Search Results

Search results 1-20 of 44.

  • Forge Hammers are still quite oppressive in 5v5 content, with the combination of strong defense and repeated Giant Smash casts. This patch reduces their slow strength, making them more clearly tank-like front line bruisers. - Giant Steps (Forge Hammers) - Slow Strength: 50% -> 20% Fixes - Spell / buff fixes: - Giant Steps aura is now removed when mounting up These two changes, are very compounding for the broader part of the game, I do agree that giant steps and stalker jacket etc should not be …

  • So can we use special characters for names or will all names continue to be English only?

  • Can we also get a look at the auto attack bug for all 1 handed magic staffs. After the rework the animation caps and reduces your attack speed even if you equip a torch. Pic is equipping a torch, and then what happen when you auto attack anything or cast abilities.

  • Quote from Normally: “Really need something like "A" (attack move) button like LoL and dota; or "tab" to fast target ” press space bar

  • 8.4 stat bug and Nature Bug

    Ko557 - - Bugs

    Post

    When the 8.4 stats got introduced the cooldown on mistcaller changed. With 8.3 you used to get the full bonus if you had nothing else equipped and now it is listed to only give 17%. Same with 8.4 as noted in the screen shot. Was their a update to how cooldown works from single sources as well as for diminishing returns? The new Q3 on nature staffs can be stepped on and triggered by both enemy players and mounted allies/ enemies players. Not sure this is intended since the Patch notes said allies…

  • Mounting while silenced

    Ko557 - - Bugs

    Post

    Thanks for the clarification.

  • Mounting while silenced

    Ko557 - - Bugs

    Post

    Looking to find out if mounting up is supposed to be usable while under a silence effect. Should silences interrupt the mount up channel or prevent it, Do silences interrupt other channels like hide outs and territories? Currently you can mount up while under the affects of silence. is this not a bug?

  • Quote from Ranald0: “Quote from Ko557: “Quote from PrintsKaspian: “Rejuvenating Flower (all Nature Staffs) The Flower on the ground is now activated by any ally stepping on it. Flower Area Radius: 3m → 5m Max Targets: 5 → 10 Standtime: 0.4s → 0s Really do not like this change, takes skillful play from players who did dedicate their time learning how to use Q3. Now we are being punished because other players could not adapt to it. Here is a recording of using the Current Q 3 for in mobile ZvZ. It…

  • Quote from PrintsKaspian: “Rejuvenating Flower (all Nature Staffs) The Flower on the ground is now activated by any ally stepping on it. Flower Area Radius: 3m → 5m Max Targets: 5 → 10 Standtime: 0.4s → 0s Really do not like this change, takes skillful play from players who did dedicate their time learning how to use Q3. Now we are being punished because other players could not adapt to it. Here is a recording of using the Current Q3 in ZvZ. It is entirely possible to play with the current flowe…

  • [JUST]YOU MAD BRO

    Ko557 - - Guild Recruitment

    Post

    Don't be mad~

  • Long story short Martlock is able to capture Broken fell, if they control Bowscale because their is a static dungeon in Runnel Sink, & Garrow Fell. This connects 1. Bowscale Runnel Sink Garrow Fell Broken Fell Mardale Stumprot Swamp On Lymhurts side its the same deal 2. Owlsong Highbole Murkweald Nightbloom Flimmerair Steppe Wyre Forest Its very easy for both sides to just multi cap zones without risk to their starting zone and they can evade anyone trying to prevent this during bandits by using…

  • Miner boot bug

    Ko557 - - Bugs

    Post

    Miner boot ability flee silence is not interacting with mounts anymore. Even when you are silenced from the boots ability you are able to mount up immediately. Side request: require all gathering armor gear to be equipped to use the special ability on gathering gear. Edit: it seems we can now mount in any silence now?

  • - Love most of the QOL updates for patch 6, but I and most of the FW community beg of you to please remove how static dungeons interact with the FW map allowing players to skip over enemies to rat cap outpost and run away. -Old style: was you could only capture zones that were neighboring each other, had the opportunity to stall the enemy and force fights to break out on the borders during Bandit assault. -Current style: is the static gates that are spread out onto the adjacent maps allow player…

  • Into the Fray Patch 6 is Live!

    Ko557 - - News

    Post

    Love most of the QOL updates but I and most of the FW community beg of you to please remove how static dungeons interact with the FW map allowing players to skip over enemies to rat cap outpost and run away. Old style was you could only capture zones that were neighboring each other, had the opportunity to stall the enemy and force fights to break out on the borders during Bandit assault. Current is the static gates that are spread out onto the adjacent maps allow players to skip to maps that ha…

  • Quote from Amoebius76: “Hey there, please follow the instructions in the error message to resolve this issue. ” Got a new bro trying to install the game through the play store as well, I'm not versed in Linux and have done the best I can to help with this same error problem. Does Support have any suggestions.

  • The debuff that prevented you from using the realm gate back to the city or use shrines should also be in the red zone to prevent gankers from sitting directly on the zone entrances back to yellow zone and leave the red zone as soon as they are out of combat.

  • >.> Dearest NesNes: Please do not allow the affects from this particular bug exist. It is incredibly unfair to all of the players who have played through all the lags, black screens, disconnects, underwater cities, RMTers, traffikings and the like only for our years of hard work & progress to be instantly tackled by a bug that allowed others to freely level without playtime or cost. Game was rolled back in S9 and you could either deduct the silver cost for fame credit value out of all the player…

  • [RESOLVED] Hotfix coming up soon

    Ko557 - - News Archives

    Post

    >.> Dearest NesNes: Please do not allow the affects from this particular bug exist. It is incredibly unfair to all of the players who have played through all the lags, black screens, disconnects, underwater cities, RMTers, traffikings and the like only for our years of hard work & progress to be instantly tackled by a bug that allowed others to freely level without playtime or cost. Game was rolled back in S9 and you could either deduct the silver cost for fame credit value out of all the player…

  • Why is their a cool down before Bridgewatch players can receive their faction mount buff but both Lymhurst and Martlock can immediately chain their mount buffs? SBI why do you hate Bridgewatch so much?