there will be no tax for this player, until next week.
Rework Heretic Cape, it is not used anymore. It was meant to be a kite cape. Some suggestions: -Grants you immunity to purges after use your boots for 3s. -Your next normal attack will have 20% more range and will poison the enemy that you hit (Old Mage Cowl) -Will knocking back away the enemys in a radius around you after use your boots -When you perform a normal attack it will knockback the enemy away -When you use your boots turn you invisible for 2s, and create one illusion that will run tow…
Quote from Malkalma: “And how the system decides how much time you need? ” One idea is the user could decide when to leave pressing A. Another ideia is when the body is fully looted or passed 4 min (sometimes knockdown lasts 3 min). Another ideia is if you invade, you don't go back to your previously dungeon after kill someone, but now must finish this dungeon that u invaded
Give as much time is needed to grab the loot in the body in corrupted dungeon. Sometimes there is no time to loot, because there are traps, mobs and knockdowns.
Charge Faction shold cost something like 2m silver (or Gold equivalent) and 1 week of cooldown. It will be a sink of silver (or Gold) , and will allow the people have more fun not overabusing changing faction.
The Bow class already has a ZvZ weapon, Longbow, it could be nerfed or buffed for ZvZ. For Wailling bow I would call for a totally rework. I would say it could be a support weapon, long time before the regular bow was used in HCE and Avalonian Dungeon. To this fill the gap, Walling bow could decrease resistence, or something else that the others bow already don't have the role