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  • Roads players rejoice?

  • Quote from Bogul: “Quote from YeSer: “i want hear ur opinion about this skin, its will be used? ” please write your question differently, your translation software did not work properly ” Probably is wondering your thoughts on how much gold will be taken out of the market from self-referrals. If that's still a function of the gold market and self referring.

  • Gold go brr?

  • Good changes. Keep neutralizing the black zone inequalities and rewarding active players. thumbs-up-192.jpg

  • Quote from The_Support_God: “so assuming on average small guilds maintain a power level of 6 the diffrence between a T1 zone (poral zone) and a T6 zone (inner ring) is about 13% RRR it is not as visible when crafting lower tier items T4,5,6 but when crafting T7 and T8 it is almost madatory so while i understand that it screws over 80% of the population and indirectly contribute to price increase of items lately the reward is worth the effort because figthing over cores that spawn in the center o…

  • Quote from The_Support_God: “fyi to get to HO power level 9 you need a ton of cores and by a ton it means literally all cores in the 2 tiles over this is not possible unless you are using Headquaters throughout the entire season Sheesh and clubhouse/sroomsquad only maintain about level 7 HO it took about 2 times power core to get from 8 to 9 which is not feasable when maintaining a large alliance this went the same for blackorder and surf where we shared a T6 zone with in the center of the map ”…

  • Quote from The_Support_God: “It was made this way so that people who can hold a high quality zone can benefit from it and getting the Headquarters to power level 5 or 6 is very easy with 1 or 2 purple cores a day. this would make fighting for Cores Valuable as it increases EXP for killing mobs and crafting bonuses it makes guilds (large guilds) who can fight for high tier Zones and hold those zones reap the profits they deserve not all is sunshine and rainbow as you describe because even with th…

  • I don't post here often. After the Land Awaken Patch there was a increase in RRR difference between Q1 -> Q6 zones. I feel as if the Dev team didn't know about potential costs associated with having a lower quality zone. But i'm here to give reason why Q1 RRR should be buffed to account for unforeseen costs associated with the Power Core/HQ change. Currently, there is a 13.8% difference between Q6 Hideouts and Q1 Hideouts. Larger guilds typically don't have much competition compared to Q1 zones …

  • Here some things that I think contribute to the inflation over the year so far. 1) The transmutation nerf (wiki.albiononline.com/wiki/Ver…61fba5faf4fe889e6ad71c16b) This increased the cost to transmute lower tier resources. 2) Laborer journal nerf (lands awaken) Increasing the amount of XP to fill each book made the crafting break-evens to increase; pushing black market prices up systematically. 3) Hideout/Cores (lands awaken) The system before allows public crafting hideouts to exist at a compe…

  • Another suggestion that I got from the reddit community is making self-refer skins attainable through drops. Thought it was good enough to forward here. Could help skin prices push lower from the risk of people getting the skin from dungeons. Also would keep the current system intact.

  • There has been a growing concern with snowballing effects of making wide profits off skins. Here's a thoughtful proposal to incentivize referring and some background to the current system: Current self-referring has been a large issue because of advertised prices and lack of availability of skins. But a positive outcome from skin-referring is hedging risks of crafting, by offering the 30 days premium. You see older skins going for many billions of silver which is sparking new methods of silver m…

  • Quote from Bogul: “Sold recruiter's portal cannon. ” I guess my plan is a failure.

  • Quote from Grizzleee: “What about this update has people saying RIP? I read through the linked post & couldn't seem to find any numbers or information as to what you guys think is going to happen. What's going to be such a killer when this drops? ” The problem with the update is that its more centered towards guilds. Of course they're adding QOL for all of the players and introducing new maps to entice people into the guilds territories, but it'll be a season before you start to see new players …

  • I believe everyone in here has the mental capacity to resist internet materialism. Please for the meme's. Can we let this go to 500k for each item.

  • We deserve to have a AMA with SBI's employee that did the economic analysis. Please, tell me why you must introduce more barriers to entry when it comes to crafting. Now I must appeal to my local crystal guild leader and persuade them into abusing new mechanics to stay alive. I repeat, its okay to have a thoughtful back and forth with the community before you release the patch.

  • youtu.be/4JcT8-Zgvyk

  • Quote from Bogul: “Quote from latenightpizzas: “... For all we know he's sitting on a lot of these items and is having liquidity problems. ” c125e382a6c8b28d9680f67bcacf86db.png ” No point, if its worth nothing in the end. Please lobby for more content production. More variations in npc, customization, etc.

  • Please boys, theres no bottom price listed. Let it run its course and do not over pay because someone on discord offered some crazy amount. I'm sure he's just trying to find out the lower range (buyers price) of each item as we've only been exposed to the higher rage (sellers price). For all we know he's sitting on a lot of these items and is having liquidity problems.

  • youtube.com/watch?v=eXIy18-06Os i'm posting this to avoid monopolization of crafting. Its not a pure monopoly, but you will see most of the market being abused.

  • Quote from PrintsKaspian: “Call to Arms Patch 10 New Artifacts Added Mysterious new artifacts have begun appearing as mob and chest drops in the open world. While their exact purpose is currently unknown, and they cannot yet be used for crafting, they are certain to prove useful in the future… Hideout Changes Hideouts now require a channel to enter for players who have not set the Hideout as "Home". This change is intended to reduce the safety provided by having multiple allied Hideouts in a sin…